public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); app.setDisplayMode(C.SCREEN_WIDTH, C.SCREEN_HEIGHT, false); app.setShowFPS(C.DEBUG_MODE); app.setMouseGrabbed(true); app.start(); }
public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new ElementalWar()); app.setDisplayMode(800, 600, false); app.setShowFPS(false); app.start(); }
public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new DungeonGardenGame()); app.setAlwaysRender(true); app.setDisplayMode(800, 600, false); app.setMaximumLogicUpdateInterval(40); app.start(); }
public static void main(String[] argv) throws SlickException { AppGameContainer app = new AppGameContainer(new JuegoIAVJ111Slick()); app.setDisplayMode(800, 600, false); app.setTargetFrameRate(60); // app.setVSync(true); app.start(); }
public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new TestPlatformer()); app.setDisplayMode(800, 600, false); app.setTargetFrameRate(FPS); app.start(); }
public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new SetupClass("Setup Test")); app.setDisplayMode(800, 600, false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.start(); }
/** * Entry point to our test * * @param argv The arguments to pass into the test */ public static void main(String[] argv) { try { AppGameContainer container = new AppGameContainer(new DistanceFieldTest()); container.setDisplayMode(800, 600, false); container.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String args[]) { try { AppGameContainer app = new AppGameContainer(new OOWorld()); app.setDisplayMode(800, 600, false); app.start(); app.setVSync(false); } catch (SlickException e) { e.printStackTrace(); } }
/** * Try to start a new game in a game container, setting the display mode. Log all errors. * * @param args None. */ public static void main(String[] args) { try { AppGameContainer appgc; appgc = new AppGameContainer(new BasicNetworkTestClient("BasicNetworkTestClient Build Test")); appgc.setDisplayMode(640, 480, false); appgc.start(); } catch (SlickException ex) { Logger.getLogger(BasicNetworkTestClient.class.getName()).log(Level.SEVERE, null, ex); } }
public static void main(String[] args) throws SlickException { // Erstellung des Programms/Fensters AppGameContainer app = new AppGameContainer(new BrickBreaker()); app.setShowFPS(false); app.setDisplayMode(1000, 700, false); // app.setVSync(true); Nur anmachen, falls es zu problemen kommt // Auf gehts... app.start(); }
public static void main(String[] args) { try { AppGameContainer appgc; appgc = new AppGameContainer(new PlaceholderGame("Simple Slick Game")); appgc.setDisplayMode(640, 480, false); appgc.start(); } catch (SlickException ex) { Logger.getLogger(PlaceholderGame.class.getName()).log(Level.SEVERE, null, ex); } }
public static void main(String[] arguments) { try { AppGameContainer app = new AppGameContainer(new Kyra()); app.setDisplayMode(1024, 768, false); app.setShowFPS(false); app.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { try { RunnerGame game = new RunnerGame("runner"); AppGameContainer appgc = new AppGameContainer(game); appgc.setDisplayMode(GAME_WIDTH, GAME_HEIGHT, false); appgc.setMinimumLogicUpdateInterval(1000 / 60); appgc.start(); } catch (SlickException e) { e.printStackTrace(); } }
/** * Entry point to our test * * @param argv The arguments to pass into the test */ public static void main(String[] argv) { try { Renderer.setRenderer(Renderer.VERTEX_ARRAY_RENDERER); AppGameContainer container = new AppGameContainer(new GradientTest()); container.setDisplayMode(800, 600, false); container.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { System.setProperty("java.library.path", "libs"); System.setProperty("org.lwjgl.librarypath", new File("libs/natives").getAbsolutePath()); try { AppGameContainer app = new AppGameContainer(new Game("Doge the Bullets")); app.setDisplayMode(1920, 1080, true); app.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String args[]) { AppGameContainer appgc; try { appgc = new AppGameContainer(new Game()); appgc.setDisplayMode(WINDOW_WIDTH, WINDOW_HEIGHT, false); // appgc.setFullscreen(true); appgc.setTargetFrameRate(15); appgc.start(); } catch (SlickException ex) { ex.printStackTrace(); } }
/** * Run the game * * @param args Command line arguments */ public static void main(String[] args) { try { AppGameContainer app = new AppGameContainer(new BreakTheBlocks()); app.setDisplayMode(SCREEN_WIDTH, SCREEN_HEIGHT, FULL_SCREEN); app.setTargetFrameRate(TARGET_FRAMES_PER_SECOND); app.setShowFPS(SHOW_FRAMES_PER_SECOND); app.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { try { container = new AppGameContainer(new TranparencyTest()); container.setMinimumLogicUpdateInterval(20); container.setDisplayMode(800, 600, false); container.setClearEachFrame(false); container.start(); } catch (SlickException e) { e.printStackTrace(); } }
