Пример #1
0
  public void setDifficultyForAllWorlds(EnumDifficulty difficulty) {
    for (int var2 = 0; var2 < this.worldServers.length; ++var2) {
      WorldServer var3 = this.worldServers[var2];

      if (var3 != null) {
        if (var3.getWorldInfo().isHardcoreModeEnabled()) {
          var3.getWorldInfo().setDifficulty(EnumDifficulty.HARD);
          var3.setAllowedSpawnTypes(true, true);
        } else if (this.isSinglePlayer()) {
          var3.getWorldInfo().setDifficulty(difficulty);
          var3.setAllowedSpawnTypes(var3.getDifficulty() != EnumDifficulty.PEACEFUL, true);
        } else {
          var3.getWorldInfo().setDifficulty(difficulty);
          var3.setAllowedSpawnTypes(this.allowSpawnMonsters(), this.canSpawnAnimals);
        }
      }
    }
  }
Пример #2
0
  public void setDifficultyForAllWorlds(int par1) {
    for (int j = 0; j < this.worldServers.length; ++j) {
      WorldServer worldserver = this.worldServers[j];

      if (worldserver != null) {
        if (worldserver.getWorldInfo().isHardcoreModeEnabled()) {
          worldserver.difficultySetting = 3;
          worldserver.setAllowedSpawnTypes(true, true);
        } else if (this.isSinglePlayer()) {
          worldserver.difficultySetting = par1;
          worldserver.setAllowedSpawnTypes(worldserver.difficultySetting > 0, true);
        } else {
          worldserver.difficultySetting = par1;
          worldserver.setAllowedSpawnTypes(this.allowSpawnMonsters(), this.canSpawnAnimals);
        }
      }
    }
  }