static void pollDevices() { // Poll the input devices while we're here if (Mouse.isCreated()) { Mouse.poll(); Mouse.updateCursor(); } if (Keyboard.isCreated()) { Keyboard.poll(); } if (Controllers.isCreated()) { Controllers.poll(); } }
public static void main(String[] argv) { // Create the environment of controllers try { Controllers.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } // Print how many controllers there are int count = Controllers.getControllerCount(); System.out.println(count + " Controllers Found"); // Print the name of each controller for (int i = 0; i < count; i++) { Controller controller = Controllers.getController(i); System.out.println(controller.getName() + " "); System.out.println("Number of Rumblers " + controller.getRumblerCount()); System.out.println("Index Number " + controller.getIndex()); } // If there are no controllers, exit program if (count == 0) { System.exit(0); } TestControllers[] controllerWindows = new TestControllers[count]; for (int i = 0; i < count; i++) { controllerWindows[i] = new TestControllers(i); } // Start the "Game" boolean running = true; while (running) { // Sleep for 100 milliseonds, no need to poll too fast try { Thread.sleep(100); } catch (Exception e) { } ; // Poll all the controllers Controllers.poll(); /* * Controllers have an event listener * Whenever a button is pushed it add the event * it to the buffer of the controller instance * As long as the buffer has something in it * we print it out * */ while (Controllers.next()) { // System.out.println("Event Fired: "); // // System.out.println("\t"+Controllers.getEventNanoseconds()); // // System.out.println("\t"+Controllers.getEventSource()+":"+Controllers.getEventControlIndex()+":"+Controllers.isEventButton()); // // System.out.println("\t"+Controllers.isEventXAxis()+":"+Controllers.isEventYAxis()); // Controller number int controllerNumber = Controllers.getEventSource().getIndex(); // Button number int buttonNumber = Controllers.getEventControlIndex(); /* * Pressing a button on an xBox controller slightly alters the analog values * This causes multiple unwanted events on button push * By checking to see if the event was a button we can strip out the uneeded events */ if (Controllers.isEventButton() == true) { handleButtonPush(controllerNumber, buttonNumber); } } for (int i = 0; i < count; i++) { controllerWindows[i].updateDetails(); } } } // end main