@Override public Pair<Node, Node> transform(Connector connector) { Node bNode = new Node("b " + flowName); sNode = new Node("start " + flowName); eNode = new Node("end " + flowName); Node mNode = new Node("mid " + flowName); connector.getNodes().add(sNode); connector.getNodes().add(eNode); connector.getNodes().add(bNode); connector.getNodes().add(mNode); Channel s2b = new FIFO(sNode, bNode); connector.getPrimitives().add(s2b); Channel b2m = new SyncDrain(bNode, mNode); connector.getPrimitives().add(b2m); Channel m2e = new Sync(eNode, mNode); connector.getPrimitives().add(m2e); Node lst = null; for (Pair<Node, Node> pair : list) { Channel s2smid = new FIFO(sNode, pair.getFirst()); connector.getPrimitives().add(s2smid); Node xNode = new Node("x"); connector.getNodes().add(xNode); Channel emid2x = new FIFO(pair.getSecond(), xNode); connector.getPrimitives().add(emid2x); // Channel x2e = new Sync(xNode, eNode); // connector.getPrimitives().add(x2e); if (lst != null) { Channel chl = new SyncDrain(lst, xNode); connector.getPrimitives().add(chl); } else { ///////////////////// ????????????? Channel x2m = new Sync(xNode, mNode); /////////// connector.getPrimitives().add(x2m); } lst = xNode; } Channel lst2e = new Sync(lst, eNode); connector.getPrimitives().add(lst2e); Activator.logger.log( Level.INFO, "Transforming: Flow instance named '" + flowName + "' transformed."); return new Pair<Node, Node>(sNode, eNode); }
/** * Compute the animation table for a connector. * * @param connector Connector. * @param engine Colouring engine. * @param cache Colouring cache. * @param monitor Monitor. * @return The compiled animation table. */ public static AnimationTable computeAnimations( Connector connector, ColouringEngine engine, ColouringCache cache, IProgressMonitor monitor) { List<Colourable> elements = new ArrayList<Colourable>(); elements.addAll(connector.getPrimitives()); elements.addAll(connector.getNodes()); List<Connectable> border = new ArrayList<Connectable>(); border.addAll(connector.getForeignPrimitives()); border.addAll(connector.getForeignNodes()); return computeAnimations(elements, border, engine, cache, monitor); }