Пример #1
0
 public static int glGetUniformuiEXT(int program, int location) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer params = stack.callocInt(1);
     nglGetUniformuivEXT(program, location, memAddress(params));
     return params.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
Пример #2
0
 /**
  * Unsigned version of {@link #glGetVertexAttribIivEXT GetVertexAttribIivEXT}.
  *
  * @param index the index of the pure integer generic vertex attribute to be modified
  * @param pname the symbolic name of the vertex attribute parameter to be queried
  */
 public static int glGetVertexAttribIuiEXT(int index, int pname) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer params = stack.callocInt(1);
     nglGetVertexAttribIuivEXT(index, pname, memAddress(params));
     return params.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glGetNextPerfQueryIdINTEL(int queryId) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer nextQueryId = stack.callocInt(1);
     nglGetNextPerfQueryIdINTEL(queryId, memAddress(nextQueryId));
     return nextQueryId.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glGetFirstPerfQueryIdINTEL() {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer queryId = stack.callocInt(1);
     nglGetFirstPerfQueryIdINTEL(memAddress(queryId));
     return queryId.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glCreatePerfQueryINTEL(int queryId) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer queryHandle = stack.callocInt(1);
     nglCreatePerfQueryINTEL(queryId, memAddress(queryHandle));
     return queryHandle.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
Пример #6
0
 /**
  * ZLIB client - used by PNG, available for other purposes
  *
  * @param buffer
  */
 public static ByteBuffer stbi_zlib_decode_malloc(ByteBuffer buffer) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer outlen = stack.callocInt(1);
     long __result =
         nstbi_zlib_decode_malloc(memAddress(buffer), buffer.remaining(), memAddress(outlen));
     return memByteBuffer(__result, outlen.get(0));
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glGetPerfQueryIdByNameINTEL(CharSequence queryName) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     ByteBuffer queryNameEncoded = stack.ASCII(queryName);
     IntBuffer queryId = stack.callocInt(1);
     nglGetPerfQueryIdByNameINTEL(memAddress(queryNameEncoded), memAddress(queryId));
     return queryId.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
Пример #8
0
 /**
  * ZLIB client - used by PNG, available for other purposes
  *
  * @param buffer
  * @param initial_size
  * @param parse_header
  */
 public static ByteBuffer stbi_zlib_decode_malloc_guesssize_headerflag(
     ByteBuffer buffer, int initial_size, int parse_header) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer outlen = stack.callocInt(1);
     long __result =
         nstbi_zlib_decode_malloc_guesssize_headerflag(
             memAddress(buffer),
             buffer.remaining(),
             initial_size,
             memAddress(outlen),
             parse_header);
     return memByteBuffer(__result, outlen.get(0));
   } finally {
     stack.setPointer(stackPointer);
   }
 }