Пример #1
0
  public void handleGameRoomJoin(Player player, Channel channel, ChannelBuffer buffer) {
    String refKey = NettyUtils.readString(buffer);

    GameRoom gameRoom = lookupService.gameRoomLookup(refKey);
    if (null != gameRoom) {
      PlayerSession playerSession = gameRoom.createPlayerSession();
      playerSession.setConnectParameter(
          NettyUtils.NETTY_CHANNEL, channel); // TODO is this required?
      gameRoom.onLogin(playerSession);
      LOG.trace("Sending GAME_ROOM_JOIN_SUCCESS to channel {}", channel.getId());
      ChannelFuture future =
          channel.write(NettyUtils.createBufferForOpcode(Events.GAME_ROOM_JOIN_SUCCESS));
      connectToGameRoom(gameRoom, playerSession, future);
      loginUdp(playerSession, buffer);
    } else {
      // Write failure and close channel.
      ChannelFuture future =
          channel.write(NettyUtils.createBufferForOpcode(Events.GAME_ROOM_JOIN_FAILURE));
      future.addListener(ChannelFutureListener.CLOSE);
      LOG.error(
          "Invalid ref key provided by client: {}. Channel {} will be closed",
          refKey,
          channel.getId());
    }
  }
Пример #2
0
 public Player lookupPlayer(final ChannelBuffer buffer, final Channel channel) {
   Credentials credentials = new SimpleCredentials(buffer);
   Player player = lookupService.playerLookup(credentials);
   if (null == player) {
     LOG.error("Invalid credentials provided by user: {}", credentials);
   }
   return player;
 }