Пример #1
0
 /**
  * Gets a player.
  *
  * @param name The player name.
  * @return The player object.
  */
 public PlayerData getPlayer(String name) {
   name = NameUtils.formatNameForProtocol(name);
   Node n = getPlayersNode(name);
   if (n == null) {
     return null;
   }
   return n.getPlayer(name);
 }
Пример #2
0
 /**
  * Handles an incoming packet.
  *
  * @param packet The incoming packet.
  */
 public void handlePacket(LoginPacket packet) {
   final IoBuffer buf = packet.getPayload();
   switch (packet.getOpcode()) {
     case LoginPacket.CHECK_LOGIN:
       {
         final String name = NameUtils.formatNameForProtocol(IoBufferUtils.getRS2String(buf));
         final String password = IoBufferUtils.getRS2String(buf);
         final LoginResult res =
             server.getLoader().checkLogin(new PlayerDetails(null, name, password, 0, null, null));
         if (res.getReturnCode() == 2) {
           final PlayerData pd = new PlayerData(name, res.getPlayer().getRights().toInteger());
           NodeManager.getNodeManager().register(pd, this);
         }
         final IoBuffer resp = IoBuffer.allocate(16);
         resp.setAutoExpand(true);
         IoBufferUtils.putRS2String(resp, name);
         resp.put((byte) res.getReturnCode());
         resp.flip();
         session.write(new LoginPacket(LoginPacket.CHECK_LOGIN_RESPONSE, resp));
         break;
       }
     case LoginPacket.LOAD:
       {
         final String name = NameUtils.formatNameForProtocol(IoBufferUtils.getRS2String(buf));
         final Player p = new Player(new PlayerDetails(null, name, "", 0, null, null));
         final int code = server.getLoader().loadPlayer(p) ? 1 : 0;
         final IoBuffer resp = IoBuffer.allocate(1024);
         resp.setAutoExpand(true);
         IoBufferUtils.putRS2String(resp, name);
         resp.put((byte) code);
         if (code == 1) {
           final IoBuffer data = IoBuffer.allocate(16);
           data.setAutoExpand(true);
           p.serialize(data);
           data.flip();
           resp.putShort((short) data.remaining());
           resp.put(data);
         }
         resp.flip();
         session.write(new LoginPacket(LoginPacket.LOAD_RESPONSE, resp));
         break;
       }
     case LoginPacket.SAVE:
       {
         final String name = NameUtils.formatNameForProtocol(IoBufferUtils.getRS2String(buf));
         final int dataLength = buf.getUnsignedShort();
         final byte[] data = new byte[dataLength];
         buf.get(data);
         final IoBuffer dataBuffer = IoBuffer.allocate(dataLength);
         dataBuffer.put(data);
         dataBuffer.flip();
         final Player p = new Player(new PlayerDetails(null, name, "", 0, null, null));
         p.deserialize(dataBuffer);
         final int code = server.getLoader().savePlayer(p) ? 1 : 0;
         final IoBuffer resp = IoBuffer.allocate(16);
         resp.setAutoExpand(true);
         IoBufferUtils.putRS2String(resp, name);
         resp.put((byte) code);
         resp.flip();
         session.write(new LoginPacket(LoginPacket.SAVE_RESPONSE, resp));
         break;
       }
     case LoginPacket.DISCONNECT:
       {
         final String name = NameUtils.formatNameForProtocol(IoBufferUtils.getRS2String(buf));
         final PlayerData p = NodeManager.getNodeManager().getPlayer(name);
         if (p != null) {
           NodeManager.getNodeManager().unregister(p);
         }
       }
       break;
   }
 }