public void makeNormalAnimation() { normalAnimation_mine = CCAnimation.animation("animation1", 0.15f); for (int i = 2; i <= 5; i++) { CCSprite frame = CCSprite.sprite( String.format("character/char%d_normal%d.png", CurrentUserInformation.userChar, i)); frame.setScaleX(-1 * Manager.ratio_width); frame.setScaleY(Manager.ratio_height); frame.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); normalAnimation_mine.addFrame(frame.getTexture()); } normalAnimate_mine = CCAnimate.action(normalAnimation_mine, false); normalAnimation_opponent = CCAnimation.animation("animation2", 0.15f); opponentCharacter_normal = CCSprite.sprite( String.format("character/char%d_normal1.png", CurrentUserInformation.opponentchar)); for (int i = 5; i >= 2; i--) { CCSprite frame = CCSprite.sprite( String.format( "character/char%d_normal%d.png", CurrentUserInformation.opponentchar, i)); frame.setScaleX(Manager.ratio_width); frame.setScaleY(Manager.ratio_height); frame.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); normalAnimation_opponent.addFrame(frame.getTexture()); } normalAnimate_opponent = CCAnimate.action(normalAnimation_opponent, true); }
public void makeDemagedAnimation() { damagedAnimation_mine = CCAnimation.animation("animation5", 0.15f); myCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.userChar)); myCharacter_hurted.setPosition(139 * Manager.ratio_width, 1019 * Manager.ratio_height); for (int i = 1; i <= 5; i++) { CCSprite frame = CCSprite.sprite( String.format("character/char%d_hurted%d.png", CurrentUserInformation.userChar, i)); frame.setScaleX(-1 * Manager.ratio_width); frame.setScaleY(Manager.ratio_height); damagedAnimation_mine.addFrame(frame.getTexture()); } damagedAnimate_mine = CCAnimate.action(damagedAnimation_mine, false); damagedAnimation_opponent = CCAnimation.animation("animation6", 0.15f); opponentCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.opponentchar)); opponentCharacter_hurted.setPosition(581 * Manager.ratio_width, 1019 * Manager.ratio_height); for (int i = 1; i <= 5; i++) { CCSprite frame = CCSprite.sprite( String.format( "character/char%d_hurted%d.png", CurrentUserInformation.opponentchar, i)); frame.setScaleX(Manager.ratio_width); frame.setScaleY(Manager.ratio_height); damagedAnimation_opponent.addFrame(frame.getTexture()); } damagedAnimate_opponent = CCAnimate.action(damagedAnimation_opponent, false); }
protected RGLightLayer(ccColor4B color) { super(color); this.setIsTouchEnabled(true); CGSize winSize = CCDirector.sharedDirector().displaySize(); warning = 0; isMoving = false; isRed = true; _player = CCSprite.sprite("light_runner.png"); _player.setPosition(CGPoint.ccp(_player.getContentSize().width / 2.0f, 75)); background = CCSprite.sprite("backyard_bg.png"); // background.setTag(1); background.setAnchorPoint(0, 0); addChild(background); light = CCSprite.sprite("redlight.png"); light.setPosition(CGPoint.ccp(winSize.width - 50, 100)); a = Account.getInstance(); // this.act=act; addChild(light); addChild(_player); schedule("checkFinished"); schedule("movePlayer"); schedule("changeColor", 1.5F); }
