/** * @param vt1 a LineVertex for interpolation * @param r1 a source rectangle for mapping * @param r2 a destination rectangle for mapping * @return a LineVertex mapped to the destination rectangle */ public static Vertex2DINF map(Vertex2DINF vt1, BezRectangle r1, BezRectangle r2) { double x0 = vt1.x(); double vlo = r1.getLeft(); double vhi = r1.getRight(); double dlo = r2.getLeft(); double dhi = r2.getRight(); double x1 = BezRectangle.map(x0, vlo, vhi, dlo, dhi); double y0 = vt1.y(); vlo = r1.getTop(); vhi = r1.getBottom(); dlo = r2.getTop(); dhi = r2.getBottom(); double y1 = BezRectangle.map(y0, vlo, vhi, dlo, dhi); return new LineVertex((float) x1, (float) y1); }
public static BezRectangle makeRectangle(BezRectangle r) { BezRectangle newRectangle = new BezRectangle(r.parent, r.getLeft(), r.getTop(), r.width, r.height); newRectangle.setHasStroke(r.hasStroke()); newRectangle.setStrokeColor(r.strokeColor()); newRectangle.setStrokeOpacity(r.strokeOpacity()); newRectangle.setWeight(r.weight()); newRectangle.setHasFill(r.hasFill()); newRectangle.setFillColor(r.fillColor()); newRectangle.setFillOpacity(r.fillOpacity()); return newRectangle; }
/** * Determines if this rectangle overlaps a specified rectangle * * @param r the rectangle to check against this one * @return {@code true} if this rectangle overlaps r, {@code false} otherwise */ public boolean overlaps(BezRectangle r) { return (r.getBottom() >= this.top && r.getTop() <= this.bottom && r.getRight() >= this.left && r.getLeft() <= this.right); }
/** * @param x x-coordinate of point to test * @param y y-coordinate of point to test * @param r rectangle to test * @return {@code true} if r contains the specified point */ public static boolean containsPoint(float x, float y, BezRectangle r) { return (x >= r.getLeft() && x <= r.getRight() && y >= r.getTop() && y <= r.getBottom()); }
/** * Determines if one rectangle overlaps another rectangle * * @param one one rectangle to check for overlap * @param another another rectangle to check for overlap * @return {@code true} if one rectangle overlaps another, {@code false} otherwise */ public static boolean overlaps(BezRectangle one, BezRectangle another) { return (another.getBottom() >= one.getTop() && another.getTop() <= one.getBottom() && another.getRight() >= one.getLeft() && another.getLeft() <= one.getRight()); }