@Override
 public void initialise() {
   nuiManager.getHUD().addHUDElement("toolbar");
   TransferItemCursor cursor = new TransferItemCursor();
   UIElement cursorElement =
       Assets.generateAsset(
           new ResourceUrn("engine:transferItemCursor"), new UIData(cursor), UIElement.class);
   nuiManager.addOverlay(cursorElement, ControlWidget.class);
 }
  @ReceiveEvent(components = ClientComponent.class)
  public void onShowOnlinePlayers(OnlinePlayersButton event, EntityRef entity) {
    boolean show = event.isDown();
    String onlinePlayersOverlay = "engine:onlinePlayersOverlay";

    if (show) {
      nuiManager.addOverlay(onlinePlayersOverlay, OnlinePlayersOverlay.class);
    } else {
      nuiManager.removeOverlay(onlinePlayersOverlay);
    }
    event.consume();
  }
Пример #3
0
 @ReceiveEvent(components = ClientComponent.class, priority = EventPriority.PRIORITY_CRITICAL)
 public void onToggleConsole(ConsoleButton event, EntityRef entity) {
   if (event.getState() == ButtonState.DOWN) {
     nuiManager.toggleScreen("engine:console");
     event.consume();
   }
 }
 @ReceiveEvent(components = ClientComponent.class)
 public void onTogglePause(PauseButton event, EntityRef entity) {
   if (event.getState() == ButtonState.DOWN) {
     nuiManager.toggleScreen("engine:pauseMenu");
     event.consume();
   }
 }
 @ReceiveEvent(components = ClientComponent.class)
 public void onToggleInventory(InventoryButton event, EntityRef entity) {
   if (event.getState() == ButtonState.DOWN) {
     nuiManager.toggleScreen("engine:inventoryScreen");
     event.consume();
   }
 }
Пример #6
0
  @Override
  public void init(GameEngine engine) {
    EngineTime time = (EngineTime) CoreRegistry.get(Time.class);
    time.setPaused(true);
    time.setGameTime(0);

    CoreRegistry.get(Game.class).load(gameManifest);
    switch (netMode) {
      case CLIENT:
        initClient();
        break;
      default:
        initHost();
        break;
    }

    progress = 0;
    maxProgress = 0;
    for (LoadProcess process : loadProcesses) {
      maxProgress += process.getExpectedCost();
    }

    popStep();
    loadingScreen = nuiManager.setScreen("engine:loadingScreen", LoadingScreen.class);
    loadingScreen.updateStatus(current.getMessage(), current.getProgress());
  }
Пример #7
0
 @Override
 public void update(float delta) {
   long startTime = 1000 * Sys.getTime() / Sys.getTimerResolution();
   while (current != null && 1000 * Sys.getTime() / Sys.getTimerResolution() - startTime < 20) {
     if (current.step()) {
       popStep();
     }
   }
   if (current == null) {
     nuiManager.popScreen();
     CoreRegistry.get(GameEngine.class).changeState(new StateIngame());
   } else {
     float progressValue =
         (progress + current.getExpectedCost() * current.getProgress()) / maxProgress;
     loadingScreen.updateStatus(current.getMessage(), progressValue);
     nuiManager.update(delta);
   }
 }
 @ReceiveEvent(components = {ClientComponent.class})
 public void onDeath(DeathEvent event, EntityRef entity) {
   if (entity.getComponent(ClientComponent.class).local) {
     nuiManager.pushScreen("engine:deathScreen");
   }
 }
Пример #9
0
 @Override
 public void render() {
   nuiManager.render();
 }