Пример #1
0
  /**
   * checks and sets the state of this button.
   *
   * @param input the current input
   * @param butPosX the X position of this button
   * @param butPosY the Y position of this button
   * @param butWidth the width of this button
   * @param butHeight the height of this button
   */
  protected void buttonStateCheck(
      Input input, int butPosX, int butPosY, int butWidth, int butHeight) {
    if (contains(
        input.getMouseX(),
        input.getMouseY(),
        butPosX,
        butPosY,
        butPosX + butWidth,
        butPosY + butHeight)) {
      if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)
          && (getState() == STATE_HOVER || getState() == STATE_PRESSED)) {
        setState(STATE_PRESSED);

        setClicked(true);
      } else {
        if (!input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
          setState(STATE_HOVER);
        } else {
          setState(STATE_IDLE);
        }
      }
    } else if (!(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) && getState() == STATE_PRESSED)) {
      setState(STATE_IDLE);
      setClicked(false);
    }
  }
Пример #2
0
  @Override
  public void update(GameContainer gc, StateBasedGame sb, int delta) throws SlickException {
    Input input = gc.getInput();

    if (input.isMouseButtonDown(0)
        && bib.spriteCollisionByPoint(input.getAbsoluteMouseX(), input.getAbsoluteMouseY()))
      sb.enterState(Main.TRACKSCREEN);
    if (input.isMouseButtonDown(0)
        && shoes.spriteCollisionByPoint(input.getAbsoluteMouseX(), input.getAbsoluteMouseY()))
      sb.enterState(Main.TRAININGSCREEN);
    if (input.isKeyDown(Input.KEY_ESCAPE)) {
      PauseScreen.screen = 3;
      sb.enterState(Main.PAUSESCREEN);
    }
  } // end update
Пример #3
0
  @Override
  public void update(GameContainer container, StateBasedGame game, int delta)
      throws SlickException {
    Input input = container.getInput();
    int mouseX = input.getMouseX();
    int mouseY = input.getMouseY();
    boolean startGame = false;
    boolean exitGame = false;

    if ((mouseX >= menuX && mouseX <= menuX + startGameOption.getWidth())
        && (mouseY >= menuY && mouseY <= menuY + startGameOption.getHeight())) {
      startGame = true;
    } else if ((mouseX >= menuX && mouseX <= menuX + exitOption.getWidth())
        && (mouseY >= menuY + 100 && mouseY <= menuY + 100 + exitOption.getHeight())) {
      exitGame = true;
    }

    if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
      if (startGame) {
        game.enterState(RunGame.GAMEPLAYSTATE);
      } else if (exitGame) {
        container.exit();
      }
    }
  }
Пример #4
0
 public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException {
   Input input = gc.getInput();
   if (Mouse.getX() > 89 && Mouse.getX() < 276 && Mouse.getY() > 15 && Mouse.getY() < 69) {
     Instructions = new Image("res/InstructionsMenu.png");
     if (input.isMouseButtonDown(0)) {
       sbg.enterState(0);
     }
   } else {
     Instructions = new Image("res/Instructions.png");
   }
 }
Пример #5
0
  @Override
  public void update(GameContainer container, StateBasedGame game, int delta)
      throws SlickException {
    // TODO Auto-generated method stub
    Input input = container.getInput();
    int mouseX = input.getMouseX();
    int mouseY = input.getMouseY();
    boolean inMenu = false;

    if (mouseX > 400 && mouseX < 626 && mouseY > 200 && mouseY < 276) inMenu = true;
    if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) && inMenu) {
      Constant.LEVEL = 0;
      game.enterState(3);
    }
  }
Пример #6
0
 @Override
 public void poll(Input input, float secounds) {
   if (selected == this || selected == null) {
     Vector mousePos = this.getEditor().translateMousePos(input.getMouseX(), input.getMouseY());
     if (this.wasInCircle) {
       this.changePosition(mousePos);
     }
     if ((this.shape.isPointIn(mousePos) || this.wasInCircle)
         && input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
       this.wasInCircle = true;
       selected = this;
     } else {
       this.wasInCircle = false;
       selected = null;
     }
   }
 }
Пример #7
0
  /**
   * Create a new mouse over area
   *
   * @param container The container displaying the mouse over area
   * @param image The normalImage to display
   * @param shape The shape defining the area of the mouse sensitive zone
   */
  public MouseOverArea(GUIContext container, Image image, Shape shape) {
    super(container);

