Пример #1
0
 /**
  * Makes the context current in the current thread and associates with the device/drawable given
  * by the {@code target} handle for both draw and read operations.
  *
  * <p>The {@code target} handle is OS-specific.
  *
  * @param target the device/drawable to associate the context with
  * @see GL#setCurrent(GLContext)
  */
 public void makeCurrent(long target) {
   makeCurrentImpl(target);
   GL.setCurrent(this);
 }
Пример #2
0
 /**
  * Makes the context current in the current thread and associates with the device/drawable given
  * by the {@code targetDraw} handle for draw operations and the device/drawable given by the
  * {@code targetRead} handle for read operations. This functionality is optional as it may not be
  * supported by the OpenGL implementation. The user must check the availability of the
  * corresponding OpenGL extension before calling this method.
  *
  * <p>The {@code targetDraw} and {@code targetRead} handles are OS-specific.
  *
  * @param targetDraw the device/drawable to associate the context with for draw operations
  * @param targetRead the device/drawable to associate the context with for read operations
  * @throws OpenGLException if separate associations are not supported
  */
 public void makeCurrent(long targetDraw, long targetRead) {
   makeCurrentImpl(targetDraw, targetRead);
   GL.setCurrent(this);
 }
Пример #3
0
  protected GLContext(ContextCapabilities capabilities) {
    this.capabilities = capabilities;

    GL.setCurrent(this);
  }