/**
   * Assign a carrier for this treasure.
   *
   * @param lb A <code>LogBuilder</code> to log to.
   * @return A suitable carrier <code>AIUnit</code>, to which this unit has been queued for
   *     transport.
   */
  private AIUnit assignCarrier(LogBuilder lb) {
    final AIUnit aiUnit = getAIUnit();
    final Unit unit = getUnit();
    final Player player = unit.getOwner();
    final Europe europe = player.getEurope();

    List<Unit> carriers = player.getCarriersForUnit(unit);
    if (carriers.isEmpty()) return null;

    // Pick the closest carrier and queue this unit.
    final Location here = unit.getLocation();
    int turns = INFINITY;
    Unit closest = null;
    for (Unit c : carriers) {
      int t = c.getTurnsToReach(here);
      if (turns > t) {
        turns = t;
        closest = c;
      }
    }
    final AIMain aiMain = getAIMain();
    TransportMission tm;
    AIUnit aiCarrier;
    if (closest != null
        && (aiCarrier = aiMain.getAIUnit(closest)) != null
        && (tm = aiCarrier.getMission(TransportMission.class)) != null) {
      setTarget(europe);
      aiUnit.changeTransport(aiCarrier);
      if (tm.forceCollection(aiUnit, lb)) {
        lb.add(" forced collection on ", aiCarrier.getUnit());
        return aiCarrier;
      }
    }
    return null;
  }