@Override
  public Object3D getBaseObject3D() {

    if (finalObject != null) return finalObject;

    if (mBaseObjects[0] instanceof SkeletalAnimationChildObject3D) {
      SkeletalAnimationObject3D container = new SkeletalAnimationObject3D();

      for (int i = 0; i < mBaseObjects.length; i++) {
        SkeletalAnimationChildObject3D child = (SkeletalAnimationChildObject3D) mBaseObjects[i];

        child.setSkeleton(container);

        container.addChild(child);
      }

      finalObject = container;
    } else if (mBaseObjects.length == 1) finalObject = mBaseObjects[0];
    else {
      final Object3D container = new Object3D(mLookupName);
      container.isContainer(true);
      for (int i = 0; i < mBaseObjects.length; i++) container.addChild(mBaseObjects[i]);

      finalObject = container;
    }

    return finalObject;
  }
Пример #2
0
    @Override
    protected void initScene() {
      DirectionalLight light = new DirectionalLight(0, 0, 1.0);
      light.setPower(2.0f);
      getCurrentScene().addLight(light);

      mPointLight = new PointLight();
      mPointLight.setPower(1.5f);

      getCurrentScene().addLight(mPointLight);

      // -- create sky sphere
      mSphere = new Sphere(400, 8, 8);
      Material sphereMaterial = new Material();
      try {
        sphereMaterial.addTexture(new Texture("skySphere", R.drawable.skysphere));
        sphereMaterial.setColorInfluence(0);
      } catch (ATexture.TextureException e1) {
        e1.printStackTrace();
      }
      mSphere.setMaterial(sphereMaterial);
      mSphere.setDoubleSided(true);
      getCurrentScene().addChild(mSphere);

      mRaptor = new Sphere(1.0f, 24, 24);
      Material raptorMaterial = new Material();
      SpecularMethod.Phong phongMethod = new SpecularMethod.Phong();
      phongMethod.setShininess(180);
      sphereMaterial.setDiffuseMethod(new DiffuseMethod.Lambert());
      sphereMaterial.setSpecularMethod(phongMethod);
      sphereMaterial.enableLighting(true);
      mRaptor.setMaterial(raptorMaterial);
      mRaptor.setColor(0xffff00ff);
      getCurrentScene().addChild(mRaptor);

      // -- create a bunch of cubes that will serve as orientation helpers

      mCubes = new Object3D[30];

      mRootCube = new Cube(1);
      Material rootCubeMaterial = new Material();
      rootCubeMaterial.setDiffuseMethod(new DiffuseMethod.Lambert());
      rootCubeMaterial.enableLighting(true);
      try {
        rootCubeMaterial.addTexture(new Texture("camouflage", R.drawable.camouflage));
        rootCubeMaterial.setColorInfluence(0);
      } catch (ATexture.TextureException e) {
        e.printStackTrace();
      }
      mRootCube.setMaterial(rootCubeMaterial);
      mRootCube.setY(-1f);
      // -- similar objects with the same material, optimize
      mRootCube.setRenderChildrenAsBatch(true);
      getCurrentScene().addChild(mRootCube);
      mCubes[0] = mRootCube;

      for (int i = 1; i < mCubes.length; ++i) {
        Object3D cube = mRootCube.clone(true);
        cube.setY(-1f);
        cube.setZ(i * 30);
        mRootCube.addChild(cube);
        mCubes[i] = cube;
      }

      // -- create a chase camera
      // the first parameter is the camera offset
      // the second parameter is the interpolation factor
      ChaseCamera chaseCamera = new ChaseCamera(new Vector3(0, 3, 16));
      // -- tell the camera which object to chase
      chaseCamera.setLinkedObject(mRaptor);
      // -- set the far plane to 1000 so that we actually see the sky sphere
      chaseCamera.setFarPlane(1000);
      getCurrentScene().replaceAndSwitchCamera(chaseCamera, 0);
    }