Пример #1
0
  /**
   * Called when a player interacts
   *
   * @param event Relevant event details
   */
  @EventHandler(event = PlayerInteractEvent.class)
  public void onPlayerInteract(PlayerInteractEvent event) {

    final LocalPlayer player = plugin.wrapPlayer(event.getPlayer());
    final LocalWorld world = player.getWorld();
    final WorldEdit we = plugin.getWorldEdit();

    PlayerInteractEvent.Action action = event.getAction();
    if (action == Action.LEFT_CLICK) {
      if (event.isAir() && ignoreLeftClickAir) {
        return;
      }

      if (!event.isAir()) {
        final Point clickedBlock = event.getInteractedPoint();
        final WorldVector pos =
            new WorldVector(world, clickedBlock.getX(), clickedBlock.getY(), clickedBlock.getZ());

        if (we.handleBlockLeftClick(player, pos)) {
          event.setCancelled(true);
        }
      }

      if (we.handleArmSwing(player)) {
        event.setCancelled(true);
      }

      if (!event.isAir() && !ignoreLeftClickAir) {
        final int taskId =
            Spout.getGame()
                .getScheduler()
                .scheduleSyncDelayedTask(
                    plugin,
                    new Runnable() {
                      public void run() {
                        ignoreLeftClickAir = false;
                      }
                    },
                    2);

        if (taskId != -1) {
          ignoreLeftClickAir = true;
        }
      }
    } else if (action == Action.RIGHT_CLICK) {
      if (!event.isAir()) {
        final Point clickedBlock = event.getInteractedPoint();
        final WorldVector pos =
            new WorldVector(world, clickedBlock.getX(), clickedBlock.getY(), clickedBlock.getZ());

        if (we.handleBlockRightClick(player, pos)) {
          event.setCancelled(true);
        }
      }

      if (we.handleRightClick(player)) {
        event.setCancelled(true);
      }
    }
  }
 @Override
 protected void sendPosition(Point p, Quaternion rot) {
   PlayerPositionLookMessage PPLMsg =
       new PlayerPositionLookMessage(
           p.getX(),
           p.getY() + STANCE,
           p.getZ(),
           p.getY(),
           rot.getYaw(),
           rot.getPitch(),
           true,
           VanillaBlockDataChannelMessage.CHANNEL_ID,
           getRepositionManager());
   session.send(false, PPLMsg);
 }
  @Override
  protected void freeChunk(Point p) {
    int x = (int) p.getX() >> Chunk.BLOCKS.BITS;
    int y = (int) p.getY() >> Chunk.BLOCKS.BITS; // + SEALEVEL_CHUNK;
    int z = (int) p.getZ() >> Chunk.BLOCKS.BITS;

    if (y < 0 || y >= p.getWorld().getHeight() >> Chunk.BLOCKS.BITS) {
      return;
    }

    TIntSet column = initializedChunks.get(x, z);
    CompressedChunkMessage CCMsg;
    if (column != null) {
      column.remove(y);
      if (column.isEmpty()) {
        if (initializedChunks.remove(x, z) != null) {
          activeChunks.remove(x, z);
        }
        CCMsg = new CompressedChunkMessage(x, z, true, null, null, null, true);
      } else {
        CCMsg = new CompressedChunkMessage(x, z, false, null, null, null, true);
      }

      session.send(false, CCMsg);
    }
  }
Пример #4
0
 @Override
 public Region getRegion(Point point, boolean load) {
   int x = MathHelper.floor(point.getX());
   int y = MathHelper.floor(point.getY());
   int z = MathHelper.floor(point.getZ());
   return regions.getRegionFromBlock(x, y, z, load);
 }
Пример #5
0
 @Override
 public Block getBlock(Point point) {
   int x = MathHelper.floor(point.getX());
   int y = MathHelper.floor(point.getY());
   int z = MathHelper.floor(point.getZ());
   return getBlock(x, y, z);
 }
  @Override
  protected void worldChanged(World world) {
    GameMode gamemode = world.getComponentHolder().getData().get(VanillaData.GAMEMODE);
    // The world the player is entering has a different gamemode...
    if (gamemode != null) {
      if (gamemode != getPlayer().getData().get(VanillaData.GAMEMODE)) {
        PlayerGameModeChangedEvent event =
            Spout.getEngine()
                .getEventManager()
                .callEvent(new PlayerGameModeChangedEvent(player, gamemode));
        if (!event.isCancelled()) {
          gamemode = event.getMode();
        }
      }
    } else {
      // The world has no gamemode setting in its map so default to the Player's GameMode.
      gamemode = getPlayer().getData().get(VanillaData.GAMEMODE);
    }
    Difficulty difficulty = world.getComponentHolder().getData().get(VanillaData.DIFFICULTY);
    Dimension dimension = world.getComponentHolder().getData().get(VanillaData.DIMENSION);
    WorldType worldType = world.getComponentHolder().getData().get(VanillaData.WORLD_TYPE);

