@Override protected void update(GameState state, Event event) { MagicSet movements = event.getResult(state); for (ZoneChange zc : movements.getAll(ZoneChange.class)) { int ownerID = state.<GameObject>get(zc.oldObjectID).ownerID; if (this.counts.containsKey(ownerID)) this.counts.put(ownerID, this.counts.get(ownerID) + 1); else this.counts.put(ownerID, 1); } }
@Override public MagicSet evaluate(GameState state, Identified thisObject) { MagicSet allAttackers = Attacking.get(state); if (this.what == null) return allAttackers; Set<Integer> beingAttackedIDs = new HashSet<Integer>(); MagicSet evaluateWhat = this.what.evaluate(state, thisObject); for (GameObject o : evaluateWhat.getAll(GameObject.class)) if (o.getTypes().contains(Type.PLANESWALKER)) beingAttackedIDs.add(o.ID); for (Player p : evaluateWhat.getAll(Player.class)) beingAttackedIDs.add(p.ID); Set<GameObject> attackingThisPlayer = allAttackers.getAll(GameObject.class); Iterator<GameObject> objectIterator = attackingThisPlayer.iterator(); while (objectIterator.hasNext()) { GameObject attacker = objectIterator.next(); if (!beingAttackedIDs.contains(attacker.getAttackingID())) objectIterator.remove(); } return new MagicSet(attackingThisPlayer); }
@Override public boolean attempt(Game game, Event event, Map<Parameter, MagicSet> parameters) { int lifeGain = Sum.get(parameters.get(Parameter.NUMBER)); if (lifeGain <= 0) return true; MagicSet players = parameters.get(Parameter.PLAYER); for (Player player : players.getAll(Player.class)) { HashMap<Parameter, MagicSet> newParameters = new HashMap<Parameter, MagicSet>(parameters); newParameters.put(Parameter.PLAYER, new MagicSet(player)); Event gainLifeOnePlayer = createEvent( game, player + " loses " + lifeGain + " life", GAIN_LIFE_ONE_PLAYER, newParameters); if (!gainLifeOnePlayer.attempt(event)) return false; } return true; }
@Override public MagicSet evaluate(GameState state, Identified thisObject) { MagicSet ret = new MagicSet(); MagicSet what = this.what.evaluate(state, thisObject); auras: for (GameObject aura : state.getAllObjects()) { if (!aura.getSubTypes().contains(SubType.AURA)) continue; for (Keyword ability : aura.getKeywordAbilities()) if (ability.isEnchant()) { Enchant e = (Enchant) ability; MagicSet intermediate = new MagicSet(what); intermediate.retainAll(e.filter.evaluate(state, aura)); for (GameObject o : intermediate.getAll(GameObject.class)) if (!o.cantBeAttachedBy().match(state, thisObject, new MagicSet(aura))) { ret.add(aura); continue auras; } } } return ret; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { int lifeGain = Sum.get(parameters.get(Parameter.NUMBER)); if (lifeGain <= 0) { event.setResult(Empty.set); return true; } MagicSet result = new MagicSet(); MagicSet players = parameters.get(Parameter.PLAYER); for (Player player : players.getAll(Player.class)) { HashMap<Parameter, MagicSet> newParameters = new HashMap<Parameter, MagicSet>(parameters); newParameters.put(Parameter.PLAYER, new MagicSet(player)); Event gain = createEvent( game, player + " gains " + lifeGain + " life", GAIN_LIFE_ONE_PLAYER, newParameters); gain.perform(event, false); result.addAll(gain.getResult()); } event.setResult(result); return true; }