public void updateAnimation() { if (!this.framesTextureData.isEmpty()) { Minecraft var1 = Minecraft.getMinecraft(); double var2 = 0.0D; if (var1.world != null && var1.player != null) { float var4 = var1.world.getCelestialAngle(1.0F); var2 = (double) var4; if (!var1.world.provider.isOverworld()) { var2 = Math.random(); } } double var7; for (var7 = var2 - this.field_94239_h; var7 < -0.5D; ++var7) {; } while (var7 >= 0.5D) { --var7; } var7 = M.clamp(var7, -1.0D, 1.0D); this.field_94240_i += var7 * 0.1D; this.field_94240_i *= 0.8D; this.field_94239_h += this.field_94240_i; int var6; for (var6 = (int) ((this.field_94239_h + 1.0D) * (double) this.framesTextureData.size()) % this.framesTextureData.size(); var6 < 0; var6 = (var6 + this.framesTextureData.size()) % this.framesTextureData.size()) {; } if (var6 != this.frameCounter) { this.frameCounter = var6; TextureUtil.uploadTextureMipmap( (int[][]) this.framesTextureData.get(this.frameCounter), this.width, this.height, this.originX, this.originY, false, false); } } }
public void doRenderLayer( AbstractClientPlayer p_177166_1_, float p_177166_2_, float p_177166_3_, float p_177166_4_, float p_177166_5_, float p_177166_6_, float p_177166_7_, float p_177166_8_) { if (p_177166_1_.hasCape() && !p_177166_1_.isInvisible() && p_177166_1_.func_175148_a(EnumPlayerModelParts.CAPE) && p_177166_1_.getLocationCape() != null) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.playerRenderer.bindTexture(p_177166_1_.getLocationCape()); GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 0.0F, 0.125F); double var9 = p_177166_1_.field_71091_bM + (p_177166_1_.field_71094_bP - p_177166_1_.field_71091_bM) * (double) p_177166_4_ - (p_177166_1_.prevX + (p_177166_1_.x - p_177166_1_.prevX) * (double) p_177166_4_); double var11 = p_177166_1_.field_71096_bN + (p_177166_1_.field_71095_bQ - p_177166_1_.field_71096_bN) * (double) p_177166_4_ - (p_177166_1_.prevY + (p_177166_1_.y - p_177166_1_.prevY) * (double) p_177166_4_); double var13 = p_177166_1_.field_71097_bO + (p_177166_1_.field_71085_bR - p_177166_1_.field_71097_bO) * (double) p_177166_4_ - (p_177166_1_.prevZ + (p_177166_1_.z - p_177166_1_.prevZ) * (double) p_177166_4_); float var15 = p_177166_1_.prevRenderYawOffset + (p_177166_1_.renderYawOffset - p_177166_1_.prevRenderYawOffset) * p_177166_4_; double var16 = M.sin(var15 * (float) Math.PI / 180.0F); double var18 = (double) (-M.cos(var15 * (float) Math.PI / 180.0F)); float var20 = (float) var11 * 10.0F; var20 = M.clamp(var20, -6.0F, 32.0F); float var21 = (float) (var9 * var16 + var13 * var18) * 100.0F; float var22 = (float) (var9 * var18 - var13 * var16) * 100.0F; if (var21 < 0.0F) { var21 = 0.0F; } float var23 = p_177166_1_.prevCameraYaw + (p_177166_1_.cameraYaw - p_177166_1_.prevCameraYaw) * p_177166_4_; var20 += M.sin( (p_177166_1_.prevDistanceWalkedModified + (p_177166_1_.distanceWalkedModified - p_177166_1_.prevDistanceWalkedModified) * p_177166_4_) * 6.0F) * 32.0F * var23; if (p_177166_1_.isSneaking()) { var20 += 25.0F; } GlStateManager.rotate(6.0F + var21 / 2.0F + var20, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(var22 / 2.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(-var22 / 2.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); this.playerRenderer.func_177136_g().func_178728_c(0.0625F); GlStateManager.popMatrix(); } }