/* * @see org.gamegineer.table.net.ITableNetwork#requestControl() */ @Override public void requestControl() { final INodeController nodeController = nodeControllerRef_.get(); if (nodeController != null) { final IPlayer nodeControllerPlayer = nodeController.getPlayer(); assert nodeControllerPlayer != null; ThreadPlayer.setPlayerName(nodeControllerPlayer.getName()); try { nodeController.requestControl(); } finally { ThreadPlayer.setPlayerName(null); } } }