    area = shape;
    normalImage = image;
    currentImage = image;
    mouseOverImage = image;
    mouseDownImage = image;

    currentColor = normalColor;

    state = NORMAL;
    Input input = container.getInput();
    over = area.contains(input.getMouseX(), input.getMouseY());
    mouseDown = input.isMouseButtonDown(0);
    updateImage();
  }
  public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException {
    Input input = gc.getInput();
    int mouseX = input.getMouseX();
    int mouseY = input.getMouseY();
    System.out.println("PAUSED");

    if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
      sbg.enterState(SimpleGame.GAMEPLAYSTATE);
      // GameplayState.currentState = STATES.START_GAME_STATE;
      // GameplayState.music.loop(1f,.3f);
      // GameplayState.needReset = true;
      // GameplayState.playing = false;
      // GameplayState.health = 100;

    }

    if (input.isKeyPressed(Input.KEY_ESCAPE)) {
      // gc.exit();
    }
  }
Пример #9
0
  public void check(GameContainer gc, int delta) {
    int x = this.x * width;
    int y = this.y * height;

    Input input = gc.getInput();

    int mx = input.getMouseX();
    int my = input.getMouseY();

    // On Hover
    if ((mx > ox + x && mx < ox + x + width) && (my > oy + y && my < oy + y + height)) {
      if (!in) {
        onHover();
        in = true;
      }
    } else if (in == true) {
      in = false;
      onLeave();
    }

    // On Click
    if ((mx > ox + x && mx < ox + x + width) && (my > oy + y && my < oy + y + height)) {
      if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) && !clicked) {
        onClick(Input.MOUSE_LEFT_BUTTON, gc);
        currentButton = Input.MOUSE_LEFT_BUTTON;
        clicked = true;
      } else if (input.isMouseButtonDown(Input.MOUSE_MIDDLE_BUTTON) && !clicked) {
        onClick(Input.MOUSE_MIDDLE_BUTTON, gc);
        currentButton = Input.MOUSE_MIDDLE_BUTTON;
        clicked = true;
      } else if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON) && !clicked) {
        onClick(Input.MOUSE_RIGHT_BUTTON, gc);
        currentButton = Input.MOUSE_RIGHT_BUTTON;
        clicked = true;
      } else if (clicked == true
          && !input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)
          && !input.isMouseButtonDown(Input.MOUSE_MIDDLE_BUTTON)
          && !input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON)) {
        onRelease(currentButton, gc);
        clicked = false;
      }
    }

    update(gc, delta);
  }
Пример #10
0
  @Override
  public void update(GameContainer gameContainer, StateBasedGame stateBasedGame, int delta)
      throws SlickException {

    Input in = gameContainer.getInput();

    if (in.isKeyPressed(Input.KEY_C)) {
      clear();
    }

    gameContainer.setMaximumLogicUpdateInterval(updateInterval);

    if (in.isMousePressed(Input.MOUSE_LEFT_BUTTON)) {
      float x1 = in.getMouseX() / ratio;
      float y1 = in.getMouseY() / ratio;
      if (start == null) {
        start = new Cell((int) x1, (int) y1, ratio, false);
        start.start = true;
        cells[start.gridPosX][start.gridPosY].start = true;
        cellStack.add(cells[start.gridPosX][start.gridPosY]);
      } else if (goal == null) {
        goal = new Cell((int) x1, (int) y1, ratio, false);
        cells[goal.gridPosX][goal.gridPosY].goal = true;
      } else {
        changeCellAtPosition((int) x1, (int) y1);
      }

      if (start != null && goal != null) {
        this.wall = cells[(int) x1][(int) y1].wall;
      }
    }

    if (in.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
      if (start != null && goal != null) {
        mousePressing = true;
        float x1 = in.getMouseX() / ratio;
        float y1 = in.getMouseY() / ratio;
        cells[(int) x1][(int) y1].wall = this.wall;
      }
    } else {
      mousePressing = false;
    }

    if (in.isKeyPressed(Input.KEY_ENTER)) {
      if (mazeSolved && displayingMaze) {
        clear();
        createGraph();
        maze = true;
      } else if (!maze) {
        this.search = true;
      }
    }