    // TODO Handle infinite height
    if (first) {
      first = false;
      int entityId = player.getId();
      Server server = (Server) session.getEngine();
      PlayerLoginRequestMessage idMsg =
          new PlayerLoginRequestMessage(
              entityId,
              worldType.toString(),
              gamemode.getId(),
              (byte) dimension.getId(),
              difficulty.getId(),
              (byte) server.getMaxPlayers());
      player.getSession().send(false, true, idMsg);
      player.getSession().setState(State.GAME);
      for (int slot = 0; slot < 4; slot++) {
        ItemStack slotItem = owner.get(Human.class).getInventory().getArmor().get(slot);
        player.getSession().send(false, new EntityEquipmentMessage(entityId, slot, slotItem));
      }
    } else {
      player
          .getSession()
          .send(
              false,
              new PlayerRespawnMessage(
                  dimension.getId(),
                  difficulty.getId(),
                  gamemode.getId(),
                  256,
                  worldType.toString()));
    }

    Point pos = world.getSpawnPoint().getPosition();
    PlayerSpawnPositionMessage SPMsg =
        new PlayerSpawnPositionMessage((int) pos.getX(), (int) pos.getY(), (int) pos.getZ());
    player.getSession().send(false, SPMsg);
  }
Пример #7
0
 /**
  * Gets the largest distance between two points, when projected onto one of the axes.
  *
  * <p>This will return Double.MAX_VALUE if the other Point is null, either world is null, or the
  * two points are in different worlds.
  *
  * <p>Otherwise, it returns the max distance.
  */
 public double getMaxDistance(Point other) {
   if (other == null || world == null || other.world == null || !world.equals(other.world)) {
     return Double.MAX_VALUE;
   }
   return Math.max(
       Math.abs(getX() - other.getX()),
       Math.max(Math.abs(getY() - other.getY()), Math.abs(getZ() - other.getZ())));
 }
Пример #8
0
 @Override
 public Chunk getChunk(Point point, boolean load) {
   int x = MathHelper.floor(point.getX());
   int y = MathHelper.floor(point.getY());
   int z = MathHelper.floor(point.getZ());
   return getChunk(
       x >> Chunk.CHUNK_SIZE_BITS, y >> Chunk.CHUNK_SIZE_BITS, z >> Chunk.CHUNK_SIZE_BITS, load);
 }
Пример #9
0
 /**
  * Gets the square of the distance between two points.
  *
  * <p>This will return Double.MAX_VALUE if the other Point is null, either world is null, or the
  * two points are in different worlds.
  *
  * <p>Otherwise, it returns the Manhattan distance.
  */
 public double getSquaredDistance(Point other) {
   if (other == null || world == null || other.world == null || !world.equals(other.world)) {
     return Double.MAX_VALUE;
   }
   double dx = getX() - other.getX();
   double dy = getY() - other.getY();
   double dz = getZ() - other.getZ();
   return dx * dx + dy * dy + dz * dz;
 }
Пример #10
0
  public void strikePlayers(List<Player> toStrike) {
    for (Player player : toStrike) {
      Point playerPos = player.getScene().getPosition();
      final int posX = GenericMath.floor(playerPos.getX());
      final int posY = GenericMath.floor(playerPos.getY());
      final int posZ = GenericMath.floor(playerPos.getZ());
      for (int tries = 0; tries < 10; tries++) {
        // pick a random chunk between -4, -4, to 4, 4 relative to the player's position to strike
        // at
        int cx = (ra.nextBoolean() ? -1 : 1) * ra.nextInt(5);
        int cz = (ra.nextBoolean() ? -1 : 1) * ra.nextInt(5);

