protected void initialWorldChunkLoad() { boolean var1 = true; boolean var2 = true; boolean var3 = true; boolean var4 = true; int var5 = 0; this.setUserMessage("menu.generatingTerrain"); byte var6 = 0; logger.info("Preparing start region for level " + var6); WorldServer var7 = this.worldServers[var6]; BlockPos var8 = var7.getSpawnPoint(); long var9 = getCurrentTimeMillis(); for (int var11 = -192; var11 <= 192 && this.isServerRunning(); var11 += 16) { for (int var12 = -192; var12 <= 192 && this.isServerRunning(); var12 += 16) { long var13 = getCurrentTimeMillis(); if (var13 - var9 > 1000L) { this.outputPercentRemaining("Preparing spawn area", var5 * 100 / 625); var9 = var13; } ++var5; var7.theChunkProviderServer.loadChunk(var8.getX() + var11 >> 4, var8.getZ() + var12 >> 4); } } this.clearCurrentTask(); }
public void explode(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase igniter) { if (!worldIn.isRemote) { if (((Boolean) state.getValue(EXPLODE)).booleanValue()) { // float power = 2F + (((5000) / 10369F) * 18F); // ProcessHandler.addProcess(new NuclearExplosion(worldIn, pos.getX(), pos.getY(), // pos.getZ(), power)); EntityNukePrimed entitytntprimed = new EntityNukePrimed( worldIn, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, igniter); worldIn.spawnEntityInWorld(entitytntprimed); worldIn.playSoundAtEntity(entitytntprimed, "game.tnt.primed", 1.0F, 1.0F); } } }
@Override public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn) { if (!worldIn.isRemote) { EntityNukePrimed entitytntprimed = new EntityNukePrimed( worldIn, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, explosionIn.getExplosivePlacedBy()); entitytntprimed.fuse = worldIn.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8; worldIn.spawnEntityInWorld(entitytntprimed); } }
@Override public boolean onBlockActivated( World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack held, EnumFacing facing, float fx, float par8, float par9) { System.out.println("Im awake!"); if (world.isRemote == false) { player.openGui(LabStuffMain.instance, 0, world, pos.getX(), pos.getY(), pos.getZ()); return true; } return false; }