public static void createDisplay() throws LWJGLException {
   ImageIO.setUseCache(
       false); // Disable on-disc stream cache should speed up texture pack reloading.
   PixelFormat format = new PixelFormat().withDepthBits(24);
   try {
     // TODO: Figure out how to determine the max bits.
     Display.create(format.withStencilBits(8));
     stencilBits = 8;
   } catch (LWJGLException e) {
     Display.create(format);
     stencilBits = 0;
   }
 }
Пример #2
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 public static PixelFormat setupPixelFormat(PixelFormat var0) {
   if (aaSamples > 1) {
     return var0.withSamples(aaSamples);
   } else {
     return var0;
   }
 }