public EpisodeLayer() { this.setIsTouchEnabled(true); bg_episode = CCSprite.sprite("episode/bg_episode.png"); bg_episode.setScaleX(Manager.ratio_width); bg_episode.setScaleY(Manager.ratio_height); bg_episode.setPosition(360 * Manager.ratio_width, 720 * Manager.ratio_height); this.addChild(bg_episode); moveToRight = CCMoveBy.action(5f, CGPoint.ccp(-720f * Manager.ratio_width, 0)); moveToLeft = CCMoveBy.action(5f, CGPoint.ccp(720f * Manager.ratio_width, 0)); moveOfCloudSequence = CCSequence.actions(moveToRight, moveToLeft); cloud = CCSprite.sprite("episode/cloud.png"); cloud.setScaleX(Manager.ratio_width); cloud.setScaleY(Manager.ratio_height); cloud.setPosition(720 * Manager.ratio_width, 1033 * Manager.ratio_height); cloud.runAction(CCRepeatForever.action(moveOfCloudSequence)); this.addChild(cloud); episodeList = new CCSprite[9]; for (int i = 0; i < 9; i++) { episodeList[i] = CCSprite.sprite(String.format("episode/episode%d.png", i + 1)); episodeList[i].setScaleX(Manager.ratio_width); episodeList[i].setScaleY(Manager.ratio_height); if (i >= 6) episodeList[i].setPosition(360 * Manager.ratio_width, 640 * Manager.ratio_height); else episodeList[i].setPosition(360 * Manager.ratio_width, 793 * Manager.ratio_height); episodeList[i].setVisible(false); this.addChild(episodeList[i]); } episodeList[currentPageNum].setVisible(true); bg_episode = CCSprite.sprite("episode/bg_episode.png"); btn_next_clicked = CCSprite.sprite("episode/btn_next_clicked.png"); btn_next_unclicked = CCSprite.sprite("episode/btn_next_unclicked.png"); btn_next = CCMenuItemSprite.item(btn_next_unclicked, btn_next_clicked, this, "updatePage"); menu_next = CCMenu.menu(btn_next); menu_next.setAnchorPoint(0f, 0f); menu_next.setPosition(585 * Manager.ratio_width, 1200 * Manager.ratio_height); menu_next.setScaleX(Manager.ratio_width); menu_next.setScaleY(Manager.ratio_height); this.addChild(menu_next); btn_skip_clicked = CCSprite.sprite("episode/btn_skip_clicked.png"); btn_skip_unclicked = CCSprite.sprite("episode/btn_skip_unclicked.png"); btn_skip = CCMenuItemSprite.item(btn_skip_unclicked, btn_skip_clicked, this, "clickedSkip"); menu_skip = CCMenu.menu(btn_skip); menu_skip.setAnchorPoint(0f, 0f); menu_skip.setPosition(136 * Manager.ratio_width, 1200 * Manager.ratio_height); menu_skip.setScaleX(Manager.ratio_width); menu_skip.setScaleY(Manager.ratio_height); this.addChild(menu_skip); }
/** 开启游戏前的准备 */ private void preGame() { // 1.回收容器 chooseContainer.removeSelf(); // 玩家已有植物容器进行缩放(包含所有已经选择的植物信息) choseContainer.setScale(0.65f); // 用已选择的植物填充容器,对容器做缩放操作 for (ShowPlant item : chosePlantList) { CCSprite sprite = item.getDefaultImg(); CGPoint pos = CGPoint.ccp( sprite.getPosition().x * 0.65f, sprite.getPosition().y + (winSize.getHeight() - sprite.getPosition().y) * 0.35f); sprite.setPosition(pos); sprite.setScale(0.65f); this.addChild(sprite); } // 2.移动地图 CGPoint pos = CGPoint.ccp( gameMap.getContentSize().getWidth() / 2, gameMap.getContentSize().getHeight() / 2); CCMoveTo moveTo = CCMoveTo.action(1, pos); gameMap.runAction(moveTo); CCSequence sequence = CCSequence.actions(moveTo, CCCallFunc.action(this, "clearZombies")); // 3.回收僵尸 gameMap.runAction(sequence); }
/** 显示容器 */ public void loadContainer() { chooseContainer = CCSprite.sprite("image/fight/chose/fight_choose.png"); choseContainer = CCSprite.sprite("image/fight/chose/fight_chose.png"); choseContainer.setAnchorPoint(0, 1); choseContainer.setPosition(0, winSize.height); chooseContainer.setAnchorPoint(0, 0); this.addChild(choseContainer, 0, TAG_CHOSE); // 第二个参数,0,1表示优先级 this.addChild(chooseContainer, 1); // 加载植物信息 loadPlant(); // 添加开始图片 start = CCSprite.sprite("image/fight/chose/fight_start.png"); start.setPosition(chooseContainer.getContentSize().getWidth() / 2, 40); chooseContainer.addChild(start); }
