/** * Gets the maximum possible production of the given type of goods. * * @param goodsType The type of goods to check. * @return The maximum amount, of the given type of goods, that can be produced in one turn. */ public int getMaximumProduction(GoodsType goodsType) { int amount = 0; for (Tile workTile : getTile().getSurroundingTiles(getRadius())) { if (workTile.getOwningSettlement() == null || workTile.getOwningSettlement() == this) { // FIXME: make unitType brave amount += workTile.getPotentialProduction(goodsType, null); } } return amount; }
/** * Add some initial goods to a newly generated settlement. After all, they have been here for some * time. * * @param random A pseudo-random number source. */ public void addRandomGoods(Random random) { HashMap<GoodsType, Integer> goodsMap = new HashMap<>(); for (Tile t : getOwnedTiles()) { for (AbstractGoods ag : t.getSortedPotential()) { GoodsType type = ag.getType().getStoredAs(); Integer i = goodsMap.get(type); int value = (i == null) ? 0 : i; goodsMap.put(type, value + ag.getAmount()); } } double d = randomInt(logger, "Goods at " + getName(), random, 10) * 0.1 + 1.0; for (Entry<GoodsType, Integer> e : goodsMap.entrySet()) { int i = e.getValue(); if (!e.getKey().isFoodType()) i = (int) Math.round(d * e.getValue()); i = Math.min(i, GoodsContainer.CARGO_SIZE); if (i > 0) addGoods(e.getKey(), i); } }
/** {@inheritDoc} */ @Override public int getTotalProductionOf(GoodsType type) { if (type.isRefined()) { if (type != goodsToMake()) return 0; // Pretend 1/3 of the units present make the item with // basic production of 3. return getUnitCount(); } int potential = 0; int tiles = 0; for (Tile workTile : getOwnedTiles()) { if (workTile != getTile() && !workTile.isOccupied()) { // FIXME: make unitType brave potential += workTile.getPotentialProduction(type, null); tiles++; } } // When a native settlement has more tiles than units, pretend // that they produce from their entire area at reduced // efficiency. if (tiles > getUnitCount()) { potential *= (float) getUnitCount() / tiles; } // Raw production is too generous, apply a fudge factor to reduce it // a bit for the non-food cases. if (!type.isFoodType()) { potential = (int) Math.round(potential * NATIVE_PRODUCTION_EFFICIENCY); } // But always add full potential of the center tile. potential += getTile().getPotentialProduction(type, null); return potential; }