// Renders the look of the fence in Inventory
  public void RenderInvBlock(RenderBlocks renderblocks, Block block, int i, int j) {
    Tessellator tessellator = Tessellator.instance;

    // (0.0F, wallBottom, wallOffset, 1.0F, wallHeight, wallWidth);
    block.setBlockBounds(0.0F, 0.0F, 0.3F, 1.0F, 0.8F, 0.7F);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, -1F, 0.0F);
    renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(0));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 1.0F, 0.0F);
    renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(1));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, -1F);
    renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(2));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(3));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(-1F, 0.0F, 0.0F);
    renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(4));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
    renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(5));
    tessellator.draw();
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);

    block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
  }
Пример #2
0
 private void RenderMissileInInv(RenderBlocks renderer, Block block, int metadata) {
   Tessellator tesselator = Tessellator.instance;
   int sideTex = 0;
   int topTex = 0;
   for (int i = 0; i < 6; i++) {
     // Get bounds for each rectangle
     if (i == 0) block.setBlockBounds(0.4F, 0.95F, 0.4F, 0.6F, 1.0F, 0.6F);
     else if (i == 1) block.setBlockBounds(0.3F, 0.0F, 0.3F, 0.7F, 0.95F, 0.7F);
     else if (i == 2) block.setBlockBounds(0.4F, 0F, 0.1F, 0.6F, 0.4F, 0.3F);
     else if (i == 3) block.setBlockBounds(0.4F, 0F, 0.7F, 0.6F, 0.4F, 0.9F);
     else if (i == 4) block.setBlockBounds(0.1F, 0F, 0.4F, 0.3F, 0.4F, 0.6F);
     else if (i == 5) block.setBlockBounds(0.7F, 0F, 0.4F, 0.9F, 0.4F, 0.6F);
     // Get textures
     if (i == 0 && metadata != 0 && metadata != 15) {
       topTex = 15;
       sideTex = block.getBlockTextureFromSideAndMetadata(1, metadata);
     } else if (i == 0) {
       topTex = 18;
       sideTex = block.getBlockTextureFromSideAndMetadata(1, metadata);
     } else if (i == 1 && metadata != 0 && metadata != 15) {
       sideTex = block.getBlockTextureFromSideAndMetadata(1, 1);
       topTex = block.getBlockTextureFromSideAndMetadata(1, 1);
     } else if (i == 1) {
       sideTex = block.getBlockTextureFromSideAndMetadata(1, metadata);
       topTex = block.getBlockTextureFromSideAndMetadata(1, metadata);
     } else if (metadata != 0 && metadata != 15) {
       sideTex = topTex = 15;
     } else {
       sideTex = topTex = 18;
     }
     GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
     tesselator.startDrawingQuads();
     tesselator.setNormal(0.0F, -1.0F, 0.0F);
     renderer.renderBottomFace(block, 0.0D, 0.0D, 0.0D, sideTex);
     tesselator.draw();
     tesselator.startDrawingQuads();
     tesselator.setNormal(0.0F, 1.0F, 0.0F);
     renderer.renderTopFace(block, 0.0D, 0.0D, 0.0D, topTex);
     tesselator.draw();
     tesselator.startDrawingQuads();
     tesselator.setNormal(0.0F, 0.0F, -1.0F);
     renderer.renderEastFace(block, 0.0D, 0.0D, 0.0D, sideTex);
     tesselator.draw();
     tesselator.startDrawingQuads();
     tesselator.setNormal(0.0F, 0.0F, 1.0F);
     renderer.renderWestFace(block, 0.0D, 0.0D, 0.0D, sideTex);
     tesselator.draw();
     tesselator.startDrawingQuads();
     tesselator.setNormal(-1.0F, 0.0F, 0.0F);
     renderer.renderNorthFace(block, 0.0D, 0.0D, 0.0D, sideTex);
     tesselator.draw();
     tesselator.startDrawingQuads();
     tesselator.setNormal(1.0F, 0.0F, 0.0F);
     renderer.renderSouthFace(block, 0.0D, 0.0D, 0.0D, sideTex);
     tesselator.draw();
     GL11.glTranslatef(0.5F, 0.5F, 0.5F);
   }
   block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
 }
  public void renderParticle(
      Tessellator par1Tessellator,
      float par2,
      float par3,
      float par4,
      float par5,
      float par6,
      float par7) {
    int i = (int) ((((float) field_35130_a + par2) * 15F) / (float) field_35129_ay);