/** 播放序列帧,,开始游戏 */ private void ready() { ready = CCSprite.sprite("image/fight/startready_01.png"); ArrayList<CCSpriteFrame> frames = null; ready.setPosition(winSize.getWidth() / 2, winSize.getHeight() / 2); this.addChild(ready); CCAnimate animate = CommonUtil.getAnimate(frames, 3, "image/fight/startready_%02d.png"); CCSequence sequence = CCSequence.actions(animate, CCCallFunc.action(this, "go")); ready.runAction(sequence); }
private void loadPlant() { // 展示用的植物信息 showPlantList = new ArrayList<ShowPlant>(); // 。。。。 chosePlantList = new CopyOnWriteArrayList<ShowPlant>(); for (int i = 1; i <= 9; i++) { // 传入ID时就初始化了所以的植物信息 ShowPlant plant = new ShowPlant(i); CCSprite defaultImg = plant.getDefaultImg(); CCSprite bgImg = plant.getBgImg(); defaultImg.setPosition((i - 1) % row * 54 + 16, 175 - (i - 1) / row * 59); bgImg.setPosition((i - 1) % row * 54 + 16, 175 - (i - 1) / row * 59); chooseContainer.addChild(defaultImg); chooseContainer.addChild(bgImg); showPlantList.add(plant); } setIsTouchEnabled(true); }
public void runAttackAnimation_opponent(int kindOfAttack) { SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_punch); numOfCurrentActions_opponent++; CCFiniteTimeAction damagedAction = makeDamagedAction(); CCSequence opponent_attack_sequence = makeMyDamagedSequence(damagedAction); opponentCharacter_normal.stopAction(normalAnimate_opponent); opponentCharacter_normal.setVisible(false); switch (kindOfAttack) { case 1: SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_bark); opponentCharacter_normal.setVisible(false); this.addChild(attack_bark_opponent, 1, ACTION_ATTACK_OPPONENT); coming_bark.setPosition(495 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(coming_bark, 500, ACTION_FLYING_OPPONENT); coming_bark.runAction(opponent_attack_sequence); break; case 2: opponentCharacter_normal.setVisible(false); this.addChild(attack_bone_opponent, 1, ACTION_ATTACK_OPPONENT); coming_bone.setPosition(495 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(coming_bone, 500, ACTION_FLYING_OPPONENT); coming_bone.runAction(opponent_attack_sequence); break; case 3: opponentCharacter_normal.setVisible(false); this.addChild(attack_punch_opponent, 1, ACTION_ATTACK_OPPONENT); coming_punch.setPosition(495 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(coming_punch, 500, ACTION_FLYING_OPPONENT); coming_punch.runAction(opponent_attack_sequence); break; } }
public void runAttackAnimation_mine(int kindOfAttack) { SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_punch); numOfCurrentActions_mine++; CCFiniteTimeAction attackAction = makeAttackAction(); CCSequence my_attack_sequence = makeMyAttackSequence(attackAction); myCharacter_normal.stopAction(normalAnimate_mine); myCharacter_normal.setVisible(false); switch (kindOfAttack) { case 1: SoundEngine.sharedEngine().playEffect(GameActivity.ctxt, R.raw.effect_bark); myCharacter_normal.setVisible(false); this.addChild(attack_bark_mine, 1, ACTION_ATTACK_MINE); going_bark.setPosition(225 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(going_bark, 500, ACTION_FLYING_MINE); going_bark.runAction(my_attack_sequence); break; case 2: myCharacter_normal.setVisible(false); this.addChild(attack_bone_mine, 1, ACTION_ATTACK_MINE); going_bone.setPosition(225 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(going_bone, 500, ACTION_FLYING_MINE); going_bone.runAction(my_attack_sequence); break; case 3: myCharacter_normal.setVisible(false); this.addChild(attack_punch_mine, 1, ACTION_ATTACK_MINE); going_punch.setPosition(225 * Manager.ratio_width, 1030 * Manager.ratio_height); this.addChild(going_punch, 500, ACTION_FLYING_MINE); going_punch.runAction(my_attack_sequence); break; } }
