Пример #1
0
 private void renderGround(GL2 g) {
   if ((Globals.upCamera && Globals.floor >= 0 && Globals.floor < 3) || !Globals.upCamera) {
     if (Globals.upCamera && Globals.floor >= 0 && Globals.floor < 3) {
       switch (Globals.floor) {
         case 0:
           g.glColor3f(1, 1, 1);
           break;
         case 1:
           g.glColor3f(0.6f, 0.6f, 0.6f);
           break;
         case 2:
           g.glColor3f(0.25f, 0.25f, 0.25f);
           break;
       }
     }
     ground.render(g, this);
   }
 }