    if (in.isKeyPressed(Input.KEY_M) && !maze) {
      createGraph();
      maze = true;
      this.logger.initWriter();
    }

    if (in.isKeyPressed(Input.KEY_S)) {
      clear();
      for (int i = 0; i < cells.length; i++) {
        for (int j = 0; j < cells.length; j++) {
          Random random = new Random();
          if (random.nextInt(3) == 0) {
            cells[i][j].wall = true;
          }
        }
      }
      setDefaultStartAndEnd(true);
    }

    if (in.isKeyPressed(Input.KEY_ADD)) {
      if (updateInterval > 1) {
        updateInterval -= 1;
      }
    }
    if (in.isKeyPressed(Input.KEY_SUBTRACT)) {
      if (updateInterval < 20) {
        updateInterval += 1;
      }
    }

    if (in.isKeyPressed(Input.KEY_P)) {
      if (!gameContainer.isPaused()) {
        gameContainer.pause();
      } else {
        gameContainer.resume();
      }
    }

    if (in.isKeyPressed(Input.KEY_D)) {
      this.diagonal = !this.diagonal;
    }

    if (in.isKeyPressed(Input.KEY_ESCAPE)) {
      stateBasedGame.enterState(1);
    }

    if (in.isKeyPressed(Input.KEY_A)) {
      AnalyzeLog.analyzeBacktracks(AnalyzeLog.FIRST);
    }

    if (in.isKeyPressed(Input.KEY_I)) {
      this.createImage();
    }

    if (this.search) {
      if (start == null || goal == null) {
        this.search = false;
      } else {
        if (ButtonStates.DFSState) {
          if (solvingVisited.size() < 1) {
            solvingVisited.add(cells[start.gridPosX][start.gridPosY]);
            cells[start.gridPosX][start.gridPosY].solvingVisited = true;
            currentDFSCell = cells[start.gridPosX][start.gridPosY];
          } else {
            for (int x = 0; x < CELLS; x++) {
              for (int y = 0; y < CELLS; y++) {
                cells[x][y].dfsCheckNeighbors();
              }
            }
            if (currentDFSCell.goal) {
              this.search = false;
              this.drawWay = true;
              this.end = currentDFSCell;
              getPath(false, null);
              if (displayingMaze) {
                mazeSolved = true;
              }
              foundSolution = true;
            } else {
              if (solvingVisited.size() != (CELLS * CELLS)) {
                ArrayList<Cell> currentNeighbors = new ArrayList<>();
                if (currentDFSCell.dfsNorth != null
                    && !currentDFSCell.dfsNorth.solvingVisited
                    && !currentDFSCell.dfsNorth.wall) {
                  currentNeighbors.add(currentDFSCell.dfsNorth);
                } else if (currentDFSCell.dfsEast != null
                    && !currentDFSCell.dfsEast.solvingVisited
                    && !currentDFSCell.dfsEast.wall) {
                  currentNeighbors.add(currentDFSCell.dfsEast);
                } else if (currentDFSCell.dfsSouth != null
                    && !currentDFSCell.dfsSouth.solvingVisited
                    && !currentDFSCell.dfsSouth.wall) {
                  currentNeighbors.add(currentDFSCell.dfsSouth);
                } else if (currentDFSCell.dfsWest != null
                    && !currentDFSCell.dfsWest.solvingVisited
                    && !currentDFSCell.dfsWest.wall) {
                  currentNeighbors.add(currentDFSCell.dfsWest);
                } else {;
                }
                if (currentNeighbors.size() > 0) {
                  Cell neighbor = currentNeighbors.get(0);
                  neighbor.solvingPrevious = currentDFSCell;
                  neighbor.solvingVisited = true;
                  currentDFSCell = neighbor;
                } else {
                  dfsBacktracked.add(currentDFSCell);
                  dfsBacktracked.add(currentDFSCell.solvingPrevious);
                  currentDFSCell = currentDFSCell.solvingPrevious;
                }
              }
            }
          }
        } else if (ButtonStates.AStarState) {

