private void renderGround(GL2 g) { if ((Globals.upCamera && Globals.floor >= 0 && Globals.floor < 3) || !Globals.upCamera) { if (Globals.upCamera && Globals.floor >= 0 && Globals.floor < 3) { switch (Globals.floor) { case 0: g.glColor3f(1, 1, 1); break; case 1: g.glColor3f(0.6f, 0.6f, 0.6f); break; case 2: g.glColor3f(0.25f, 0.25f, 0.25f); break; } } ground.render(g, this); } }