@Override public int pulse() { if (game.getGameState() == GameState.LOGIN) { if (!clicked) { mouse.click( userRect.x, userRect.y, userRect.x + userRect.width, userRect.y + userRect.height); clicked = true; sleep(1000, 1500); } else { log("Logging in..."); Account account = getContext().getAccount(); keyboard.type(account.getUsername(), true); sleep(500, 1200); keyboard.type(account.getPassword(), true); sleep(4000, 8000); clicked = false; } } else if (game.getGameState() == GameState.INGAME) { requestExit(); } return 500; }