        } else if (ButtonStates.BFSState) {
          if (solvingVisited.size() < 1) {
            solvingVisited.add(cells[start.gridPosX][start.gridPosY]);
            cells[start.gridPosX][start.gridPosY].solvingVisited = true;
            cellStack.add(cells[start.gridPosX][start.gridPosY]);
          } else {
            if (!cellStack.isEmpty()) {
              Cell current = (Cell) cellStack.remove();
              Cell child;
              if (current.goal) {
                this.end = current;
                this.drawWay = true;
                this.search = false;
                getPath(false, null);
                if (displayingMaze) {
                  mazeSolved = true;
                }
                foundSolution = true;
              } else {
                while ((child = getUnvisitedChildCell(current)) != null) {
                  child.solvingVisited = true;
                  child.solvingPrevious = current;
                  solvingVisited.add(child);
                  cellStack.add(child);
                  current.solvingCheckNeighbors(diagonal);
                  getPath(true, child);
                }
              }
            }
          }
        } else {
          try {
            throw new NoSolvingAlgorithmSelectedException();
          } catch (Exception e) {
            e.printStackTrace();
          }
        }
      }
    }
    if (this.maze) {
      if (this.logger.used) {
        this.logger.createNewLogFile();
        this.logger.initWriter();
        this.logger.used = false;
      }
      if (cells.length != 0) {
        logger.writeInLog("Checking neighbors");
        for (int i = 0; i < CELLS; i++) {
          for (int j = 0; j < CELLS; j++) {
            cells[i][j].genCheckNeighbors();
          }
        }

        if (genVisited.size() < 1) {
          genVisited.add(cells[1][1]);
          currentGenCell = cells[1][1];
          currentGenCell.genVisited = true;
          logger.writeInLog("Adding Cell X1 and Y1 to visited Cells");
        }
        if (genVisited.size() != totalCells) {
          ArrayList<Cell> currentNeighbors = new ArrayList<>();
          if (currentGenCell.north != null
              && !currentGenCell.north.genVisited
              && currentGenCell.north.allWallsIntact) {
            currentNeighbors.add(currentGenCell.north);
            logger.writeInLog(
                "Adding north cell to neighbors at: "
                    + currentGenCell.north.gridPosX
                    + "; "
                    + currentGenCell.north.gridPosY);
          }
          if (currentGenCell.east != null
              && !currentGenCell.east.genVisited
              && currentGenCell.east.allWallsIntact) {
            currentNeighbors.add(currentGenCell.east);
            logger.writeInLog(
                "Adding east cell to neighbors at: "
                    + currentGenCell.east.gridPosX
                    + "; "
                    + currentGenCell.east.gridPosY);
          }
          if (currentGenCell.south != null
              && !currentGenCell.south.genVisited
              && currentGenCell.south.allWallsIntact) {
            currentNeighbors.add(currentGenCell.south);
            logger.writeInLog(
                "Adding south cell to neighbors at: "
                    + currentGenCell.south.gridPosX
                    + "; "
                    + currentGenCell.south.gridPosY);
          }
          if (currentGenCell.west != null
              && !currentGenCell.west.genVisited
              && currentGenCell.west.allWallsIntact) {
            currentNeighbors.add(currentGenCell.west);
            logger.writeInLog(
                "Adding west cell to neighbors at: "
                    + currentGenCell.west.gridPosX
                    + "; "
                    + currentGenCell.west.gridPosY);
          }

          if (currentNeighbors.size() > 0) {
            Random random = new Random();
            int randomValue = random.nextInt(currentNeighbors.size());
            logger.writeInLog("Generated random number: " + randomValue);
            Cell neighbor = currentNeighbors.get(randomValue);
            logger.writeInLog("Picked neighbor: " + neighbor.gridPosX + "; " + neighbor.gridPosY);
            neighbor.genVisited = true;

            int wallX = 0;
            int wallY = 0;

            // break wall
            if (neighbor.gridPosX > currentGenCell.gridPosX) {
              wallX = currentGenCell.gridPosX + 1;
            } else if (neighbor.gridPosX < currentGenCell.gridPosX) {
              wallX = currentGenCell.gridPosX - 1;
            } else {
              wallX = currentGenCell.gridPosX;
            }

            if (neighbor.gridPosY > currentGenCell.gridPosY) {
              wallY = currentGenCell.gridPosY + 1;
            } else if (neighbor.gridPosY < currentGenCell.gridPosY) {
              wallY = currentGenCell.gridPosY - 1;
            } else {
              wallY = currentGenCell.gridPosY;
            }

            cells[wallX][wallY].wall = false;
            cells[wallX][wallY].genVisited = true;
            logger.writeInLog("Breaking wall at: " + wallX + "; " + wallY);
            genVisited.add(cells[wallX][wallY]);
            neighbor.genBacktrack = currentGenCell;
            logger.writeInLog(
                "Set current cell to backtrack cell at: "
                    + currentGenCell.gridPosX
                    + "; "
                    + currentGenCell.gridPosY);
            currentGenCell = neighbor;

