Пример #1
0
  /**
   * Find a tile for a given global tile id
   *
   * @param gid The global tile id we're looking for
   * @return The tileset in which that tile lives or null if the gid is not defined
   */
  public TileSet findTileSet(int gid) {
    for (int i = 0; i < tileSets.size(); i++) {
      TileSet set = (TileSet) tileSets.get(i);

      if (set.contains(gid)) {
        return set;
      }
    }

    return null;
  }
Пример #2
0
  /**
   * Get a propety given to a particular tile. Note that this method will not perform well and
   * should not be used as part of the default code path in the game loop.
   *
   * @param tileID The global ID of the tile to retrieve
   * @param propertyName The name of the property to retireve
   * @param def The default value to return
   * @return The value assigned to the property on the tile (or the default value if none is
   *     supplied)
   */
  public String getTileProperty(int tileID, String propertyName, String def) {
    if (tileID == 0) {
      return def;
    }

    TileSet set = findTileSet(tileID);

    Properties props = set.getProperties(tileID);
    if (props == null) {
      return def;
    }
    return props.getProperty(propertyName, def);
  }
Пример #3
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  /**
   * Gets the Image used to draw the tile at the given x and y coordinates.
   *
   * @param x The x coordinate of the tile whose image should be retrieved
   * @param y The y coordinate of the tile whose image should be retrieved
   * @param layerIndex The index of the layer on which the tile whose image should be retrieve
   *     exists
   * @return The image used to draw the specified tile or null if there is no image for the
   *     specified tile.
   */
  public Image getTileImage(int x, int y, int layerIndex) {
    Layer layer = (Layer) layers.get(layerIndex);

    int tileSetIndex = layer.data[x][y][0];
    if ((tileSetIndex >= 0) && (tileSetIndex < tileSets.size())) {
      TileSet tileSet = (TileSet) tileSets.get(tileSetIndex);

      int sheetX = tileSet.getTileX(layer.data[x][y][1]);
      int sheetY = tileSet.getTileY(layer.data[x][y][1]);

      return tileSet.tiles.getSprite(sheetX, sheetY);
    }

    return null;
  }
Пример #4
0
  /**
   * Load a TilED map
   *
   * @param in The input stream from which to load the map
   * @param tileSetsLocation The location from which we can retrieve tileset images
   * @throws SlickException Indicates a failure to parse the map or find a tileset
   */
  private void load(InputStream in, String tileSetsLocation) throws SlickException {
    tilesLocation = tileSetsLocation;

    try {
      DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
      factory.setValidating(false);
      DocumentBuilder builder = factory.newDocumentBuilder();
      builder.setEntityResolver(
          new EntityResolver() {
            public InputSource resolveEntity(String publicId, String systemId)
                throws SAXException, IOException {
              return new InputSource(new ByteArrayInputStream(new byte[0]));
            }
          });

      Document doc = builder.parse(in);
      Element docElement = doc.getDocumentElement();

      if (docElement.getAttribute("orientation").equals("orthogonal")) {
        orientation = ORTHOGONAL;
      } else {
        orientation = ISOMETRIC;
      }

      width = Integer.parseInt(docElement.getAttribute("width"));
      height = Integer.parseInt(docElement.getAttribute("height"));
      tileWidth = Integer.parseInt(docElement.getAttribute("tilewidth"));
      tileHeight = Integer.parseInt(docElement.getAttribute("tileheight"));

      // now read the map properties
      Element propsElement = (Element) docElement.getElementsByTagName("properties").item(0);
      if (propsElement != null) {
        NodeList properties = propsElement.getElementsByTagName("property");
        if (properties != null) {
          props = new Properties();
          for (int p = 0; p < properties.getLength(); p++) {
            Element propElement = (Element) properties.item(p);

            String name = propElement.getAttribute("name");
            String value = propElement.getAttribute("value");
            props.setProperty(name, value);
          }
        }
      }

      if (loadTileSets) {
        TileSet tileSet = null;
        TileSet lastSet = null;

        NodeList setNodes = docElement.getElementsByTagName("tileset");
        for (int i = 0; i < setNodes.getLength(); i++) {
          Element current = (Element) setNodes.item(i);

          tileSet = new TileSet(this, current, !headless);
          tileSet.index = i;

          if (lastSet != null) {
            lastSet.setLimit(tileSet.firstGID - 1);
          }
          lastSet = tileSet;

          tileSets.add(tileSet);
        }
      }

      NodeList layerNodes = docElement.getElementsByTagName("layer");
      for (int i = 0; i < layerNodes.getLength(); i++) {
        Element current = (Element) layerNodes.item(i);
        Layer layer = new Layer(this, current);
        layer.index = i;
        layers.add(layer);
      }

      // acquire object-groups
      NodeList objectGroupNodes = docElement.getElementsByTagName("objectgroup");

      for (int i = 0; i < objectGroupNodes.getLength(); i++) {
        Element current = (Element) objectGroupNodes.item(i);
        ObjectGroup objectGroup = new ObjectGroup(current, this);
        objectGroup.index = i;

        objectGroups.add(objectGroup);
      }
    } catch (Exception e) {
      Log.error(e);
      throw new SlickException("Failed to parse tilemap", e);
    }
  }