    if (i > 15) {
      return;
    } else {
      field_35128_az.bindTexture(field_35128_az.getTexture("/misc/explosion.png"));
      float f = (float) (i % 4) / 4F;
      float f1 = f + 0.24975F;
      float f2 = (float) (i / 4) / 4F;
      float f3 = f2 + 0.24975F;
      float f4 = 2.0F * field_35131_aA;
      float f5 = (float) ((prevPosX + (posX - prevPosX) * (double) par2) - interpPosX);
      float f6 = (float) ((prevPosY + (posY - prevPosY) * (double) par2) - interpPosY);
      float f7 = (float) ((prevPosZ + (posZ - prevPosZ) * (double) par2) - interpPosZ);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      GL11.glDisable(GL11.GL_LIGHTING);
      RenderHelper.disableStandardItemLighting();
      par1Tessellator.startDrawingQuads();
      par1Tessellator.setColorRGBA_F(rand.nextFloat(), rand.nextFloat(), rand.nextFloat(), 1.0F);
      par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
      par1Tessellator.setBrightness(240);
      par1Tessellator.addVertexWithUV(
          f5 - par3 * f4 - par6 * f4, f6 - par4 * f4, f7 - par5 * f4 - par7 * f4, f1, f3);
      par1Tessellator.addVertexWithUV(
          (f5 - par3 * f4) + par6 * f4, f6 + par4 * f4, (f7 - par5 * f4) + par7 * f4, f1, f2);
      par1Tessellator.addVertexWithUV(
          f5 + par3 * f4 + par6 * f4, f6 + par4 * f4, f7 + par5 * f4 + par7 * f4, f, f2);
      par1Tessellator.addVertexWithUV(
          (f5 + par3 * f4) - par6 * f4, f6 - par4 * f4, (f7 + par5 * f4) - par7 * f4, f, f3);
      par1Tessellator.draw();
      GL11.glPolygonOffset(0.0F, 0.0F);
      GL11.glEnable(GL11.GL_LIGHTING);
      return;
    }
  }
Пример #4
0
 private void RenderMachineInInv(RenderBlocks renderer, Block block, int metadata) {
   Tessellator tesselator = Tessellator.instance;
   block.setBlockBounds(0, 0, 0, 1, 1, 1);
   GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
   tesselator.startDrawingQuads();
   tesselator.setNormal(0.0F, -1.0F, 0.0F);
   renderer.renderBottomFace(
       block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, metadata));
   tesselator.draw();
   tesselator.startDrawingQuads();
   tesselator.setNormal(0.0F, 1.0F, 0.0F);
   renderer.renderTopFace(
       block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, metadata));
   tesselator.draw();
   tesselator.startDrawingQuads();
   tesselator.setNormal(0.0F, 0.0F, -1.0F);
   renderer.renderEastFace(
       block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, metadata));
   tesselator.draw();
   tesselator.startDrawingQuads();
   tesselator.setNormal(0.0F, 0.0F, 1.0F);
   renderer.renderWestFace(
       block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, metadata));
   tesselator.draw();
   tesselator.startDrawingQuads();
   tesselator.setNormal(-1.0F, 0.0F, 0.0F);
   renderer.renderNorthFace(
       block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, metadata));
   tesselator.draw();
   tesselator.startDrawingQuads();
   tesselator.setNormal(1.0F, 0.0F, 0.0F);
   renderer.renderSouthFace(
       block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, metadata));
   tesselator.draw();
   GL11.glTranslatef(0.5F, 0.5F, 0.5F);
 }
Пример #5
0
  public void doRenderFishHook(
      EntityFishHook entityfishhook, double d, double d1, double d2, float f, float f1) {
    GL11.glPushMatrix();
    GL11.glTranslatef((float) d, (float) d1, (float) d2);
    GL11.glEnable(32826 /*GL_RESCALE_NORMAL_EXT*/);
    GL11.glScalef(0.5F, 0.5F, 0.5F);
    int i = 1;
    byte byte0 = 2;
    loadTexture("/particles.png");
    Tessellator tessellator = Tessellator.instance;
    float f2 = (float) (i * 8 + 0) / 128F;
    float f3 = (float) (i * 8 + 8) / 128F;
    float f4 = (float) (byte0 * 8 + 0) / 128F;
    float f5 = (float) (byte0 * 8 + 8) / 128F;
    float f6 = 1.0F;
    float f7 = 0.5F;
    float f8 = 0.5F;
    GL11.glRotatef(180F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 1.0F, 0.0F);
    tessellator.addVertexWithUV(0.0F - f7, 0.0F - f8, 0.0D, f2, f5);
    tessellator.addVertexWithUV(f6 - f7, 0.0F - f8, 0.0D, f3, f5);
    tessellator.addVertexWithUV(f6 - f7, 1.0F - f8, 0.0D, f3, f4);
