/** * This test tackles the issue, that if the waitbrick is at last position within a script, the * whole thread will not be set to "destroy" to early. So this test checks that the script is set * to "sleeping" until wait time has exceeded. */ public void testWaitWhenBrickIsLast() { String customName1 = "custom1"; LookData customData1 = createCostumeData(customName1); LookData customData2 = createCostumeData(customNameResult_); String spriteName = "sprite1"; sprite_ = spriteManager.getSprite(spriteName, true); sprite_.addLookData(customData1); sprite_.addLookData(customData2); // simulate SetLookBrick sprite_.getLook().setLookData(customData1); // create BroadcastScript which executes one NextLookBrick String startScriptName = "broadcastScript"; final StartScript startScript = new StartScript(sprite_, startScriptName); final Formula time = new Formula(1); WaitBrick waitBrick = new WaitBrick(spriteName, time, startScript); NextLookBrick nextLookBrick = new NextLookBrick(spriteName); startScript.addBrick(nextLookBrick); startScript.addBrick(waitBrick); final CatThread thread = new CatThread(spriteName + startScriptName, startScript); scheduler.schedule(thread); // execute nextLookBrick scheduler.execute(); // execute waitBrick scheduler.execute(); Timer timer = new Timer() { public void run() { System.out.println(thread.getStatus()); assertTrue(thread.getStatus() == CatThread.SLEEPING); // tell the test system the test is now done finishTest(); } }; timer.schedule(900); // Set a delay period significantly longer than the // event is expected to take // delayTestFinish(1100); }
public void testExecute() { String spriteName = "spriteName"; Sprite sprite = stage.getSpriteManager().getSprite(spriteName, true); String scriptName = "scriptName"; StartScript startScript = new StartScript(sprite, scriptName); ForeverBrick repeatBrick = new ForeverBrick(spriteName); LoopEndBrick loopEndBrick = new LoopEndBrick(spriteName, repeatBrick); repeatBrick.setLoopEndBrick(loopEndBrick); startScript.addBrick(repeatBrick); startScript.addBrick(loopEndBrick); sprite.addScript(startScript); repeatBrick.execute(); assertEquals(LoopEndBrick.FOREVER, loopEndBrick.getTimesToRepeat()); }
public void testWait() { String costumeName1 = "costume1"; LookData costumeData1 = createCostumeData(costumeName1); LookData costumeData2 = createCostumeData(customNameResult_); String spriteName = "sprite1"; sprite_ = spriteManager.getSprite(spriteName, true); sprite_.addLookData(costumeData1); sprite_.addLookData(costumeData2); // simulate SetLookBrick sprite_.getLook().setLookData(costumeData1); // create BroadcastScript which executes one NextLookBrick String startScriptName = "broadcastScript"; StartScript startScript = new StartScript(sprite_, startScriptName); Formula time = new Formula(0.4); WaitBrick waitBrick = new WaitBrick(spriteName, time, startScript); NextLookBrick nextLookBrick = new NextLookBrick(spriteName); startScript.addBrick(waitBrick); startScript.addBrick(nextLookBrick); CatThread thread = new CatThread(spriteName + startScriptName, startScript); scheduler.schedule(thread); // execute WaitBrick scheduler.execute(); // should have no effect because there is no --> currentThread.getStatus() == CatThread.READY scheduler.execute(); scheduler.execute(); scheduler.execute(); scheduler.execute(); scheduler.execute(); scheduler.execute(); // Timer timer = new Timer() { public void run() { // execute NextLookBrick scheduler.execute(); assertEquals(customNameResult_, sprite_.getLook().getLookData().getName()); // tell the test system the test is now done finishTest(); } }; // Set a delay period significantly longer than the // event is expected to take delayTestFinish(700); // Schedule the event and return control to the test system timer.schedule(500); }
public void testForeverNextCostume() { CatScheduler.get().clear(); String spriteName = "spriteName"; Sprite sprite = stage.getSpriteManager().getSprite(spriteName, true); String costumeName1 = "costume1"; String costumeName2 = "costume2"; String costumeName3 = "costume3"; LookData costumeData1 = createCostumeData(costumeName1); LookData costumeData2 = createCostumeData(costumeName2); LookData costumeData3 = createCostumeData(costumeName3); sprite.addLookData(costumeData1); sprite.addLookData(costumeData2); sprite.addLookData(costumeData3); String scriptName = "scriptName"; StartScript startScript = new StartScript(sprite, scriptName); NextLookBrick nextLookBrick = new NextLookBrick(spriteName); ForeverBrick repeatBrick = new ForeverBrick(spriteName); LoopEndBrick loopEndBrick = new LoopEndBrick(spriteName, repeatBrick); repeatBrick.setLoopEndBrick(loopEndBrick); startScript.addBrick(repeatBrick); startScript.addBrick(nextLookBrick); startScript.addBrick(loopEndBrick); sprite.addScript(startScript); // simulate SetLookBrick sprite.getLook().setLookData(costumeData1); sprite.getLook().hide(); CatThread thread = new CatThread("threadName", startScript); CatScheduler.get().schedule(thread); CatScheduler.get().execute(); // repeat CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName2, sprite.getLook().getLookData().getName()); CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName3, sprite.getLook().getLookData().getName()); CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName1, sprite.getLook().getLookData().getName()); CatScheduler.get().execute(); // next CatScheduler.get().execute(); // loop end assertEquals(costumeName2, sprite.getLook().getLookData().getName()); assertEquals(LoopEndBrick.FOREVER, loopEndBrick.getTimesToRepeat()); assertEquals(1, CatScheduler.get().getThreadCount()); CatScheduler.get().clear(); }