@Test public void testWhenVehicleIsAttackedByNonPlayerEventIsPassed() { VehicleDamageEvent event = new VehicleDamageEvent(mockVehicle, mock(Creeper.class), 10.0); systemUnderTest.onVehicleDamage(event); Assert.assertFalse(event.isCancelled()); }
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST) void onVehicleDamage(VehicleDamageEvent event) { Player attacker = getAttackingPlayer(event.getAttacker()); ChunkData chunk = dataStore.getChunkAt(event.getVehicle().getLocation()); revokeIfNotPermitted(attacker, chunk, event, "break vehicles"); }
@EventHandler public void VehicleDamage(final VehicleDamageEvent event) { if (!(event.getAttacker() instanceof Player)) return; final Player player = (Player) event.getAttacker(); if (plugin.isLoggedIn(player)) return; event.setCancelled(true); plugin.sendAuthReminderMessage(player); }
@Test public void testTrustedPlayerCanDamageVehiclesWhenInChunk() { playerIsTrusted(); VehicleDamageEvent event = new VehicleDamageEvent(mockVehicle, mockPlayer, 10.0); systemUnderTest.onVehicleDamage(event); Assert.assertFalse(event.isCancelled()); }
// when a vehicle is damaged @EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST) public void onVehicleDamage(VehicleDamageEvent event) { // all of this is anti theft code if (!GriefPrevention.instance.config_claims_preventTheft) return; // determine which player is attacking, if any Player attacker = null; Entity damageSource = event.getAttacker(); if (damageSource instanceof Player) { attacker = (Player) damageSource; } else if (damageSource instanceof Arrow) { Arrow arrow = (Arrow) damageSource; if (arrow.getShooter() instanceof Player) { attacker = (Player) arrow.getShooter(); } } else if (damageSource instanceof ThrownPotion) { ThrownPotion potion = (ThrownPotion) damageSource; if (potion.getShooter() instanceof Player) { attacker = (Player) potion.getShooter(); } } // NOTE: vehicles can be pushed around. // so unless precautions are taken by the owner, a resourceful thief might find ways to steal // anyway Claim cachedClaim = null; PlayerData playerData = null; if (attacker != null) { playerData = this.dataStore.getPlayerData(attacker.getName()); cachedClaim = playerData.lastClaim; } Claim claim = this.dataStore.getClaimAt(event.getVehicle().getLocation(), false, cachedClaim); // if it's claimed if (claim != null) { // if damaged by anything other than a player, cancel the event if (attacker == null) { event.setCancelled(true); } // otherwise the player damaging the entity must have permission else { String noContainersReason = claim.allowContainers(attacker); if (noContainersReason != null) { event.setCancelled(true); GriefPrevention.sendMessage( attacker, TextMode.Err, Messages.NoDamageClaimedEntity, claim.getOwnerName()); } // cache claim for later if (playerData != null) { playerData.lastClaim = claim; } } } }
@Test public void testAdminCanDamageVehiclesWithProjectilesWhenInChunk() { playerIsAdmin(); playerThrewProjectile(); VehicleDamageEvent event = new VehicleDamageEvent(mockVehicle, mockProjectile, 10.0); systemUnderTest.onVehicleDamage(event); Assert.assertFalse(event.isCancelled()); }
@Test public void testUntrustedPlayerCannotDamageVehiclesWhenInChunk() { playerIsUntrusted(); VehicleDamageEvent event = new VehicleDamageEvent(mockVehicle, mockPlayer, 10.0); systemUnderTest.onVehicleDamage(event); Assert.assertTrue(event.isCancelled()); verify(mockPlayer) .sendMessage("§eYou do not have APlayer's permission to break vehicles here."); }
@Test public void testWhenVehicleIsAttackedByNonPlayerWithProjectileEventIsPassed() { Skeleton mockSkeleton = mock(Skeleton.class); Projectile mockAttacker = mock(Projectile.class); when(mockAttacker.getShooter()).thenReturn(mockSkeleton); VehicleDamageEvent event = new VehicleDamageEvent(mockVehicle, mockAttacker, 10.0); systemUnderTest.onVehicleDamage(event); Assert.assertFalse(event.isCancelled()); }
@EventHandler(priority = EventPriority.HIGHEST) public void onVehicleDamage(VehicleDamageEvent event) { if (event.isCancelled()) return; if (event.getAttacker() instanceof Player) { final Player player = (Player) event.getAttacker(); final Vehicle vehicle = event.getVehicle(); if (player.getWorld() != plugin.getIslandWorld()) return; if (player.isOp()) return; if (player.hasPermission("islandworld.bypass.island")) return; if (vehicle != null && !(plugin.getConfig().getBoolean("flags.use-vehicle", false) || plugin.canBuildOnLocation(player, vehicle.getLocation()))) event.setCancelled(true); plugin.debug("Event :" + event.getEventName() + ", cancelled:" + event.isCancelled()); } }