    tessellator.addVertexWithUV(0.0F - f7, 1.0F - f8, 0.0D, f2, f4);
    tessellator.draw();
    GL11.glDisable(32826 /*GL_RESCALE_NORMAL_EXT*/);
    GL11.glPopMatrix();
    if (entityfishhook.angler != null) {
      float f9 =
          ((entityfishhook.angler.prevRotationYaw
                      + (entityfishhook.angler.rotationYaw - entityfishhook.angler.prevRotationYaw)
                          * f1)
                  * 3.141593F)
              / 180F;
      double d3 = MathHelper.sin(f9);
      double d5 = MathHelper.cos(f9);
      float f11 = entityfishhook.angler.getSwingProgress(f1);
      float f12 = MathHelper.sin(MathHelper.sqrt_float(f11) * 3.141593F);
      Vec3D vec3d = Vec3D.createVector(-0.5D, 0.029999999999999999D, 0.80000000000000004D);
      vec3d.rotateAroundX(
          (-(entityfishhook.angler.prevRotationPitch
                      + (entityfishhook.angler.rotationPitch
                              - entityfishhook.angler.prevRotationPitch)
                          * f1)
                  * 3.141593F)
              / 180F);
      vec3d.rotateAroundY(
          (-(entityfishhook.angler.prevRotationYaw
                      + (entityfishhook.angler.rotationYaw - entityfishhook.angler.prevRotationYaw)
                          * f1)
                  * 3.141593F)
              / 180F);
      vec3d.rotateAroundY(f12 * 0.5F);
      vec3d.rotateAroundX(-f12 * 0.7F);
      double d7 =
          entityfishhook.angler.prevPosX
              + (entityfishhook.angler.posX - entityfishhook.angler.prevPosX) * (double) f1
              + vec3d.xCoord;
      double d8 =
          entityfishhook.angler.prevPosY
              + (entityfishhook.angler.posY - entityfishhook.angler.prevPosY) * (double) f1
              + vec3d.yCoord;
      double d9 =
          entityfishhook.angler.prevPosZ
              + (entityfishhook.angler.posZ - entityfishhook.angler.prevPosZ) * (double) f1
              + vec3d.zCoord;
      if (renderManager.options.thirdPersonView > 0) {
        float f10 =
            ((entityfishhook.angler.prevRenderYawOffset
                        + (entityfishhook.angler.renderYawOffset
                                - entityfishhook.angler.prevRenderYawOffset)
                            * f1)
                    * 3.141593F)
                / 180F;
        double d4 = MathHelper.sin(f10);
        double d6 = MathHelper.cos(f10);
        d7 =
            (entityfishhook.angler.prevPosX
                    + (entityfishhook.angler.posX - entityfishhook.angler.prevPosX) * (double) f1)
                - d6 * 0.34999999999999998D
                - d4 * 0.84999999999999998D;
        d8 =
            (entityfishhook.angler.prevPosY
                    + (entityfishhook.angler.posY - entityfishhook.angler.prevPosY) * (double) f1)
                - 0.45000000000000001D;
        d9 =
            ((entityfishhook.angler.prevPosZ
                        + (entityfishhook.angler.posZ - entityfishhook.angler.prevPosZ)
                            * (double) f1)
                    - d4 * 0.34999999999999998D)
                + d6 * 0.84999999999999998D;
      }
      double d10 =
          entityfishhook.prevPosX + (entityfishhook.posX - entityfishhook.prevPosX) * (double) f1;
      double d11 =
          entityfishhook.prevPosY
              + (entityfishhook.posY - entityfishhook.prevPosY) * (double) f1
              + 0.25D;
      double d12 =
          entityfishhook.prevPosZ + (entityfishhook.posZ - entityfishhook.prevPosZ) * (double) f1;
      double d13 = (float) (d7 - d10);
      double d14 = (float) (d8 - d11);
      double d15 = (float) (d9 - d12);
      GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
      GL11.glDisable(2896 /*GL_LIGHTING*/);
      tessellator.startDrawing(3);
      tessellator.setColorOpaque_I(0);
      int j = 16;
      for (int k = 0; k <= j; k++) {
        float f13 = (float) k / (float) j;
        tessellator.addVertex(
            d + d13 * (double) f13,
            d1 + d14 * (double) (f13 * f13 + f13) * 0.5D + 0.25D,
            d2 + d15 * (double) f13);
      }

