@Override public boolean resolve(Combat c, Character target) { int difficulty = target.getOutfit().getTopOfSlot(ClothingSlot.top).dc() + target.getLevel() + (target.getStamina().percent() / 5 - target.getArousal().percent()) / 4 - (!target.canAct() || c.getStance().sub(target) ? 20 : 0); if (getSelf().check(Attribute.Cunning, difficulty) || !target.canAct()) { stripped = target.strip(ClothingSlot.top, c); boolean doubled = false; if (getSelf().get(Attribute.Cunning) >= 30 && !target.breastsAvailable() && getSelf().check(Attribute.Cunning, difficulty) || !target.canAct()) { extra = target.strip(ClothingSlot.top, c); doubled = true; writeOutput(c, Result.critical, target); } else { writeOutput(c, Result.normal, target); } if (getSelf().human() && target.mostlyNude()) { c.write(target, target.nakedLiner(c, target)); } target.emote(Emotion.nervous, doubled ? 20 : 10); } else { stripped = target.outfit.getTopOfSlot(ClothingSlot.top); writeOutput(c, Result.miss, target); target.weaken( c, (int) getSelf().modifyDamage(DamageType.physical, target, Global.random(8, 16))); return false; } return true; }