Пример #1
0
 public void killPattern(ArrayList<Ship> fleet1) {
   SpaceOBJ enemyMother = null;
   for (SpaceOBJ obj : space.objects) {
     if (obj instanceof MotherShip && obj.team() == Color.blue) {
       enemyMother = obj;
     }
   }
   for (int i = fleet1.size() - 1; i >= 0; i--) {
     if (i % 4 == 0 && fleet.size() > 0) {
       fleet1.get(i).aiSudoMove(enemyMother.getX() - 50, enemyMother.getY());
       /*if((fleet.get(i).getX()<=enemyMother.getX()-40 && fleet.get(i).getX()>=enemyMother.getX()-60) && (fleet.get(i).getY()<=enemyMother.getY()+10 && fleet.get(i).getY()>=enemyMother.getY()-10)){
       	fleet.get(i).setTarget(enemyMother,Color.red);
       }*/
     } else if (i % 4 == 1 && fleet.size() > 0) {
       fleet1.get(i).aiSudoMove(enemyMother.getX(), enemyMother.getY() - 50);
       if ((fleet.get(i).getX() <= enemyMother.getX() + 10
               && fleet.get(i).getX() >= enemyMother.getX() - 10)
           && (fleet.get(i).getY() <= enemyMother.getY() - 40
               && fleet.get(i).getY() >= enemyMother.getY() - 60)) {
         fleet.get(i).setTarget(enemyMother, Color.red);
       }
     } else if (i % 4 == 2 && fleet.size() > 0) {
       fleet1.get(i).aiSudoMove(enemyMother.getX() + 50, enemyMother.getY());
       if ((fleet.get(i).getX() <= enemyMother.getX() + 60
               && fleet.get(i).getX() >= enemyMother.getX() + 40)
           && (fleet.get(i).getY() <= enemyMother.getY() + 10
               && fleet.get(i).getY() >= enemyMother.getY() - 10)) {
         fleet.get(i).setTarget(enemyMother, Color.red);
       }
     } else if (i % 4 == 3 && fleet.size() > 0) {
       fleet1.get(i).aiSudoMove(enemyMother.getX(), enemyMother.getY() + 50);
       if ((fleet.get(i).getX() <= enemyMother.getX() + 10
               && fleet.get(i).getX() >= enemyMother.getX() - 10)
           && (fleet.get(i).getY() <= enemyMother.getY() + 60
               && fleet.get(i).getY() >= enemyMother.getY() + 40)) {
         fleet.get(i).setTarget(enemyMother, Color.red);
       }
     }
   }
 }
Пример #2
0
  public void update(Space space, ArrayList<Ship> attackFleet, int needed) {
    SpaceOBJ enemyMother = null;
    for (SpaceOBJ obj : space.objects) {
      if (obj instanceof MotherShip && obj.team() == Color.blue) {
        enemyMother = obj;
      }
    }
    int fleet1Count = 0;
    for (Ship ship : attackFleet) {
      if (ship.fleet() == 1) { // fleet01:target motherhsip
        fleet1Count++;
        if (fleet1Count % 3 == 1 && enemyMother != null) {
          ship.aiSudoMove(enemyMother.getX(), enemyMother.getY() + 150);
        } else if (fleet1Count % 3 == 2 && enemyMother != null) {
          ship.aiSudoMove(enemyMother.getX(), enemyMother.getY() - 150);
        } else if (fleet1Count % 3 == 0 && enemyMother != null) {
          ship.aiSudoMove(enemyMother.getX() + 150, enemyMother.getY());
        }
        ship.setTarget(enemyMother);
        // if(enemyMother==null){ship.setTarget(new
        // Beacon(space.ai.getMotherShip().getX()-200,space.ai.getMotherShip().getY(),Color.red));}
      }

      if (ship.fleet() == 2) {
        if (ship.getClosestEnemy() == null) {
          ship.setTarget(enemyMother, Color.red);
          if (enemyMother == null) {
            ship.setTarget(
                new Beacon(
                    space.ai.getMotherShip().getX() - 200,
                    space.ai.getMotherShip().getY(),
                    Color.red));
          }
        } else {
          ship.setTarget(ship.getClosestEnemy(), Color.red);
        }
      }
      if (ship.fleet() == 4) {
        if (needed == 1) {
          ship.setTarget(enemyMother);
        } else if (needed == 2) {
          if (ship.getClosestEnemy() != null) {
            ship.setTarget(enemyMother);
          } else {
            ship.setTarget(ship.getClosestEnemy());
          }
        } else if (needed == 0) {
          ship.setTarget(
              new Beacon(
                  space.ai.getMotherShip().getX() - 200,
                  space.ai.getMotherShip().getY(),
                  Color.red));
        }
      }
      if (ship.fleet() == 5) {
        if (ship.getClosestEnemyDefense() == null) {
          ship.setTarget(
              new Beacon(
                  space.ai.getMotherShip().getX() - 200,
                  space.ai.getMotherShip().getY(),
                  Color.red));
        } else {
          ship.setTarget(
              new Beacon(
                  ship.getClosestEnemyDefense().getX(),
                  ship.getClosestEnemyDefense().getY(),
                  Color.red));
        }
      }
    }
  }