Пример #1
0
    @Override
    public Set evaluate(GameState state, Identified thisObject) {
      Tracker tracker = state.getTracker(Tracker.class);

      // if "a player" cast two or more spells this turn -- a single value
      // in the map must be >= 2
      for (int spellCount : tracker.getValue(state).values())
        if (spellCount >= 2) return NonEmpty.set;
      return Empty.set;
    }
Пример #2
0
 @Override
 public Set evaluate(GameState state, Identified thisObject) {
   Tracker tracker = state.getTracker(Tracker.class);
   if (tracker.getValue(state).isEmpty()) return NonEmpty.set;
   return Empty.set;
 }
Пример #3
0
 @Override
 public org.rnd.jmagic.engine.Set evaluate(GameState state, Identified thisObject) {
   Set ret = new Set();
   for (int ID : state.getTracker(Tracker.class).getValue(state)) ret.add(state.get(ID));
   return ret;
 }