      tessellator.draw();
      GL11.glEnable(2896 /*GL_LIGHTING*/);
      GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
    }
  }
Пример #6
0
  private void renderItemIn2D(
      Tessellator par1Tessellator, float par2, float par3, float par4, float par5) {
    float var6 = 1.0F;
    float var7 = 0.0625F;
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, 0.0F, 1.0F);
    par1Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, (double) par2, (double) par5);
    par1Tessellator.addVertexWithUV((double) var6, 0.0D, 0.0D, (double) par4, (double) par5);
    par1Tessellator.addVertexWithUV((double) var6, 1.0D, 0.0D, (double) par4, (double) par3);
    par1Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, (double) par2, (double) par3);
    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, 0.0F, -1.0F);
    par1Tessellator.addVertexWithUV(
        0.0D, 1.0D, (double) (0.0F - var7), (double) par2, (double) par3);
    par1Tessellator.addVertexWithUV(
        (double) var6, 1.0D, (double) (0.0F - var7), (double) par4, (double) par3);
    par1Tessellator.addVertexWithUV(
        (double) var6, 0.0D, (double) (0.0F - var7), (double) par4, (double) par5);
    par1Tessellator.addVertexWithUV(
        0.0D, 0.0D, (double) (0.0F - var7), (double) par2, (double) par5);
    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(-1.0F, 0.0F, 0.0F);

