@Test public void testEntityBecomesTemporaryWhenChangedFromAKeepActiveBlock() { worldProvider.setBlock(Vector3i.zero(), keepActiveBlock); EntityRef blockEntity = worldProvider.getBlockEntityAt(new Vector3i(0, 0, 0)); worldProvider.setBlock(Vector3i.zero(), BlockManager.getAir()); worldProvider.update(1.0f); assertFalse(blockEntity.isActive()); }
@Test public void allComponentsNotMarkedAsRetainedRemovedOnBlockChange() { worldStub.setBlock(Vector3i.zero(), blockWithString); EntityRef entity = worldProvider.getBlockEntityAt(new Vector3i(0, 0, 0)); entity.addComponent(new ForceBlockActiveComponent()); entity.addComponent(new RetainedOnBlockChangeComponent(2)); worldProvider.setBlock(Vector3i.zero(), BlockManager.getAir()); assertTrue(entity.hasComponent(RetainedOnBlockChangeComponent.class)); assertFalse(entity.hasComponent(ForceBlockActiveComponent.class)); }
@Test public void testComponentsDeactivatedAndRemovedWhenBlockChanged() { worldProvider.setBlock(Vector3i.zero(), blockWithString); LifecycleEventChecker checker = new LifecycleEventChecker(entityManager.getEventSystem(), StringComponent.class); worldProvider.setBlock(Vector3i.zero(), BlockManager.getAir()); EntityRef blockEntity = worldProvider.getBlockEntityAt(new Vector3i(0, 0, 0)); assertTrue(blockEntity.exists()); assertEquals( Lists.newArrayList( new EventInfo(BeforeDeactivateComponent.newInstance(), blockEntity), new EventInfo(BeforeRemoveComponent.newInstance(), blockEntity)), checker.receivedEvents); }
@Before public void setup() { GameThread.setGameThread(); AssetManager assetManager = CoreRegistry.put( AssetManager.class, new AssetManager(new ModuleManagerImpl(new ModuleSecurityManager()))); assetManager.setAssetFactory( AssetType.PREFAB, new AssetFactory<PrefabData, Prefab>() { @Override public Prefab buildAsset(AssetUri uri, PrefabData data) { return new PojoPrefab(uri, data); } }); EntitySystemBuilder builder = new EntitySystemBuilder(); CoreRegistry.put(ComponentSystemManager.class, mock(ComponentSystemManager.class)); blockManager = CoreRegistry.put( BlockManager.class, new BlockManagerImpl(mock(WorldAtlas.class), new DefaultBlockFamilyFactoryRegistry())); NetworkSystem networkSystem = mock(NetworkSystem.class); when(networkSystem.getMode()).thenReturn(NetworkMode.NONE); entityManager = builder.build(moduleManager, networkSystem, new ReflectionReflectFactory()); worldStub = new WorldProviderCoreStub(BlockManager.getAir()); worldProvider = new EntityAwareWorldProvider(worldStub, entityManager); plainBlock = new Block(); blockManager.addBlockFamily( new SymmetricFamily(new BlockUri("test:plainBlock"), plainBlock), true); blockWithString = new Block(); PrefabData prefabData = new PrefabData(); prefabData.addComponent(new StringComponent("Test")); Assets.generateAsset( new AssetUri(AssetType.PREFAB, "test:prefabWithString"), prefabData, Prefab.class); blockWithString.setPrefab("test:prefabWithString"); blockManager.addBlockFamily( new SymmetricFamily(new BlockUri("test:blockWithString"), blockWithString), true); blockWithDifferentString = new Block(); prefabData = new PrefabData(); prefabData.addComponent(new StringComponent("Test2")); Assets.generateAsset( new AssetUri(AssetType.PREFAB, "test:prefabWithDifferentString"), prefabData, Prefab.class); blockWithDifferentString.setPrefab("test:prefabWithDifferentString"); blockManager.addBlockFamily( new SymmetricFamily( new BlockUri("test:blockWithDifferentString"), blockWithDifferentString), true); blockWithRetainedComponent = new Block(); prefabData = new PrefabData(); prefabData.addComponent(new RetainedOnBlockChangeComponent(3)); Assets.generateAsset( new AssetUri(AssetType.PREFAB, "test:prefabWithRetainedComponent"), prefabData, Prefab.class); blockWithRetainedComponent.setPrefab("test:prefabWithRetainedComponent"); blockManager.addBlockFamily( new SymmetricFamily( new BlockUri("test:blockWithRetainedComponent"), blockWithRetainedComponent), true); blockInFamilyOne = new Block(); blockInFamilyOne.setKeepActive(true); blockInFamilyOne.setPrefab("test:prefabWithString"); blockInFamilyTwo = new Block(); blockInFamilyTwo.setPrefab("test:prefabWithString"); blockInFamilyTwo.setKeepActive(true); blockManager.addBlockFamily( new HorizontalBlockFamily( new BlockUri("test:blockFamily"), ImmutableMap.<Side, Block>of( Side.FRONT, blockInFamilyOne, Side.LEFT, blockInFamilyTwo, Side.RIGHT, blockInFamilyTwo, Side.BACK, blockInFamilyOne), Collections.<String>emptyList()), true); keepActiveBlock = new Block(); keepActiveBlock.setKeepActive(true); keepActiveBlock.setPrefab("test:prefabWithString"); blockManager.addBlockFamily( new SymmetricFamily(new BlockUri("test:keepActiveBlock"), keepActiveBlock), true); worldProvider.initialise(); }