@Override public void setBounds(int x, int y, int width, int height) { super.setBounds(x, y, width, height); int w = getWidth() - (SHADOW_SIZE - 2) * 2; int h = getHeight() - (SHADOW_SIZE - 2) * 2; int arc = 15; int shadowSize = SHADOW_SIZE; shadow = GraphicsUtilities.createCompatibleTranslucentImage(w, h); Graphics2D g2 = shadow.createGraphics(); if (active) { g2.setColor(new Color(243, 238, 39, 150)); } else { g2.setColor(Color.WHITE); } g2.setColor(Color.WHITE); g2.fillOval(0, 0, w, h); g2.dispose(); ShadowRenderer renderer = new ShadowRenderer(shadowSize, 0.5f, Color.BLACK); shadow = renderer.createShadow(shadow); g2 = shadow.createGraphics(); g2.setColor(Color.GRAY); g2.setComposite(AlphaComposite.Clear); g2.fillOval(shadowSize, shadowSize, w, h); g2.dispose(); }
// Method used to paint shadow around the panel @Override public void setBounds(int x, int y, int width, int height) { super.setBounds(x, y, width, height); int w = getWidth() - 68; int h = getHeight() - 68; int arc = 30; int shadowSize = 20; shadow = ImagesUtilities.createCompatibleTranslucentImage(w, h); Graphics2D g2 = shadow.createGraphics(); g2.setColor(Color.WHITE); g2.fillRoundRect(0, 0, w, h, arc, arc); g2.dispose(); ShadowRenderer renderer = new ShadowRenderer(shadowSize, 0.5f, Color.BLACK); shadow = renderer.createShadow(shadow); g2 = shadow.createGraphics(); // The color does not matter, red is used for debugging g2.setColor(Color.RED); g2.setComposite(AlphaComposite.Clear); g2.fillRoundRect(shadowSize, shadowSize, w, h, arc, arc); g2.dispose(); if (shadow != null) { int xOffset = (shadow.getWidth() - w) / 2; int yOffset = (shadow.getHeight() - h) / 2; g2.drawImage(shadow, x - xOffset, y - yOffset, null); } }