    int var8;
    float var9;
    float var10;
    float var11;
    // Spout HD Start
    for (var8 = 0; var8 < TileSize.int_size; ++var8) {
      var9 = (float) var8 / TileSize.float_size;
      var10 = par2 + (par4 - par2) * var9 - TileSize.float_texNudge;
      // Spout HD End
      var11 = var6 * var9;
      par1Tessellator.addVertexWithUV(
          (double) var11, 0.0D, (double) (0.0F - var7), (double) var10, (double) par5);
      par1Tessellator.addVertexWithUV((double) var11, 0.0D, 0.0D, (double) var10, (double) par5);
      par1Tessellator.addVertexWithUV((double) var11, 1.0D, 0.0D, (double) var10, (double) par3);
      par1Tessellator.addVertexWithUV(
          (double) var11, 1.0D, (double) (0.0F - var7), (double) var10, (double) par3);
    }

    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(1.0F, 0.0F, 0.0F);

    // Spout HD Start
    for (var8 = 0; var8 < TileSize.int_size; ++var8) {
      var9 = (float) var8 / TileSize.float_size;
      var10 = par2 + (par4 - par2) * var9 - TileSize.float_texNudge;
      var11 = var6 * var9 + TileSize.float_reciprocal;
      // Spout HD End
      par1Tessellator.addVertexWithUV(
          (double) var11, 1.0D, (double) (0.0F - var7), (double) var10, (double) par3);
      par1Tessellator.addVertexWithUV((double) var11, 1.0D, 0.0D, (double) var10, (double) par3);
      par1Tessellator.addVertexWithUV((double) var11, 0.0D, 0.0D, (double) var10, (double) par5);
      par1Tessellator.addVertexWithUV(
          (double) var11, 0.0D, (double) (0.0F - var7), (double) var10, (double) par5);
    }

    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);

    // Spout HD Start
    for (var8 = 0; var8 < TileSize.int_size; ++var8) {
      var9 = (float) var8 / TileSize.float_size;
      var10 = par5 + (par3 - par5) * var9 - TileSize.float_texNudge;
      var11 = var6 * var9 + TileSize.float_reciprocal;
      // Spout HD End
      par1Tessellator.addVertexWithUV(0.0D, (double) var11, 0.0D, (double) par2, (double) var10);
      par1Tessellator.addVertexWithUV(
          (double) var6, (double) var11, 0.0D, (double) par4, (double) var10);
      par1Tessellator.addVertexWithUV(
          (double) var6, (double) var11, (double) (0.0F - var7), (double) par4, (double) var10);
      par1Tessellator.addVertexWithUV(
          0.0D, (double) var11, (double) (0.0F - var7), (double) par2, (double) var10);
    }

    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, -1.0F, 0.0F);

    // Spout HD Start
    for (var8 = 0; var8 < TileSize.int_size; ++var8) {
      var9 = (float) var8 / TileSize.float_size;
      var10 = par5 + (par3 - par5) * var9 - TileSize.float_texNudge;
      // Spout HD End
      var11 = var6 * var9;
      par1Tessellator.addVertexWithUV(
          (double) var6, (double) var11, 0.0D, (double) par4, (double) var10);
      par1Tessellator.addVertexWithUV(0.0D, (double) var11, 0.0D, (double) par2, (double) var10);
      par1Tessellator.addVertexWithUV(
          0.0D, (double) var11, (double) (0.0F - var7), (double) par2, (double) var10);
      par1Tessellator.addVertexWithUV(
          (double) var6, (double) var11, (double) (0.0F - var7), (double) par4, (double) var10);
    }

    par1Tessellator.draw();
  }
  private void func_159_a(EntityWallpaper_Kaevator entitywallpaper) {
    GL11.glScalef(16.0F / 256.0F, 16.0F / 256.0F, 1.0F / 16.0F);
    float f = -8.0F;
    float f1 = -8.0F;

    Tessellator tessellator = Tessellator.instance;

    float f2 = 0.0F;
    float f3 = 1.0F;
    float f4 = (float) (entitywallpaper.wallpaper / 16) / 16.0F;
    float f5 = (float) (entitywallpaper.wallpaper % 16) / 16.0F;
    float f6 = 1.0F / 16.0F;
    float f7 = 1.0F / 512.0F;

    int i = MathHelper.floor_double(entitywallpaper.posX);
    int j = MathHelper.floor_double(entitywallpaper.posY);
    int k = MathHelper.floor_double(entitywallpaper.posZ);

    float lRed = (float) entitywallpaper.red / 256.0F;
    float lGreen = (float) entitywallpaper.green / 256.0F;
    float lBlue = (float) entitywallpaper.blue / 256.0F;

    tessellator.startDrawingQuads();
    if (Minecraft.isAmbientOcclusionEnabled()) {

      renderWithAmbientOcclusion(i, j, k, 1.0F, 1.0F, 1.0F, entitywallpaper.direction);
      tessellator.setNormal(0.0F, 0.0F, 1F);
      tessellator.setBrightness(240);

