/* (non-Javadoc)
   * @see org.mt4j.components.visibleComponents.shapes.MTPolygon#destroyComponent()
   */
  @Override
  protected void destroyComponent() {
    super.destroyComponent();

    // FIXME gets called twice if we destroy this component (because we listen to sceneTexture
    // destroy())
    // -> but not tragic

    // Destroy the scene used for the window because we dont destroy it
    // in MTSceneTexture
    sceneTexture.getScene().destroy();
  }