public void changeColor(float dt) { CGSize winSize = CCDirector.sharedDirector().displaySize(); removeChild(light, true); if (isRed) { light = CCSprite.sprite("greenlight.png"); isRed = false; } else { light = CCSprite.sprite("redlight.png"); isRed = true; } warning = 0; light.setPosition(CGPoint.ccp(winSize.width - 50, 100)); addChild(light); }
public void movePlayer(float dt) { ActivityAccesser a = ActivityAccesser.getInstance(); float curr = a.getValues(); float distance = curr - prev; // Log.d("Curr",curr+""); // Log.d("Prev",prev+""); // Log.d("Distance",distance+""); if (prev == 0) { prev = curr; return; } prev = curr; if (Math.abs(distance) > 2) { CGPoint playerPos = _player.getPosition(); // Log.d("x",playerPos.x+""); CGPoint newPoint = CGPoint.ccp(playerPos.x + Math.abs(distance), playerPos.y); _player.setPosition(newPoint); isMoving = true; } else isMoving = false; }
private void makeGround() { Bitmap bitmap = FronBitmapMaker.getInstance().loadBitmap(R.drawable.land_03_line); Bitmap target = Bitmap.createBitmap( 60 * ServerData.mapSize, 30 * ServerData.mapSize + 20, Config.ARGB_8888); Canvas can = new Canvas(target); CGPoint pt; for (int i = 0; i < ServerData.mapSize; i++) { for (int j = 0; j < ServerData.mapSize; j++) { pt = FronUtil.isoToScreen(CGPoint.ccp(i, j)); // Log.i("position", pt.x+","+pt.y); can.drawBitmap(bitmap, pt.x + ((ServerData.mapSize - 1) * 30), pt.y, null); } } CCSprite ground = new CCSprite(target, "land_03"); ground.setPosition(0, -(ServerData.mapSize * 15)); addChild(ground); this.setPosition(400, 300); bitmap.recycle(); }
public BattleLayer() { this.setIsTouchEnabled(true); btn_skill_bark_activated = CCSprite.sprite("minigame/btn_skill_bark_activated.png"); btn_skill_bark_normal = CCSprite.sprite("minigame/btn_skill_bark_normal.png"); btn_skill_bone_activated = CCSprite.sprite("minigame/btn_skill_bone_activated.png"); btn_skill_bone_normal = CCSprite.sprite("minigame/btn_skill_bone_normal.png"); btn_skill_punch_activated = CCSprite.sprite("minigame/btn_skill_punch_activated.png"); btn_skill_punch_normal = CCSprite.sprite("minigame/btn_skill_punch_normal.png"); gage_bar = CCSprite.sprite("minigame/gage_bar.png"); gage_bar_black = CCSprite.sprite("minigame/bg_gage_bar.png"); init_statics(); init_states(); gage_bar.setPosition(86 * Manager.ratio_width, 570 * Manager.ratio_height); gage_bar.setScaleX(Manager.ratio_width); gage_bar.setScaleY(Manager.ratio_height); this.addChild(gage_bar); gage_bar_black.setPosition(85 * Manager.ratio_width, 765 * Manager.ratio_height); gage_bar_black.setAnchorPoint(0.5f, 1f); gage_bar_black.setScaleX(Manager.ratio_width); gage_bar_black.setScaleY(1 - gage / Manager.full_gage); gage_bar_black.setScaleY(Manager.ratio_height); this.addChild(gage_bar_black); // ��ų ��ư ��ġ ����, ���̾ �߰� btn_skill_bark_activated.setPosition(631 * Manager.ratio_width, 733 * Manager.ratio_height); btn_skill_bark_activated.setScaleX(Manager.ratio_width); // * Ȯ�� �ʿ� btn_skill_bark_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bark_activated); btn_skill_bark_normal.setPosition(631 * Manager.ratio_width, 733 * Manager.ratio_height); btn_skill_bark_normal.setScaleX(Manager.ratio_width); // * Ȯ�� �ʿ� btn_skill_bark_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bark_normal); btn_skill_bone_activated.setPosition(631 * Manager.ratio_width, 589 * Manager.ratio_height); btn_skill_bone_activated.setScaleX(Manager.ratio_width); btn_skill_bone_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bone_activated); btn_skill_bone_normal.setPosition(631 * Manager.ratio_width, 589 * Manager.ratio_height); btn_skill_bone_normal.setScaleX(Manager.ratio_width); btn_skill_bone_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bone_normal); btn_skill_punch_activated.setPosition(631 * Manager.ratio_width, 439 * Manager.ratio_height); btn_skill_punch_activated.setScaleX(Manager.ratio_width); btn_skill_punch_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_punch_activated); btn_skill_punch_normal.setPosition(631 * Manager.ratio_width, 439 * Manager.ratio_height); btn_skill_punch_normal.setScaleX(Manager.ratio_width); btn_skill_punch_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_punch_normal); //////////////////////////////////////////////////////////////////////////// bg_battlelayer.setPosition(360 * Manager.ratio_width, 1057 * Manager.ratio_height); bg_battlelayer.setScaleX(Manager.ratio_width); bg_battlelayer.setScaleY(Manager.ratio_height); this.addChild(bg_battlelayer); makeNormalAnimation(); makeDemagedAnimation(); myCharacter_normal = CCSprite.sprite( String.format("character/char%d_normal1.png", CurrentUserInformation.userChar)); myCharacter_normal.setScaleX(-1 * Manager.ratio_width); myCharacter_normal.setScaleY(Manager.ratio_height); myCharacter_normal.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); myCharacter_normal.runAction(CCRepeatForever.action(normalAnimate_mine)); this.addChild(myCharacter_normal); opponentCharacter_normal = CCSprite.sprite( String.format("character/char%d_normal1.png", CurrentUserInformation.opponentchar)); opponentCharacter_normal.setScaleX(Manager.ratio_width); opponentCharacter_normal.setScaleY(Manager.ratio_height); opponentCharacter_normal.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); opponentCharacter_normal.runAction(CCRepeatForever.action(normalAnimate_opponent)); this.addChild(opponentCharacter_normal); myCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.userChar)); myCharacter_hurted.setScaleX(-1 * Manager.ratio_width); myCharacter_hurted.setScaleY(Manager.ratio_height); myCharacter_hurted.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); opponentCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.opponentchar)); opponentCharacter_hurted.setScaleX(Manager.ratio_width); opponentCharacter_hurted.setScaleY(Manager.ratio_height); opponentCharacter_hurted.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); bg_hp_bar.setPosition(360 * Manager.ratio_width, 1240 * Manager.ratio_height); bg_hp_bar.setScaleX(-1 * Manager.ratio_width); bg_hp_bar.setScaleY(Manager.ratio_height); this.addChild(bg_hp_bar); hp_bar_mine.setPosition(321 * Manager.ratio_width, 1240 * Manager.ratio_height); hp_bar_mine.setScaleX(Manager.ratio_width); hp_bar_mine.setScaleY(Manager.ratio_height); hp_bar_mine.setAnchorPoint(1f, 0.5f); this.addChild(hp_bar_mine); hp_bar_opponent.setPosition(400 * Manager.ratio_width, 1240 * Manager.ratio_height); hp_bar_opponent.setScaleX(Manager.ratio_width); hp_bar_opponent.setScaleY(Manager.ratio_height); hp_bar_opponent.setAnchorPoint(0f, 0.5f); this.addChild(hp_bar_opponent); title.setPosition(360 * Manager.ratio_width, 1235 * Manager.ratio_height); title.setScaleX(Manager.ratio_width); title.setScaleY(Manager.ratio_height); this.addChild(title); attack_bark_opponent = CCSprite.sprite( String.format("character/attack_bark%d.png", CurrentUserInformation.opponentchar)); attack_bark_opponent.setScaleX(Manager.ratio_width); attack_bark_opponent.setScaleY(Manager.ratio_height); attack_bark_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bark_mine = CCSprite.sprite( String.format("character/attack_bark%d.png", CurrentUserInformation.userChar)); attack_bark_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bark_mine.setScaleX(-1 * Manager.ratio_width); attack_bark_mine.setScaleY(Manager.ratio_height); attack_bone_opponent = CCSprite.sprite( String.format("character/attack_bone%d.png", CurrentUserInformation.opponentchar)); attack_bone_opponent.setScaleX(Manager.ratio_width); attack_bone_opponent.setScaleY(Manager.ratio_height); attack_bone_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bone_mine = CCSprite.sprite( String.format("character/attack_bone%d.png", CurrentUserInformation.userChar)); attack_bone_mine.setScaleX(-1 * Manager.ratio_width); attack_bone_mine.setScaleY(Manager.ratio_height); attack_bone_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_punch_opponent = CCSprite.sprite( String.format("character/attack_punch%d.png", CurrentUserInformation.opponentchar)); attack_punch_opponent.setScaleX(Manager.ratio_width); attack_punch_opponent.setScaleY(Manager.ratio_height); attack_punch_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_punch_mine = CCSprite.sprite( String.format("character/attack_punch%d.png", CurrentUserInformation.userChar)); attack_punch_mine.setScaleX(-1 * Manager.ratio_width); attack_punch_mine.setScaleY(Manager.ratio_height); attack_punch_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); coming_bark = CCSprite.sprite("battle/coming_bark.png"); coming_bark.setScaleX(Manager.ratio_width); coming_bark.setScaleY(Manager.ratio_height); going_bark = CCSprite.sprite("battle/coming_bark.png"); going_bark.setScaleX(-1 * Manager.ratio_width); going_bark.setScaleY(Manager.ratio_height); coming_bone = CCSprite.sprite("battle/coming_bone.png"); coming_bone.setScaleX(Manager.ratio_width); coming_bone.setScaleY(Manager.ratio_height); going_bone = CCSprite.sprite("battle/coming_bone.png"); going_bone.setScaleX(-1 * Manager.ratio_width); going_bone.setScaleY(Manager.ratio_height); coming_punch = CCSprite.sprite("battle/coming_punch.png"); coming_punch.setScaleX(Manager.ratio_width); coming_punch.setScaleY(Manager.ratio_height); going_punch = CCSprite.sprite("battle/coming_punch.png"); going_punch.setScaleX(-1 * Manager.ratio_width); going_punch.setScaleY(Manager.ratio_height); danger = CCSprite.sprite("minigame/danger.png"); danger.setScaleX(Manager.ratio_width); danger.setScaleY(Manager.ratio_height); danger.setPosition(360 * Manager.ratio_width, 833 * Manager.ratio_height); danger.setVisible(false); this.addChild(danger); bg_danger = CCSprite.sprite("minigame/bg_danger.png"); bg_danger.setScaleX(Manager.ratio_width); bg_danger.setScaleY(Manager.ratio_height); bg_danger.setPosition(360 * Manager.ratio_width, 640 * Manager.ratio_height); bg_danger.setVisible(false); this.addChild(bg_danger); CCFiniteTimeAction action_waitFight = CCMoveTo.action(2f, CGPoint.ccp(-360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_incomingFight = CCMoveTo.action(0.3f, CGPoint.ccp(360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_delayFight = CCMoveTo.action(0.5f, CGPoint.ccp(360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_outgoingFight = CCMoveTo.action(0.3f, CGPoint.ccp(1080 * Manager.ratio_width, 826 * Manager.ratio_height)); CCCallFuncN tellFight = CCCallFuncN.action(this, "tellFight"); CCCallFuncN removeFight = CCCallFuncN.action(this, "removeFight"); CCSequence sequence_fight = CCSequence.actions( action_waitFight, tellFight, action_incomingFight, action_delayFight, action_outgoingFight, removeFight); fight = CCSprite.sprite("minigame/fight.png"); fight.setPosition(-360, 826); fight.setScaleX(Manager.ratio_width); fight.setScaleY(Manager.ratio_height); fight.runAction(sequence_fight); this.addChild(fight); NetworkManager.getInstance().setGetDamagedCallback(this); }
public MenuLayer(boolean playMusic) { if (playMusic) { if (G.bgSound.isPlaying()) G.bgSound.pause(); G.bgSound = G.soundMenu; if (G.music) G.bgSound.start(); } setScale(G.scale); setAnchorPoint(0, 0); // background CCSprite bg = new CCSprite("background/game_bg0.png"); bg.setPosition(G.displayCenter()); addChild(bg); CCSprite bird = new CCSprite("menu/bird.png"); bird.setAnchorPoint(0, 0); bird.setPosition(0, 0); addChild(bird); CCSprite leaves = new CCSprite("menu/leaves.png"); leaves.setAnchorPoint(0, 1); leaves.setPosition(0, G.height); addChild(leaves); CCSprite title = new CCSprite("menu/title.png"); title.setPosition(G.width * 0.47f, G.height * 0.83f); addChild(title); // remove Ads /*CCMenuItemImage removeAds = CCMenuItemImage.item("menu/no_ads.png", "menu/no_ads.png", this, "removeAds_Menu"); removeAds.setAnchorPoint(1, 0); removeAds.setPosition(G.width, G.height*0.4f);*/ // buttons CCMenuItemImage play = CCMenuItemImage.item("menu/play1.png", "menu/play2.png", this, "onPlay"); play.setAnchorPoint(1, 0); play.setPosition(G.width, 0); CCMenuItemToggle sound = CCMenuItemToggle.item( this, "onSound", CCMenuItemImage.item("menu/sound_off.png", "menu/sound_off.png"), CCMenuItemImage.item("menu/sound_on.png", "menu/sound_on.png")); sound.setSelectedIndex(G.sound ? 1 : 0); sound.setPosition(G.width * 0.4f, 70); CCMenuItemToggle music = CCMenuItemToggle.item( this, "onMusic", CCMenuItemImage.item("menu/music_off.png", "menu/music_off.png"), CCMenuItemImage.item("menu/music_on.png", "menu/music_on.png")); music.setSelectedIndex(G.music ? 1 : 0); music.setPosition(G.width * 0.5f, 70); CCMenuItemImage game_center = CCMenuItemImage.item( "menu/leaderboard.png", "menu/leaderboard_clicked.png", this, "onLeaderBoard"); game_center.setAnchorPoint(0.5f, 0); game_center.setPosition(G.width * 0.5f, 140); // for more CCMenuItemImage moreItem = CCMenuItemImage.item("menu/more.png", "menu/more1.png", this, "openMoreGames"); moreItem.setAnchorPoint(0.5f, 0); moreItem.setPosition(G.width * 0.4f, 140); CCMenuItemImage moreItem2 = CCMenuItemImage.item("menu/more2.png", "menu/more2.png", this, "superchaves"); moreItem2.setAnchorPoint(0.5f, 0); moreItem2.setPosition(G.width * 0.6f, 140); CCMenu menu = CCMenu.menu(/*removeAds ,*/ play, sound, music, game_center, moreItem, moreItem2); menu.setPosition(0, 0); addChild(menu); setIsKeyEnabled(true); }