        // pick random coords to try to strike at inside the chunk (0, 0) to (15, 15)
        int rx = ra.nextInt(16);
        int rz = ra.nextInt(16);

        // pick a offset from the player's y position to strike at (-15 - +15) of their position
        int offsetY = (ra.nextBoolean() ? -1 : 1) * ra.nextInt(15);

        int x = posX + cx * 16 + rx;
        int y = posY + offsetY;
        int z = posZ + cz * 16 + rz;

        if (weather.isRainingAt(x, y, z, false)) {
          int lightning = 1;
          // 30% chance of extra lightning at the spot
          if (ra.nextInt(10) < 3) {
            lightning += ra.nextInt(MAX_LIGHTNING_BRANCHES);
          }
          for (int strikes = 0; strikes < lightning; strikes++) {
            float adjustX = 0.5F;
            float adjustY = 0.0F;
            float adjustZ = 0.5F;
            // if there are extra strikes, tweak their placement slightly
            if (strikes > 0) {
              adjustX += (ra.nextBoolean() ? -1 : 1) * ra.nextInt(2);
              adjustY += (ra.nextBoolean() ? -1 : 1) * ra.nextInt(8);
              adjustZ += (ra.nextBoolean() ? -1 : 1) * ra.nextInt(2);
            }
            World world = getWorld();
            Point point = new Point(world, x + adjustX, y + adjustY, z + adjustZ);
            world.createAndSpawnEntity(point, Lightning.class, LoadOption.NO_LOAD);
            for (Player p : GeneralEffects.LIGHTNING_THUNDER.getNearbyPlayers(point, null, 600)) {
              double dist = p.getScene().getPosition().distanceSquared(point);
              float volume = (float) (10000F - Math.pow(dist, 0.73));
              if (volume > 0) {
                GeneralEffects.LIGHTNING_THUNDER.adjust(volume, 0.7F).play(p, point);
              }
            }
          }
          // success, go to the next player
          break;
        }
      }
    }
  }
 @Override
 protected void sendPosition(Point p, Quaternion rot) {
   // TODO: Implement Spout Protocol
   Session session = owner.getSession();
   if (p.distanceSquared(entity.getPosition()) >= 16) {
     EntityTeleportMessage ETMMsg =
         new EntityTeleportMessage(
             entity.getId(),
             (int) p.getX(),
             (int) p.getY(),
             (int) p.getZ(),
             (int) rot.getYaw(),
             (int) rot.getPitch());
     PlayerLookMessage PLMsg = new PlayerLookMessage(rot.getYaw(), rot.getPitch(), true);
     session.sendAll(false, ETMMsg, PLMsg);
   } else {
     PlayerPositionLookMessage PPLMsg =
         new PlayerPositionLookMessage(
             p.getX(), p.getY() + STANCE, p.getZ(), STANCE, rot.getYaw(), rot.getPitch(), true);
     session.send(false, PPLMsg);
   }
 }
Пример #12
0
 @Override
 public boolean equals(Object obj) {
   if (!(obj instanceof Point)) {
     return false;
   } else {
     Point point = (Point) obj;
     boolean worldEqual =
         point.world == world || (point.world != null && point.world.equals(world));
     return worldEqual
         && point.getX() == getX()
         && point.getY() == getY()
         && point.getZ() == getZ();
   }
 }
  @Override
  protected void worldChanged(World world) {
    // Grab world characteristics.
    GameMode gamemode = world.getDataMap().get(VanillaData.GAMEMODE);
    Difficulty difficulty = world.getDataMap().get(VanillaData.DIFFICULTY);
    Dimension dimension = world.getDataMap().get(VanillaData.DIMENSION);
    WorldType worldType = world.getDataMap().get(VanillaData.WORLD_TYPE);

