public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new TestPlatformer()); app.setDisplayMode(800, 600, false); app.setTargetFrameRate(FPS); app.start(); }
/** * Boucle main * * @param args l'argument quand on lance le programme * @throws SlickException */ public static void main(String[] args) throws SlickException { loadNatives(Game.class); AppGameContainer appGc; try { appGc = new AppGameContainer(new Game(GAMENAME)); appGc.setDisplayMode(WIDTH, HEIGHT, false); appGc.setShowFPS(false); appGc.start(); } catch (SlickException ex) { ex.printStackTrace(); } }
public static void main(String args[]) { AppGameContainer appgc; try { appgc = new AppGameContainer(new Game()); appgc.setDisplayMode(WINDOW_WIDTH, WINDOW_HEIGHT, false); // appgc.setFullscreen(true); appgc.setTargetFrameRate(15); appgc.start(); } catch (SlickException ex) { ex.printStackTrace(); } }
public static void main(String[] args) { AppGameContainer appgc; try { appgc = new AppGameContainer(new Main(gamename)); appgc.setDisplayMode(xSize, ySize, false); int maxFPS = 60; appgc.setTargetFrameRate(maxFPS); appgc.setTargetFrameRate(60); appgc.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { AppGameContainer appgc; try { appgc = new AppGameContainer(new Main(gamename)); height = appgc.getScreenHeight() - 80; width = appgc.getScreenWidth() - 15; appgc.setDisplayMode(width, height, false); appgc.setShowFPS(Menu.accepted); appgc.start(); } catch (SlickException e) { System.out.println("Cannot load Game"); } }
/** * O método main desta classe faz algumas configurações importantes para o jogo. * * @param args */ public static void main(String[] args) { AppGameContainer appgc; try { appgc = new AppGameContainer(new Main(gamename)); appgc.setDisplayMode( width, height, false); // configura o tamanho da tela e desabilita full screen. appgc.setTargetFrameRate(fps); // limita quantidade de FPS appgc.setShowFPS(false); // configura para que o fps não seja mostrado na tela do jogo appgc.setForceExit( false); // diz que a aplicação não vai ser abortada após o jogador fechar a tela do jogo. appgc.start(); // inicia o app game container } catch (SlickException e) { e.printStackTrace(); } }