protected void initGame(boolean firstTime, Object sender) { super.initGame(firstTime, sender); super.clearFloatingSprites(); switch (mLevel) { case 1: number_of_item_type = 1; number_of_item_max = 5; break; case 2: number_of_item_type = 2; number_of_item_max = 5; break; case 3: number_of_item_type = 3; number_of_item_max = 5; break; case 4: number_of_item_type = 3; number_of_item_max = 5; break; case 5: number_of_item_type = 4; number_of_item_max = 5; break; case 6: number_of_item_type = 4; number_of_item_max = 6; break; case 7: number_of_item_type = 4; number_of_item_max = 7; break; case 8: number_of_item_type = 4; number_of_item_max = 9; break; default: number_of_item_type = 5; number_of_item_max = 9; } // make sure the number_of_item_max is less than 10 if (number_of_item_max > 9) number_of_item_max = 9; int selectedTypes[] = new int[items.size()]; for (int i = 0; i < items.size(); ++i) selectedTypes[i] = i; super.randomIt(selectedTypes, items.size()); float answerAreaWidth = szWin.width / 5; float yAnswer = yKeyboardTop; for (int i = 0; i < number_of_item_type; ++i) { number_of_item_each_type[i] = randomBetween(1, number_of_item_max); answer_of_item_each_type[i] = -1; // set as not answered yet // make sure each type is different from others item_type[i] = selectedTypes[i]; // display these items for (int j = 0; j < number_of_item_each_type[i]; ++j) { CCSprite sprite = spriteFromExpansionFile(items.get(item_type[i])); sprite.setScale(preferredContentScale(true)); float xRandom = super.nextInt((int) (szWin.width - answerAreaWidth)); if (xRandom - sprite.getContentSize().width * sprite.getScale() / 2 < 0) xRandom = sprite.getContentSize().width * sprite.getScale() / 2; else if (xRandom + sprite.getContentSize().width * sprite.getScale() / 2 > szWin.width - answerAreaWidth) xRandom = szWin.width - answerAreaWidth - sprite.getContentSize().width * sprite.getScale() / 2; float yRandom = super.nextInt((int) szWin.height); if (yRandom - sprite.getContentSize().height * sprite.getScale() / 2 < yKeyboardTop) yRandom = yKeyboardTop + sprite.getContentSize().height * sprite.getScale() / 2; else if (yRandom + sprite.getContentSize().height * sprite.getScale() / 2 > szWin.height - topOverhead()) yRandom = szWin.height - topOverhead() - sprite.getContentSize().height * sprite.getScale() / 2; sprite.setPosition(xRandom, yRandom); sprite.setTag(kTagItem); super.addChild(sprite, 1); floatingSprites.add(sprite); } // the answer for this item CCSprite sprite = spriteFromExpansionFile( "image/activities/math/numeration/enumerate/enumerate_answer.png"); sprite.setPosition( szWin.width - answerAreaWidth / 2, yAnswer + sprite.getContentSize().height / 2); sprite.setTag(kTagAnswerBg + i); super.addChild(sprite, 1); floatingSprites.add(sprite); // the icon CCSprite icon = spriteFromExpansionFile(items.get(item_type[i])); icon.setScale(sprite.getContentSize().height / icon.getContentSize().height * 0.5f); icon.setPosition( sprite.getPosition().x - sprite.getContentSize().width / 2 + 4 + icon.getContentSize().width * icon.getScale() / 2, sprite.getPosition().y); super.addChild(icon, 1); floatingSprites.add(icon); // the lable on it CCLabel label = CCLabel.makeLabel("?", super.sysFontName(), super.mediumFontSize()); label.setColor(ccColor3B.ccBLACK); label.setPosition( sprite.getPosition().x + label.getContentSize().width, sprite.getPosition().y); super.addChild(label, 3); floatingSprites.add(label); sprite.setUserData(label); // move top a little for next item answer yAnswer += sprite.getContentSize().height + 6; } answeringIndex = 0; // start to answer the first type of items this.refreshAnswers(); }