      if (entitywallpaper.direction == 0) {
        tessellator.setColorOpaque_F(
            colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
        tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
        tessellator.setColorOpaque_F(
            colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
        tessellator.setColorOpaque_F(
            colorRedBottomLeft * lRed, colorGreenBottomLeft * lGreen, colorBlueBottomLeft * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
        tessellator.setColorOpaque_F(
            colorRedBottomRight * lRed,
            colorGreenBottomRight * lGreen,
            colorBlueBottomRight * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
      } else if (entitywallpaper.direction == 2) {
        tessellator.setColorOpaque_F(
            colorRedBottomRight * lRed,
            colorGreenBottomRight * lGreen,
            colorBlueBottomRight * lBlue);
        tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
        tessellator.setColorOpaque_F(
            colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
        tessellator.setColorOpaque_F(
            colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
        tessellator.setColorOpaque_F(
            colorRedBottomLeft * lRed, colorGreenBottomLeft * lGreen, colorBlueBottomLeft * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
      } else if (entitywallpaper.direction == 1) {
        tessellator.setColorOpaque_F(
            colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
        tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
        tessellator.setColorOpaque_F(
            colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
        tessellator.setColorOpaque_F(
            colorRedBottomLeft * lRed, colorGreenBottomLeft * lGreen, colorBlueBottomLeft * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
        tessellator.setColorOpaque_F(
            colorRedBottomRight * lRed,
            colorGreenBottomRight * lGreen,
            colorBlueBottomRight * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
      } else if (entitywallpaper.direction == 3) {
        tessellator.setColorOpaque_F(
            colorRedBottomLeft * lRed, colorGreenBottomLeft * lGreen, colorBlueBottomLeft * lBlue);
        tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
        tessellator.setColorOpaque_F(
            colorRedBottomRight * lRed,
            colorGreenBottomRight * lGreen,
            colorBlueBottomRight * lBlue);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
        tessellator.setColorOpaque_F(
            colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
        tessellator.setColorOpaque_F(
            colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
        tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
      }

      if (!entitywallpaper.isBlockLeft) {
        tessellator.setNormal(-1.0F, 0.0F, 0.0F);
        if (entitywallpaper.direction == 0) {
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6 - f7, f5 + f6);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6 - f7, f5 + f6);
        } else if (entitywallpaper.direction == 2) {
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6 - f7, f5 + f6);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6 - f7, f5 + f6);
        } else if (entitywallpaper.direction == 1) {
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6 - f7, f5 + f6);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6 - f7, f5 + f6);
        } else if (entitywallpaper.direction == 3) {
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6 - f7, f5 + f6);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6 - f7, f5 + f6);
        }
      }
      if (!entitywallpaper.isBlockUp) {

        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        if (entitywallpaper.direction == 0) {
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5 + f7);
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4, f5 + f7);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
        } else if (entitywallpaper.direction == 2) {
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4, f5 + f7);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5 + f7);
        } else if (entitywallpaper.direction == 1) {
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4, f5 + f7);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5 + f7);
        } else if (entitywallpaper.direction == 3) {
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4, f5 + f7);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
          tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5 + f7);
        }
      }
      if (!entitywallpaper.isBlockRight) {

        tessellator.setNormal(1F, 0.0F, 0.0F);
        if (entitywallpaper.direction == 0) {
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4 + f7, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4 + f7, f5);
        } else if (entitywallpaper.direction == 2) {
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4 + f7, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4 + f7, f5);
        } else if (entitywallpaper.direction == 1) {
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4 + f7, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4 + f7, f5);
        } else if (entitywallpaper.direction == 3) {
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4 + f7, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
          tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4 + f7, f5);
        }
      }
      if (!entitywallpaper.isBlockDown) {