          } else {
            currentGenCell = currentGenCell.genBacktrack;
            logger.writeInLog(
                "Backtracking at: "
                    + currentGenCell.genBacktrack.gridPosX
                    + "; "
                    + currentGenCell.genBacktrack.gridPosY);
          }
        } else {
          currentGenCell = null;
          this.maze = false;
          setDefaultStartAndEnd(true);
          displayingMaze = true;
          if ((this.search = !this.search) == true) {
            if (this.startSearch == false) {
              this.search = false;
              createImage();
            }
          }
          logger.writeInLog("Done Maze, closing logger.");
          logger.closeWriter();
          if (this.automaticallyGenerateMazes && (generatedMazes < mazesToGenerate)) {
            generatedMazes += 1;
            clear();
            createGraph();
            this.maze = true;
          } else if (this.logger.stepList.size() != 0) {
            this.logger.printStepList();
          } else {;
          }
        }
      }
    }
    char[][] copyOfLevel = new char[CELLS][CELLS];
    for (int x = 0; x < cells.length; x++) {
      for (int y = 0; y < cells.length; y++) {
        if (cells[x][y].wall) {
          copyOfLevel[x][y] = 'W';
        } else if (!cells[x][y].wall) {
          copyOfLevel[x][y] = 'D';
        } else if (cells[x][y].start) {
          copyOfLevel[x][y] = 'S';
        } else if (cells[x][y].goal) {
          copyOfLevel[x][y] = 'G';
        } else {
          copyOfLevel[x][y] = 'D';
        }
      }
    }
    Level.update(copyOfLevel);
  }
Пример #11
0
  /** Actualiza el juego, uso interno */
  @Override
  public void update(GameContainer gc, int fps) throws SlickException {
    Input i = gc.getInput();
    if (guardado && progreso) {
      if (i.isMouseButtonDown(0)) {
        double y =
            1 - (double) (Math.max(20, Math.min(i.getMouseY(), sy - 20)) - 20) / (double) (sy - 40);
        PartidoGuardado pguardado = (PartidoGuardado) partido;
        pguardado.setTiempo((int) (y * (double) pguardado.getIterciones()));
      }
    }
    if (i.isKeyDown(Input.KEY_SUBTRACT)) {
      escala = escala * 0.970;
    } else if (i.isKeyDown(Input.KEY_ADD)) {
      escala = escala / 0.970;
    }
    if (i.isKeyPressed(Input.KEY_F1)) {
      estadio = !estadio;
    }
    if (i.isKeyPressed(Input.KEY_F2)) {
      entorno = !entorno;
    }
    if (i.isKeyPressed(Input.KEY_F3)) {
      showfps = !showfps;
      gc.setShowFPS(showfps);
    }
    if (i.isKeyPressed(Input.KEY_F4)) {
      tipoTexto = (tipoTexto + 1) % 5;
    }
    if (i.isKeyPressed(Input.KEY_F5)) {
      marcador = !marcador;
    }
    if (i.isKeyDown(Input.KEY_ESCAPE)) {
      gc.setSoundVolume(0);
      gc.setSoundOn(false);
      stop();
      gc.exit();
    }
    if (i.isKeyDown(Input.KEY_P)) {
      pause = !pause;
      if (pause) {
        gc.pause();
      } else {
        gc.resume();
      }
    }
    if (guardado && i.isKeyPressed(Input.KEY_LEFT)) {
      if (incremento == 0) {
        incremento = -1;
      } else if (incremento == -1) {
        incremento = -2;
      } else if (incremento == -2) {
        incremento = -4;
      } else if (incremento == -4) {
        incremento = -4;
      } else if (incremento == 1) {
        incremento = 0;
      } else if (incremento == 2) {
        incremento = 1;
      } else if (incremento == 4) {
        incremento = 2;
      }
      iteracionControl = 30;
    }
    if (guardado && i.isKeyPressed(Input.KEY_RIGHT)) {
      if (incremento == 0) {
        incremento = 1;
      } else if (incremento == 1) {
        incremento = 2;
      } else if (incremento == 2) {
        incremento = 4;
      } else if (incremento == 4) {
        incremento = 4;
      } else if (incremento == -1) {
        incremento = 0;
      } else if (incremento == -2) {
        incremento = -1;
      } else if (incremento == -4) {
        incremento = -2;
      }
      iteracionControl = 30;
    }
    paso = 0;
    if (guardado && i.isKeyPressed(Input.KEY_UP)) {
      incremento = 0;
      paso = 1;
    }
    if (guardado && i.isKeyPressed(Input.KEY_DOWN)) {
      incremento = 0;
      paso = -1;
    }
    if (guardado && i.isKeyPressed(Input.KEY_HOME)) {
      inicio = pg.getTiempo();
    }
    if (guardado && i.isKeyPressed(Input.KEY_END)) {
      fin = pg.getTiempo();
    }
    if (guardado && i.isKeyPressed(Input.KEY_DELETE)) {
      if (JOptionPane.showConfirmDialog(
              null,
              "Desea eliminar los frames seleccionados?",
              "Eliminar Frames",
              JOptionPane.YES_NO_OPTION)
          == 0) {
        if (inicio < fin) {
          pg.delete(inicio, fin);
          fin = inicio;
        } else {
          pg.delete(inicio, pg.getIterciones() - 1);
          pg.delete(0, fin);
          inicio = 0;
          fin = pg.getIterciones() - 1;
          pg.setTiempo(0);
        }
      }
    }
    if (guardado && i.isKeyPressed(Input.KEY_S)) {
      if (JOptionPane.showConfirmDialog(
              null, "Desea gardar el partido?", "Guardar Partido", JOptionPane.YES_NO_OPTION)
          == 0) {
        // System.out.println(pg.getURL().getProtocol());
        if (jfc.showSaveDialog(null) == JFileChooser.APPROVE_OPTION) {
          try {
            pg.save(jfc.getSelectedFile());
          } catch (Exception e) {
            JOptionPane.showMessageDialog(null, "Error al guardar partido...");
            if (principal != null) {
              try {
                principal.addGuardadoLocal(new File[] {jfc.getSelectedFile()});
              } catch (Exception ex) {
              }
            }
          }
        }
      }
    }
    if (iteracionControl > 0) {
      iteracionControl--;
    }