    // TODO Handle infinite height
    if (first) {
      first = false;
      int entityId = owner.getEntity().getId();
      VanillaPlayer vc = (VanillaPlayer) owner.getEntity().getController();
      LoginRequestMessage idMsg =
          new LoginRequestMessage(
              entityId,
              worldType.toString(),
              gamemode.getId(),
              (byte) dimension.getId(),
              difficulty.getId(),
              (byte) session.getEngine().getMaxPlayers());
      owner.getSession().send(false, true, idMsg);
      owner.getSession().setState(State.GAME);
      for (int slot = 0; slot < 4; slot++) {
        ItemStack slotItem = vc.getInventory().getArmor().getItem(slot);
        owner.getSession().send(false, new EntityEquipmentMessage(entityId, slot, slotItem));
      }
    } else {
      owner
          .getSession()
          .send(
              false,
              new RespawnMessage(
                  dimension.getId(),
                  difficulty.getId(),
                  gamemode.getId(),
                  256,
                  worldType.toString()));
    }

    Point pos = world.getSpawnPoint().getPosition();
    SpawnPositionMessage SPMsg =
        new SpawnPositionMessage((int) pos.getX(), (int) pos.getY(), (int) pos.getZ());
    owner.getSession().send(false, SPMsg);
  }
Пример #14
0
  @Override
  protected void freeChunk(Point p) {
    int x = (int) p.getX() >> Chunk.BLOCKS.BITS;
    int y = (int) p.getY() >> Chunk.BLOCKS.BITS; // + SEALEVEL_CHUNK;
    int z = (int) p.getZ() >> Chunk.BLOCKS.BITS;

    RepositionManager rm = getRepositionManager();

    int cY = rm.convertChunkY(y);

    if (cY < 0 || cY >= p.getWorld().getHeight() >> Chunk.BLOCKS.BITS) {
      return;
    }

    TIntSet column = initializedChunks.get(x, z);
    if (column != null) {
      column.remove(y);
      if (column.isEmpty()) {
        emptyColumns.add(IntPairHashed.key(x, z));
      }
    }
  }
 @Command(
     aliases = {"list", "ls"},
     desc = "Lists the existing waypoints",
     min = 0,
     max = 0)
 @Permissible("plugintest.waypoint.list")
 public void list(CommandSource source, CommandArguments args) throws CommandException {
   for (Map.Entry<String, Point> entry : this.waypoints.entrySet()) {
     Point p = entry.getValue();
     source.sendMessage(
         entry.getKey()
             + " -> ("
             + p.getWorld().getName()
             + ":"
             + p.getX()
             + ","
             + p.getY()
             + ","
             + p.getZ()
             + ")");
   }
 }
  @Override
  protected void freeChunk(Point p) {
    int x = (int) p.getX() >> Chunk.BLOCKS.BITS;
    int y = (int) p.getY() >> Chunk.BLOCKS.BITS; // + SEALEVEL_CHUNK;
    int z = (int) p.getZ() >> Chunk.BLOCKS.BITS;

    if (y < 0 || y >= p.getWorld().getHeight() >> Chunk.BLOCKS.BITS) {
      return;
    }

    TIntSet column = initializedChunks.get(x, z);
    if (column != null) {
      column.remove(y);
      if (column.isEmpty()) {
        emptyColumns.add(IntPairHashed.key(x, z));
      } // TODO - is this required?
      /*
      else {
      	CCMsg = new ChunkDataMessage(x, z, false, null, null, null, true);
      }*/
    }
  }
Пример #17
0
  @Override
  public List<Message> getSpawnMessages(Entity entity, RepositionManager rm) {
    FallingBlock block = entity.get(FallingBlock.class);
    if (block != null) {
      VanillaBlockMaterial material = block.getMaterial();
      int messageData =
          material.getMinecraftId() | (material.getMinecraftData(material.getData()) >> 16);
      List<Message> messages = new ArrayList<Message>();

