@Override protected int chooseSkillToUseItOnSomeBitch(L2FpInstance player, L2Character enemy) { if (!isCurrentHpLowerThan(enemy, 90) && !enemy.isRaid() && !player.isMoving()) return TRIPLE_SLASH; L2Effect effectVS = player.getFirstEffect(VICIOUS_STANCE); if (isCurrentHpLowerThan(player, 50) || getMyAttackersCount(player) > 2) { if (effectVS == null) { return VICIOUS_STANCE; } } else if (effectVS != null) { effectVS.exit(); } return 0; }
@Override protected int chooseSkillToUseItOnSomeBitch(L2FpInstance player, L2Character enemy) { L2Effect effectVS = player.getFirstEffect(VICIOUS_STANCE); if (isCurrentHpLowerThan(player, 60) || getMyAttackersCount(player) > 2) { if (effectVS == null) { return VICIOUS_STANCE; } } else if (effectVS != null) { effectVS.exit(); } if (!isCurrentHpLowerThan(enemy, 80) && player.isBehind(enemy) && !player.isMoving()) return BACKSTAB; if ((!isCurrentHpLowerThan(enemy, 80) || isCurrentHpLowerThan(player, 50)) && !player.isMoving()) { if (Rnd.get(2) == 0) return CRITICAL_BLOW; else return DEADLY_BLOW; } return 0; }
@Override public void addEffect(L2Effect newEffect) { if (newEffect instanceof EffectDebuff || newEffect instanceof EffectBuff) super.addEffect(newEffect); else if (newEffect != null) newEffect.stopEffectTask(); }
public void activate(L2PcInstance player, ItemInstance item) { // if the player is mounted, attempt to unmount first and pick it if successful. if (player.isMounted() && !player.dismount()) { player.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1) .addItemName(item.getItemId())); item.setDestroyProtected(true); player.dropItem("InvDrop", item, null, true); return; } _isActivated = true; // Hold player data. _player = player; _playerId = _player.getObjectId(); _playerKarma = _player.getKarma(); _playerPkKills = _player.getPkKills(); _item = item; // Generate a random number for next stage. _numberBeforeNextStage = Rnd.get((int) Math.round(_stageKills * 0.5), (int) Math.round(_stageKills * 1.5)); // Renew hungry time. _hungryTime = _durationLost * 60; // Activate the daily timer. _dailyTimerTask = ThreadPoolManager.getInstance() .scheduleGeneralAtFixedRate(new DailyTimerTask(), 60000L, 60000L); // Cancel the "1h dropped CW" timer. cancelDropTimerTask(); insertData(); // Change player stats _player.setCursedWeaponEquippedId(_itemId); _player.setKarma(9999999); _player.setPkKills(0); if (_player.isInParty()) _player.getParty().removePartyMember(_player, MessageType.Expelled); // Disable active toggles for (L2Effect effect : _player.getAllEffects()) { if (effect.getSkill().isToggle()) effect.exit(); } // Add CW skills giveDemonicSkills(); // Equip the weapon _player.useEquippableItem(_item, true); // Fully heal player _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp()); _player.setCurrentCp(_player.getMaxCp()); // Refresh player stats _player.broadcastUserInfo(); // _player.broadcastPacket(new SocialAction(_player, 17)); Broadcast.toAllOnlinePlayers( SystemMessage.getSystemMessage( SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION) .addZoneName(_player.getX(), _player.getY(), _player.getZ()) .addItemName(_item.getItemId())); }
public ConfirmDlg addSkillName(L2Effect effect) { return addSkillName(effect.getSkill()); }