Пример #1
0
 public int getWeaponDamage() {
   switch (graphic) {
     case Items.GFX_GREAT_AXE:
       return RandUtil.random(16, 20);
     case Items.GFX_EXECUTIONER_AXE:
       return RandUtil.random(15, 19);
     case Items.GFX_HAND_AXE:
       return RandUtil.random(13, 17);
     case Items.GFX_BATTLE_AXE:
       return RandUtil.random(17, 20);
     case Items.GFX_WAR_AXE:
       return RandUtil.random(14, 18);
     case Items.GFX_DAGGER:
       return RandUtil.random(10, 13);
     case Items.GFX_MACE:
       return RandUtil.random(11, 16);
     case Items.GFX_SHORT_SWORD:
       return RandUtil.random(11, 16);
     case Items.GFX_BROAD_SWORD:
       return RandUtil.random(13, 18);
     default:
       log.warning("Unknown base damage for graphic " + graphic);
       return RandUtil.random(1, 10);
   }
 }
Пример #2
0
  public Point3D getRandomContainerLocation() {
    Rectangle rect = Gumps.getGumpDimensions(Gumps.getItemGump(graphic));
    int x = RandUtil.random(rect.x, rect.x + rect.width);
    int y = RandUtil.random(rect.y, rect.y + rect.height);

    return new Point3D(x, y, 0);
  }