Пример #1
0
 public void checkStanceStatus(Character c, Position oldStance, Position newStance) {
   if ((oldStance.prone(c) || !oldStance.mobile(c))
       && !newStance.prone(c)
       && newStance.mobile(c)) {
     c.add(this, new Braced(c));
     c.add(this, new Wary(c, 3));
   } else if (!oldStance.mobile(c) && newStance.mobile(c)) {
     c.add(this, new Wary(c, 3));
   }
 }
Пример #2
0
  public void setStance(Position newStance) {
    if (Global.isDebugOn(DebugFlags.DEBUG_SCENE)) {
      System.out.printf(
          "Stance Change: %s -> %s\n", stance.getClass().getName(), newStance.getClass().getName());
    }
    checkStanceStatus(p1, stance, newStance);
    checkStanceStatus(p2, stance, newStance);

    if (stance.inserted() && !newStance.inserted()) {
      List<BodyPart> parts1 = stance.partsFor(p1);
      List<BodyPart> parts2 = stance.partsFor(p2);
      parts1.forEach(part -> parts2.forEach(other -> part.onEndPenetration(this, p1, p2, other)));
      parts2.forEach(part -> parts1.forEach(other -> part.onEndPenetration(this, p2, p1, other)));
    } else if (!stance.inserted() && newStance.inserted()) {
      List<BodyPart> parts1 = newStance.partsFor(p1);
      List<BodyPart> parts2 = newStance.partsFor(p2);
      parts1.forEach(part -> parts2.forEach(other -> part.onStartPenetration(this, p1, p2, other)));
      parts2.forEach(part -> parts1.forEach(other -> part.onStartPenetration(this, p2, p1, other)));
    }

    stance = newStance;
    offerImage(stance.image(), "");
  }