/** * Entry point to our test * * @param argv The arguments passed to the test */ public static void main(String[] argv) { try { Renderer.setLineStripRenderer(Renderer.QUAD_BASED_LINE_STRIP_RENDERER); Renderer.getLineStripRenderer().setLineCaps(true); AppGameContainer container = new AppGameContainer(new LineRenderTest()); container.setDisplayMode(800, 600, false); container.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { Main game = new Main(Main.TITLE); try { AppGameContainer app = new AppGameContainer(game); app.setDisplayMode(WIDTH, HEIGHT, false); app.setTargetFrameRate(60); app.setShowFPS(true); app.start(); } catch (SlickException e) { e.printStackTrace(); } }
/** * Boucle main * * @param args l'argument quand on lance le programme * @throws SlickException */ public static void main(String[] args) throws SlickException { loadNatives(Game.class); AppGameContainer appGc; try { appGc = new AppGameContainer(new Game(GAMENAME)); appGc.setDisplayMode(WIDTH, HEIGHT, false); appGc.setShowFPS(false); appGc.start(); } catch (SlickException ex) { ex.printStackTrace(); } }
/** @param argv */ public static void main(String[] argv) { try { AppGameContainer container = new AppGameContainer(new CircularLinkedTest3("Circular Linked List Test")); container.setDisplayMode(800, 600, false); container.setTargetFrameRate(2); container.start(); } catch (SlickException e) { e.printStackTrace(); } }
/** * Starting point for the game. * * @param args Command line parameters */ public static void main(String[] args) { try { AppGameContainer app = new AppGameContainer(new RubberBandBall()); app.setDisplayMode(SCREEN_WIDTH, SCREEN_HEIGHT, false); app.setShowFPS(false); app.setVSync(true); app.start(); } catch (SlickException e) { // So we didn't even manage to start the freaking game now, did we. e.printStackTrace(); } }
/** @see org.newdawn.slick.BasicGame#keyPressed(int, char) */ public void keyPressed(int key, char c) { if (key == Input.KEY_ESCAPE) { System.exit(0); } if (key == Input.KEY_F1) { if (app != null) { try { app.setDisplayMode(600, 600, false); app.reinit(); } catch (Exception e) { Log.error(e); } } } }
@Override public void init(GameContainer gc) throws SlickException { gc.setShowFPS(true); this.runwayX = -70; this.runwayY = 298; this.landingX = app.getWidth() - 400; this.landingY = 80; this.takeoffX = app.getWidth() - 400; this.takeoffY = 298; this.airplaneImage = new Image("lab4_AirportSimulation/images/plane.png"); this.backgroundImage = new Image("lab4_AirportSimulation/images/background.png"); }
@Override /** Mis à jour à chaque frame */ public void update(GameContainer container, int delta) throws SlickException { particleEngine.update(); // Un peu de fun if (gameEngine.getStatus() != GameStatus.STARTED) if (Math.random() < 0.04) particleEngine.pushBlocks(); // On gère le fenêtrage if (input.isKeyDown(Input.KEY_F)) { fullscreen = !fullscreen; ((AppGameContainer) container).setDisplayMode(800, 600, fullscreen); } if (input.isKeyDown(Input.KEY_ESCAPE)) { container.exit(); } // On économise un peu de CPU ;) try { Thread.sleep(5); } catch (InterruptedException e) { e.printStackTrace(); } }
/** * Inicia el Visor OpenGL indicando la instancia de partido, las dimensiones de la pantalla * (sx,sy), si Se ejecuta en pantalla completa(fullscreen), e indicando la instancia del jframe * Principal(dejar nulo) * * @param partido * @param sx * @param sy * @param fullscreen * @param principal * @throws SlickException */ public VisorOpenGl(Partido partido, int sx, int sy, boolean fullscreen, PrincipalFrame principal) throws SlickException { this.partido = partido; this.sx = sx; this.sy = sy; this.dxsaque = (sx + 300 * 2) / 75; sx2 = sx / 2; sy2 = sy / 2; this.principal = principal; AppGameContainer container = new AppGameContainer(this); container.setForceExit(false); container.setDisplayMode(sx, sy, fullscreen); container.start(); SoundStore.get().clear(); InternalTextureLoader.get().clear(); }
public void start() { try { container.start(); } catch (final SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) throws Exception { System.setProperty( "org.lwjgl.librarypath", new File(new File("lib\\native"), LWJGLUtil.getPlatformName()).getAbsolutePath()); System.setProperty( "net.java.games.input.librarypath", System.getProperty("org.lwjgl.librarypath")); try { AppGameContainer appgc = new AppGameContainer( new Game(GAME_TITLE)); // Makes a new game container with the specified title. appgc.setDisplayMode(640, 400, false); // Sets the screen size to 640x400. appgc.setTargetFrameRate(60); // Sets the frame rate to 60. appgc.start(); // Starts the game. } catch (SlickException e) { e.printStackTrace(); // Prints an error if it doesn't work. } }
/** @param args the command line arguments */ public static void main(String[] args) { StateBasedGame game = new StateBasedGame("JTD") { @Override public void initStatesList(GameContainer gc) throws SlickException { addState(TDGameplayState.get()); GameCtrl.setController(TDGameplayState.get()); } }; try { AppGameContainer gc = new AppGameContainer(game, 1024, 768, false); gc.setUpdateOnlyWhenVisible(false); // gc.setTargetFrameRate(60); gc.start(); } catch (SlickException ex) { Logger.getLogger(JTD.class.getName()).log(Level.SEVERE, null, ex); } }