    vx = (partido.getPosiciones()[2][0].getX() - px) / Constants.SEGUIMIENTO_CAMARA;
    vy = (partido.getPosiciones()[2][0].getY() - py) / Constants.SEGUIMIENTO_CAMARA;

    px = px + vx;
    py = py + vy;

    for (int j = 0; j < 11; j++) {
      posPrev[j][0] = posActu[0][j];
      posPrev[j][1] = posActu[1][j];
    }

    if (partido != null) {
      if (guardado) {
        try {
          pg.setTiempo(pg.getTiempo() + incremento + paso);
        } catch (Exception ex) {
          logger.error("Error al establecer tiempo de partido guardo", ex);
          throw new SlickException(ex.getLocalizedMessage());
        }
      } else {
        try {
          partido.iterar();
        } catch (Exception ex) {
          logger.error("Error al iterar partido", ex);
          throw new SlickException(ex.getLocalizedMessage());
        }
      }

      boolean oldSound = sonidos;
      if (guardado && incremento == 0) {
        sonidos = false;
      }

      if (audioAmbiente == audioAmbienteIdx) {
        if (sonidos) {
          ambiente[audioIdx].play(pinch(), volumenAmbiente);
        }
        audioAmbiente = 50 + rand.nextInt(20);
        audioAmbienteIdx = 0;
        audioIdx = rand.nextInt(ambiente.length);
      }
      audioAmbienteIdx++;

      if (partido.estanSilbando()) {
        if (sonidos) {
          silbato.play(pinch(), volumenCancha);
        }
      }
      if (partido.estanRematando()) {
        if (sonidos) {
          remate[rand.nextInt(2)].play(pinch(), volumenCancha);
        }
      }
      if (partido.estanOvacionando()) {
        if (sonidos) {
          ovacion[rand.nextInt(2)].play(pinch(), volumenAmbiente);
        }
      }
      if (partido.esGol()) {
        if (sonidos) {
          gol.play(pinch(), volumenAmbiente);
        }
        golIter = 1;
      }