      final double p = 32d;
      Point pos = entity.getScene().getPosition();
      int x = (int) Math.floor(pos.getX() * p);
      int y = (int) Math.floor(pos.getY() * p);
      int z = (int) Math.floor(pos.getZ() * p);
      byte yaw = (byte) ChannelBufferUtils.protocolifyYaw(entity.getScene().getRotation().getYaw());
      byte pitch =
          (byte) ChannelBufferUtils.protocolifyPitch(entity.getScene().getRotation().getPitch());
      short fallSpeed = (short) (block.getFallingSpeed() * 8000d);
      messages.add(
          new EntityObjectMessage(
              entity.getId(),
              (byte) typeId,
              x,
              y,
              z,
              messageData,
              (short) 0,
              fallSpeed,
              (short) 0,
              yaw,
              pitch,
              rm));
      messages.add(new EntityMetadataMessage(entity.getId(), getSpawnParameters(entity)));
      return messages;
    } else {
      return Collections.emptyList();
    }
  }
Пример #18
0
  @Override
  protected void worldChanged(World world) {
    WorldConfigurationNode node = VanillaConfiguration.WORLDS.get(world);
    maxY = node.MAX_Y.getInt() & (~Chunk.BLOCKS.MASK);
    minY = node.MIN_Y.getInt() & (~Chunk.BLOCKS.MASK);
    stepY = node.STEP_Y.getInt() & (~Chunk.BLOCKS.MASK);
    lowY = maxY - stepY;
    highY = minY + stepY;
    lastY = Integer.MAX_VALUE;

    final DatatableComponent data = world.getComponentHolder().getData();
    final Human human = player.get(Human.class);
    GameMode gamemode = null;
    Difficulty difficulty = data.get(VanillaData.DIFFICULTY);
    Dimension dimension = data.get(VanillaData.DIMENSION);
    WorldType worldType = data.get(VanillaData.WORLD_TYPE);

    int entityId = player.getId();

    if (first) {
      first = false;
      if (human != null && human.getAttachedCount() > 1) {
        gamemode = human.getGameMode();
      } else {
        gamemode = data.get(VanillaData.GAMEMODE);
        if (human != null) {
          human.setGamemode(gamemode);
        }
      }

      Server server = (Server) session.getEngine();
      PlayerLoginRequestMessage idMsg =
          new PlayerLoginRequestMessage(
              entityId,
              worldType.toString(),
              gamemode.getId(),
              (byte) dimension.getId(),
              difficulty.getId(),
              (byte) server.getMaxPlayers());
      player.getSession().send(false, true, idMsg);
      player.getSession().setState(State.GAME);
    } else {
      if (human != null) {
        gamemode = human.getGameMode();
      }
      player
          .getSession()
          .send(
              false,
              new PlayerRespawnMessage(
                  0, difficulty.getId(), gamemode.getId(), 256, worldType.toString()));
      player
          .getSession()
          .send(
              false,
              new PlayerRespawnMessage(
                  1, difficulty.getId(), gamemode.getId(), 256, worldType.toString()));
      player
          .getSession()
          .send(
              false,
              new PlayerRespawnMessage(
                  dimension.getId(),
                  difficulty.getId(),
                  gamemode.getId(),
                  256,
                  worldType.toString()));
    }

    if (human != null) {
      if (first) {
        human.setGamemode(gamemode, false);
      }
      human.updateAbilities();
    }

    PlayerInventory inv = player.get(PlayerInventory.class);
    if (inv != null) {
      inv.updateAll();
    }

    Point pos = world.getSpawnPoint().getPosition();
    PlayerSpawnPositionMessage SPMsg =
        new PlayerSpawnPositionMessage(
            (int) pos.getX(), (int) pos.getY(), (int) pos.getZ(), getRepositionManager());
    player.getSession().send(false, SPMsg);
    session.send(
        false,
        new PlayerHeldItemChangeMessage(
            session
                .getPlayer()
                .add(PlayerInventory.class)
                .getQuickbar()
                .getSelectedSlot()
                .getIndex()));

    VanillaSky.getSky(world).updatePlayer(player);
  }
Пример #19
0
 public static Vector toVector(Point loc) {
   return new Vector(loc.getX(), loc.getY(), loc.getZ());
 }
Пример #20
0
 public static Point center(Point loc) {
   return new Point(loc.getWorld(), loc.getX() + 0.5F, loc.getY() + 0.5F, loc.getZ() + 0.5F);
 }
Пример #21
0
  public void doInput() {
    // inputManager.pollInput(); // One Mouse.getDX() to rule them all
    // TODO move this a plugin

    if (activePlayer == null) {
      return;
    }

    if (Mouse.isGrabbed()) {
      Transform ts = activePlayer.getTransform().getTransform();
      float pitch = ts.getRotation().getPitch();
      float yaw = ts.getRotation().getYaw();

      float mouseDX = -Mouse.getDX() * 0.16f;
      float mouseDY = Mouse.getDY() * 0.16f;

      if (yaw + mouseDX >= 360) yaw += mouseDX - 360;
      else if (yaw + mouseDX < 0) yaw += mouseDX + 360;
      else yaw += mouseDX;

      if (pitch + mouseDY >= -80 && pitch + mouseDY <= 80) pitch += mouseDY;
      else if (pitch + mouseDY < -80) pitch = -80;
      else if (pitch + mouseDY > 80) pitch = 80;

