public UITransparentOverlay() {
   if (_mesh == null) {
     Tessellator tessellator = new Tessellator();
     TessellatorHelper.addGUIQuadMesh(
         tessellator, new Vector4f(0.0f, 0.0f, 0.0f, 0.25f), 1.0f, 1.0f);
     _mesh = tessellator.generateMesh();
   }
 }