Пример #1
0
 public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
   Instructions.draw(0, 0);
   move.draw(450, 120);
   slash.draw(450, 200);
   baddy.draw(450, 300);
   if (slash.getFrame() == 1) {
     g.drawImage(new Image("res/Link/Sword (right 2).png"), 490, 200);
   }
 }
Пример #2
0
  /**
   * @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer,
   *     org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)
   */
  public void render(GameContainer container, StateBasedGame game, Graphics g) {
    // Hintergrund rendern
    background.draw(0, 0);

    g.setFont(font);
    g.setColor(Color.white);

    g.drawString("GAME PAUSED", container.getWidth() / 2 - (font.getWidth("GAME PAUSED") / 2), 180);

    for (int i = 0; i < options.length; i++) {
      g.setColor(Color.white);
      if (selected == i) {
        g.setColor(Color.red);
        // g.drawRect(200, 390 + (i * 50), 400, 50);
      }
      g.drawString(options[i], 400 - (font.getWidth(options[i]) / 2), 230 + (i * 50));
    }
  }