Пример #1
0
  public void alignLabel(GenericLabel label, String text, int alignment) {
    int labelWidth =
        (int) ((float) GenericLabel.getStringWidth(text) * Conf.spoutTerritoryDisplaySize);
    if (labelWidth > SCREEN_WIDTH) {
      label.setX(0);
      return;
    }

    switch (alignment) {
      case 1: // left aligned
        label.setX(0);
        break;
      case 2: // center aligned
        label.setX((SCREEN_WIDTH - labelWidth) / 2);
        break;
      default: // right aligned
        label.setX(SCREEN_WIDTH - labelWidth);
    }
  }
Пример #2
0
  public static void open(
      Plugin plugin, SpoutPlayer splayer) { // method used to open the GUI for a player
    GenericTexture face = new GenericTexture();

    int width = splayer.getCurrentScreen().getWidth();
    int height = splayer.getCurrentScreen().getHeight();
    face.setUrl(
        "http://landoflegend.net/forums/images/CoderGreen/site_logo.png"); // this must be a png
                                                                           // image
    face.setWidth(splayer.getCurrentScreen().getWidth() / 8)
        .setHeight(
            splayer.getCurrentScreen().getHeight()
                / 8); // you can manipulate the size of most widgets
    // face.setAnchor(WidgetAnchor.CENTER_CENTER); // the enum type WidgetAnchor provides a
    // convenience method for placing widgets
    face.setX(width / 2 - face.getWidth() / 2);
    face.setY(height - face.getHeight() - 5);

    //        GenericButton button = new GenericButton("The Drogans?!");
    //        button.setWidth(80);
    //        button.setHeight(20);
    //        button.setX(width/4);
    //        button.setY(height/2);
    //        button.setAnchor(WidgetAnchor.CENTER_LEFT);

    GenericListWidget scrollTry = new GenericListWidget();
    ListWidgetItem item = new ListWidgetItem("Drogans", "Drogans");
    scrollTry.addItem(item);

    scrollTry.setX(width / 4);
    scrollTry.setY(height / 2);

    GenericLabel label = new GenericLabel("Clans - First try");
    // label.setAnchor(WidgetAnchor.CENTER_RIGHT);
    label.setWidth(80);
    label.setHeight(40);
    label.setScale(1);
    label.setX(width / 2 - label.getWidth() / 2);
    label.setY(20);

    GenericPopup popup = new GenericPopup(); // create the popup (A popup will "free the mouse")
    popup.attachWidget(plugin, face); // attach any widgets we want to the popup
    popup.attachWidget(plugin, scrollTry);
    popup.attachWidget(plugin, label);

    //        button.set

    splayer.closeActiveWindow();
    splayer.getMainScreen().attachPopupScreen(popup); // attach the popup to the players screen
  }
Пример #3
0
  @SuppressWarnings("deprecation")
  AnvilGUI2() {
    titleLabel.setX(5);
    titleLabel.setY(5);
    titleLabel.setText("Citizens Command GUI");
    /*    itemWidget = new GenericCustomItemWidget(SpoutManager.getItemManager().getCustomItemStack(new AnvilBlock(MoarStuph.instance), 3));
           itemWidget.setTooltip("Anvil");
           itemWidget.setHeight(10);
           itemWidget.setWidth(10);
           itemWidget.setX(10);
           itemWidget.setY(10);

          menuContainer.addChildren(titleLabel,itemWidget);
    menuContainer.setDirty(true);
    this.attachWidget(MoarStuph.instance, menuContainer); */
  }