      if (golIter > 0) {
        golIter++;
        if (golIter == 50) {
          golIter = 0;
        }
      }

      if (partido.isLibreIndirecto()) {
        if (sonidos) {
          silbato.play(pinch(), volumenAmbiente);
        }
      }

      if (partido.isOffSide()) offSideIter = 1;

      if (offSideIter > 0) {
        offSideIter += dxsaque;
        if (offSideIter > 800) {
          offSideIter = 0;
        }
      }

      if (partido.cambioDeSaque()) {
        if (sonidos) {
          silbato.play(pinch(), volumenAmbiente);
        }
        saqueIter = 1;
      }

      if (saqueIter > 0) {
        saqueIter = saqueIter + dxsaque;
        if (saqueIter > sx + 2 * 177) {
          saqueIter = 0;
        }
      }
      if (partido.estaRebotando()) {
        if (sonidos) {
          rebote.play(pinch(), volumenCancha);
        }
      }
      if (partido.esPoste()) {
        if (sonidos) {
          poste[rand.nextInt(2)].play(pinch(), volumenCancha);
          ovacion[rand.nextInt(2)].play(pinch(), volumenAmbiente);
        }
      }
      sonidos = oldSound;
      if (partido.estanSacando()) {
        iterSaca = (iterSaca + 1) % 6;
      }
    }

    posActu = partido.getPosiciones();
    for (int j = 0; j < 11; j++) {
      dx = posPrev[j][0].getX() - posActu[0][j].getX();
      dy = posPrev[j][0].getY() - posActu[0][j].getY();
      if (dy != 0 || dx != 0) {
        iteraciones[j][0] = iteraciones[j][0] + 1;
        angulos[j][0] = posPrev[j][0].angle(posActu[0][j]) * 180 / Math.PI + 90;
        if (incremento < 0) {
          angulos[j][0] = angulos[j][0] + 180;
        }
      } else {
        iteraciones[j][0] = 3;
      }

      dx = posPrev[j][1].getX() - posActu[1][j].getX();
      dy = posPrev[j][1].getY() - posActu[1][j].getY();
      if (dy != 0 || dx != 0) {
        iteraciones[j][1] = iteraciones[j][1] + 1;
        angulos[j][1] = posPrev[j][1].angle(posActu[1][j]) * 180 / Math.PI + 90;
        if (incremento < 0) {
          angulos[j][1] = angulos[j][1] + 180;
        }
      } else {
        iteraciones[j][1] = 3;
      }
    }

    for (int j = 1; j < angulosAnteriores[0][0].length; j++) {
      for (int x = 0; x < 11; x++) {
        for (int y = 0; y < 2; y++) {
          angulosAnteriores[x][y][j - 1] = angulosAnteriores[x][y][j];
        }
      }
    }
    for (int x = 0; x < 11; x++) {
      for (int y = 0; y < 2; y++) {
        angulosAnteriores[x][y][angulosAnteriores[0][0].length - 1] = angulos[x][y];
      }
    }
    boolean ok = true;
    for (int x = 0; x < 11; x++) {
      for (int y = 0; y < 2; y++) {
        angVisible[x][y] = 0;
        for (int j = 0; j < angulosAnteriores[0][0].length; j++) {
          angVisible[x][y] = angVisible[x][y] + angulosAnteriores[x][y][j];
        }
        angVisible[x][y] = angVisible[x][y] / (double) angulosAnteriores[0][0].length;
      }
    }

    if (autoescala) {
      int[] escalas =
          (Transforma.transform(
              partido.getPosVisibleBalon(),
              Constants.centroCampoJuego,
              -Transforma.transform(px, escala),
              -Transforma.transform(py, escala),
              escala));
      escalaAjustada =
          escala
              * Math.min(
                  0.7d * sx2 / (double) Math.abs(escalas[0]),
                  0.7d * sy2 / (double) Math.abs(escalas[1]));
    }
    if (!noAutoEscalar && partido.esGol()) {
      noAutoEscalar = true;
    }
    if (noAutoEscalar && partido.estanRematando()) {
      noAutoEscalar = false;
    }
  }