      // System.out.println("yaw: "+yaw+" pitch: "+pitch);
      ts.setRotation(MathHelper.rotation(pitch, yaw, ts.getRotation().getRoll()));
      activePlayer.getTransform().setTransform(ts);
      // System.out.println(activePlayer.getTransform().getTransform().toMatrix().toString());
    }

    boolean keyUp = Keyboard.isKeyDown(Keyboard.KEY_UP) || Keyboard.isKeyDown(Keyboard.KEY_Z);
    boolean keyDown = Keyboard.isKeyDown(Keyboard.KEY_DOWN) || Keyboard.isKeyDown(Keyboard.KEY_S);
    boolean keyLeft = Keyboard.isKeyDown(Keyboard.KEY_LEFT) || Keyboard.isKeyDown(Keyboard.KEY_Q);
    boolean keyRight = Keyboard.isKeyDown(Keyboard.KEY_RIGHT) || Keyboard.isKeyDown(Keyboard.KEY_D);
    boolean flyUp = Keyboard.isKeyDown(Keyboard.KEY_SPACE);
    boolean flyDown = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT);

    Point point = new Point(Point.ONE, activePlayer.getWorld());

    if (keyUp) {
      point = point.multiply(activePlayer.getTransform().getTransform().forwardVector());
      // activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().subtract(activePlayer.getTransform().getTransform().forwardVector()));
    }
    if (keyDown) {
      point =
          point.multiply(activePlayer.getTransform().getTransform().forwardVector().multiply(-1));
      // activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().add(activePlayer.getTransform().getTransform().forwardVector()));
    }
    if (keyLeft) {
      point = point.multiply(activePlayer.getTransform().getTransform().rightVector());
      // activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().subtract(activePlayer.getTransform().getTransform().rightVector()));
    }
    if (keyRight) {
      point = point.multiply(activePlayer.getTransform().getTransform().rightVector().multiply(-1));
      // activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().add(activePlayer.getTransform().getTransform().rightVector()));
    }
    if (flyUp) {
      point = point.multiply(activePlayer.getTransform().getTransform().upVector());
      // activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().add(activePlayer.getTransform().getTransform().upVector()));
    }
    if (flyDown) {
      point = point.multiply(activePlayer.getTransform().getTransform().upVector().multiply(-1));
      // activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().subtract(activePlayer.getTransform().getTransform().upVector()));
    }

    if (keyUp || keyDown || keyLeft || keyRight || flyUp || flyDown) {
      // point = new Point(point.normalize(),activePlayer.getWorld());
      System.out.println("Translation : " + point.getX() + "/" + point.getY() + "/" + point.getZ());
      System.out.println(
          "Position : "
              + activePlayer.getTransform().getPosition().getX()
              + "/"
              + activePlayer.getTransform().getPosition().getY()
              + "/"
              + activePlayer.getTransform().getPosition().getZ());
      activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().add(point));
    }

    /*for (Flags f : activePlayer.input().getFlagSet()) {
    	switch(f) {
    	case FORWARD:
    		activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().add(activePlayer.getTransform().getTransform().forwardVector()));
    		break;
    	case BACKWARD:
    		activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().subtract(activePlayer.getTransform().getTransform().forwardVector()));
    		break;
    	case LEFT:
    		activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().add(activePlayer.getTransform().getTransform().rightVector()));
    		break;
    	case RIGHT:
    		activePlayer.getTransform().setPosition(activePlayer.getTransform().getPosition().subtract(activePlayer.getTransform().getTransform().rightVector()));
    		break;
    	case CROUCH:
    	case FIRE_1:
    	case FIRE_2:
    	case INTERACT:
    	case JUMP:
    	case SELECT_DOWN:
    	case SELECT_UP:
    	}
    }*/
  }