@Override public void playerUpdated(Player player) { PlayerPanel playerPanel = playerPanels.get(player.getName()); if (playerPanel != null) { playerPanel.update(player); } }
@Override public void joinedTable(TableType type, int bigBlind, List<Player> players) { for (Player player : players) { PlayerPanel playerPanel = playerPanels.get(player.getName()); if (playerPanel != null) { playerPanel.update(player); } } }
@Override public void playerActed(Player player) { String name = player.getName(); PlayerPanel playerPanel = playerPanels.get(name); if (playerPanel != null) { playerPanel.update(player); Action action = player.getAction(); if (action != null) { boardPanel.setMessage(String.format("%s %s.", name, action.getVerb())); if (player.getClient() != this) { boardPanel.waitForUserInput(); } } } else { throw new IllegalStateException(String.format("No PlayerPanel found for player '%s'", name)); } }
/** Constructor. */ public Main() { super("Texas Hold'em poker"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); getContentPane().setBackground(UIConstants.TABLE_COLOR); setLayout(new GridBagLayout()); gc = new GridBagConstraints(); controlPanel = new ControlPanel(TABLE_TYPE); boardPanel = new BoardPanel(controlPanel); addComponent(boardPanel, 1, 1, 1, 1); players = new LinkedHashMap<String, Player>(); humanPlayer = new Player("Player", STARTING_CASH, this); players.put("Player", humanPlayer); players.put("Joe", new Player("Joe", STARTING_CASH, new BasicBot(0, 75))); players.put("Mike", new Player("Mike", STARTING_CASH, new BasicBot(25, 50))); players.put("Eddie", new Player("Eddie", STARTING_CASH, new BasicBot(50, 25))); table = new Table(TABLE_TYPE, BIG_BLIND); for (Player player : players.values()) { table.addPlayer(player); } playerPanels = new HashMap<String, PlayerPanel>(); int i = 0; for (Player player : players.values()) { PlayerPanel panel = new PlayerPanel(); playerPanels.put(player.getName(), panel); switch (i++) { case 0: // North position. addComponent(panel, 1, 0, 1, 1); break; case 1: // East position. addComponent(panel, 2, 1, 1, 1); break; case 2: // South position. addComponent(panel, 1, 2, 1, 1); break; case 3: // West position. addComponent(panel, 0, 1, 1, 1); break; default: // Do nothing. } } // Show the frame. pack(); setResizable(false); setLocationRelativeTo(null); setVisible(true); // Start the game. table.run(); }
@Override public void actorRotated(Player actor) { setActorInTurn(false); actorName = actor.getName(); setActorInTurn(true); }
@Override public void handStarted(Player dealer) { setDealer(false); dealerName = dealer.getName(); setDealer(true); }