private void initGUI() { Label label = new GenericLabel(ChatColor.RED + script.getName()); scriptField = new GenericTextField(); scriptField.setMinHeight(150); scriptField.setMinWidth(100); scriptField.setTabIndex(3); Container c = new GenericContainer(); c.setLayout(ContainerType.VERTICAL); c.addChild(label); c.addChild(scriptField); attachWidget(lib, c); }
@EventHandler public void onSpoutcraftEnable(SpoutCraftEnableEvent event) { SpoutPlayer player = event.getPlayer(); Container container = getContainer(player, config_ui_align, config_ui_left, config_ui_top); Container members = new GenericContainer(); container .setLayout(ContainerType.HORIZONTAL) .addChildren(members, new GenericContainer()) .setWidth(config_ui_maxwidth); containers.put(player, members); updateAll(player); }
public Tree(MMOSkillTree plugin, GenericPopup popup, SpoutPlayer sPlayer, SkillSet skillSet) { this.plugin = plugin; skillTreePopup = popup; Player p = (Player) sPlayer; // System.out.println("tree skillSet:"+skillSet); SkillsPlayer mmoPlayer = MMOSkillTree.mmoPlayerManager.get(p); Set set = mmoPlayer.getSet(skillSet); label = new GenericLabel("You probably wish this did something, but it doesn't yet."); label.setAnchor(WidgetAnchor.TOP_CENTER); label.setWidth(168).setHeight(10).setX(-90).setY(10); label.setScale(0.7F); skillTreePopup.attachWidget(plugin, label); infoBox = new GenericContainer(); infoBox.setLayout(ContainerType.VERTICAL); infoBox.setWidth(50).setHeight(230); infoBox.setAnchor(WidgetAnchor.TOP_CENTER); infoBox.setAlign(WidgetAnchor.TOP_CENTER); infoBox.setX(-150).setY(11); skillTreePopup.attachWidget(plugin, infoBox); GenericLabel infoLabel = new GenericLabel( set.string + " Skills\n\n" + "Exp:" + set.getCurLvlXp() + "/" + set.getNextLvlXp() + "\n\n" + "Skill Points:" + set.skillPoints); infoLabel.setScale(0.5F); infoLabel.setMargin(5); infoBox.addChild(infoLabel); box = new GenericContainer(); box.setLayout(ContainerType.VERTICAL); box.setAnchor(WidgetAnchor.TOP_CENTER); box.setWidth(168) .setHeight( 210); // This is taller than it should be so the top skills align right to the top, and // bottom ones to the bottom, instead of having a big gap box.setX(-84).setY(30); box.setPriority(RenderPriority.High); box.setAuto(true); swordSkills = new Sword(); for (Entry<String, TreeSkill> entry : swordSkills.map.entrySet()) { // String key = entry.getKey(); TreeSkill skill = entry.getValue(); int row = skill.getRow(); int col = skill.getCol(); skills[row][col] = skill; } for (int row = 0; row < numRows; row++) { Container rowBox = new GenericContainer(); rowBox.setLayout(ContainerType.HORIZONTAL); rowBox.setWidth(300).setHeight(38); for (int col = 0; col < numCols; col++) { if (skills[row][col] == null) { skills[row][col] = new TreeSkill(); } TreeSkill skill = skills[row][col]; skillSlots[row][col] = new SkillSlot(rowBox).setName(skill.getName()).setType(skill.getType()); } box.addChild(rowBox); } for (int row = 0; row < numRows; row++) { for (int col = 0; col < numCols; col++) { SkillSlot skillSlot = skillSlots[row][col]; TreeSkill skill = skills[row][col]; String[] children = skill.getChildren(); for (int i = 0; i < children.length; i++) { TreeSkill childSkill = swordSkills.getSkill(children[i]); // System.out.println(skill.getName() + " has child " + childSkill.getName()); int childRow = childSkill.getRow(); int childCol = childSkill.getCol(); // System.out.println( "childRow:"+childRow + " row:"+row ); // System.out.println( "childCol:"+childCol + " col:"+col ); if (childCol == col && childRow == row + 1) { skillSlot.arrowToB(); } if (childCol == col + 1 && childRow == row) { skillSlot.arrowToR(); } if (childCol == col - 1 && childRow == row) { // System.out.println(skill.getName() +" to left to "+ childSkill.getName()); skillSlot.arrowToL(); } if (childCol == col + 1 && childRow == row + 1) { skillSlot.arrowToBR(); } if (childCol == col - 1 && childRow == row + 1) { skillSlot.arrowToBL(); } int botIterations = childRow - row; int rightIterations = childCol - col; if (botIterations > 1) { for (int ii = 0; ii <= botIterations; ii++) { // System.out.println("longL botIterations:"+botIterations + " ii:"+ii); SkillSlot lowerSkillSlot = skillSlots[ii][col]; if (ii < botIterations) { lowerSkillSlot.arrowToLongB(); } else { lowerSkillSlot.arrowToB(); } } } if (rightIterations > 1) { for (int ii = 0; ii <= botIterations; ii++) { SkillSlot lowerSkillSlot = skillSlots[ii][col]; if (ii < rightIterations) { lowerSkillSlot.arrowToLongR(); } else { lowerSkillSlot.arrowToR(); } } } if (rightIterations > -1) { for (int ii = 0; ii >= botIterations; ii--) { SkillSlot lowerSkillSlot = skillSlots[ii][col]; if (ii > rightIterations) { lowerSkillSlot.arrowToLongL(); } else { lowerSkillSlot.arrowToL(); } } } } } } skillTreePopup.attachWidget(plugin, box); }