private void renderLiquidPart(
     IBlockAccess world,
     int x,
     int y,
     int z,
     Block block,
     RenderBlocks renderer,
     CastingChannelLogic logic) {
   FluidStack liquid = logic.liquid;
   int color = block.colorMultiplier(world, x, y, z);
   float red = (color >> 16 & 0xFF) / 255.0F;
   float green = (color >> 8 & 0xFF) / 255.0F;
   float blue = (color & 0xFF) / 255.0F;
   Fluid fluid = liquid.getFluid();
   if (fluid.canBePlacedInWorld())
     BlockSkinRenderHelper.renderMetadataBlock(
         Block.blocksList[fluid.getBlockID()], 0, x, y, z, renderer, world);
   else
     BlockSkinRenderHelper.renderLiquidBlock(
         fluid.getStillIcon(), fluid.getFlowingIcon(), x, y, z, renderer, world);
 }
Пример #2
0
  private DisplayInteger getValveDisplay(ValveRenderData data, Fluid fluid, World world) {
    if (cachedValveFluids.containsKey(data) && cachedValveFluids.get(data).containsKey(fluid)) {
      return cachedValveFluids.get(data).get(fluid);
    }

    Model3D toReturn = new Model3D();
    toReturn.baseBlock = Blocks.water;
    toReturn.setTexture(fluid.getFlowingIcon());

    DisplayInteger display = DisplayInteger.createAndStart();

    if (cachedValveFluids.containsKey(data)) {
      cachedValveFluids.get(data).put(fluid, display);
    } else {
      HashMap<Fluid, DisplayInteger> map = new HashMap<Fluid, DisplayInteger>();
      map.put(fluid, display);
      cachedValveFluids.put(data, map);
    }

    switch (data.side) {
      case DOWN:
        {
          toReturn.minX = .3;
          toReturn.minY = 1 + .01;
          toReturn.minZ = .3;

          toReturn.maxX = .7;
          toReturn.maxY = 1.4 + .1;
          toReturn.maxZ = .7;
          break;
        }
      case UP:
        {
          toReturn.minX = .3;
          toReturn.minY = -(data.height - 2) - .01;
          toReturn.minZ = .3;

          toReturn.maxX = .7;
          toReturn.maxY = -.01;
          toReturn.maxZ = .7;
          break;
        }
      case NORTH:
        {
          toReturn.minX = .3;
          toReturn.minY = -(getValveFluidHeight(data)) + .01;
          toReturn.minZ = 1 + .02;

          toReturn.maxX = .7;
          toReturn.maxY = .7;
          toReturn.maxZ = 1.4;
          break;
        }
      case SOUTH:
        {
          toReturn.minX = .3;
          toReturn.minY = -(getValveFluidHeight(data)) + .01;
          toReturn.minZ = -.4;

          toReturn.maxX = .7;
          toReturn.maxY = .7;
          toReturn.maxZ = -.02;
          break;
        }
      case WEST:
        {
          toReturn.minX = 1 + .02;
          toReturn.minY = -(getValveFluidHeight(data)) + .01;
          toReturn.minZ = .3;

          toReturn.maxX = 1.4;
          toReturn.maxY = .7;
          toReturn.maxZ = .7;
          break;
        }
      case EAST:
        {
          toReturn.minX = -.4;
          toReturn.minY = -(getValveFluidHeight(data)) + .01;
          toReturn.minZ = .3;

          toReturn.maxX = -.02;
          toReturn.maxY = .7;
          toReturn.maxZ = .7;
          break;
        }
      default:
        {
          break;
        }
    }

    if (fluid.getFlowingIcon() != null) {
      MekanismRenderer.renderObject(toReturn);
    }

    display.endList();

    return display;
  }