        tessellator.setNormal(0.0F, -1.0F, 0.0F);
        if (entitywallpaper.direction == 0) {
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6, f5 + f6 - f7);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4, f5 + f6 - f7);
        } else if (entitywallpaper.direction == 2) {
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6, f5 + f6 - f7);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4, f5 + f6 - f7);
        } else if (entitywallpaper.direction == 1) {
          tessellator.setColorOpaque_F(
              colorRedTopRight * lRed, colorGreenTopRight * lGreen, colorBlueTopRight * lBlue);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6, f5 + f6 - f7);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedBottomRight * lRed,
              colorGreenBottomRight * lGreen,
              colorBlueBottomRight * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4, f5 + f6 - f7);
        } else if (entitywallpaper.direction == 3) {
          tessellator.setColorOpaque_F(
              colorRedBottomLeft * lRed,
              colorGreenBottomLeft * lGreen,
              colorBlueBottomLeft * lBlue);
          tessellator.addVertexWithUV(f, f1, f3, f4 + f6, f5 + f6 - f7);
          tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
          tessellator.setColorOpaque_F(
              colorRedTopLeft * lRed, colorGreenTopLeft * lGreen, colorBlueTopLeft * lBlue);
          tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
          tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4, f5 + f6 - f7);
        }
      }

    } else {

      float lLightBlock = renderManager.worldObj.getLightBrightness(i, j, k);
      GL11.glColor3f(
          lLightBlock * (float) entitywallpaper.red / 256.0F,
          lLightBlock * (float) entitywallpaper.green / 256.0F,
          lLightBlock * (float) entitywallpaper.blue / 256.0F);

      tessellator.setBrightness(240);

      tessellator.setNormal(0.0F, 0.0F, -1F);
      tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
      tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
      tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
      tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);

      if (!entitywallpaper.isBlockLeft) {
        tessellator.setNormal(-1.0F, 0.0F, 0.0F);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
        tessellator.addVertexWithUV(f, f1, f2, f4 + f6 - f7, f5 + f6);
        tessellator.addVertexWithUV(f, f1, f3, f4 + f6 - f7, f5 + f6);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5);
      }
      if (!entitywallpaper.isBlockUp) {
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f2, f4 + f6, f5);
        tessellator.addVertexWithUV(f, f1 + 16.0F, f3, f4 + f6, f5 + f7);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4, f5 + f7);
      }
      if (!entitywallpaper.isBlockRight) {
        tessellator.setNormal(1F, 0.0F, 0.0F);
        tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f2, f4, f5);
        tessellator.addVertexWithUV(f + 16.0F, f1 + 16.0F, f3, f4 + f7, f5);
        tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4 + f7, f5 + f6);
      }
      if (!entitywallpaper.isBlockDown) {
        tessellator.setNormal(0.0F, -1.0F, 0.0F);
        tessellator.addVertexWithUV(f, f1, f2, f4 + f6, f5 + f6);
        tessellator.addVertexWithUV(f + 16.0F, f1, f2, f4, f5 + f6);
        tessellator.addVertexWithUV(f + 16.0F, f1, f3, f4, f5 + f6 - f7);
        tessellator.addVertexWithUV(f, f1, f3, f4 + f6, f5 + f6 - f7);
      }
    }

    tessellator.draw();
  }
Пример #8
0
  /** Renders an item held in hand as a 2D texture with thickness */
  public static void renderItemIn2D(
      Tessellator par0Tessellator, float par1, float par2, float par3, float par4, float par5) {
    float var6 = 1.0F;
    par0Tessellator.startDrawingQuads();
    par0Tessellator.setNormal(0.0F, 0.0F, 1.0F);
    par0Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, (double) par1, (double) par4);
    par0Tessellator.addVertexWithUV((double) var6, 0.0D, 0.0D, (double) par3, (double) par4);
    par0Tessellator.addVertexWithUV((double) var6, 1.0D, 0.0D, (double) par3, (double) par2);
    par0Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, (double) par1, (double) par2);
    par0Tessellator.draw();
    par0Tessellator.startDrawingQuads();
    par0Tessellator.setNormal(0.0F, 0.0F, -1.0F);
    par0Tessellator.addVertexWithUV(
        0.0D, 1.0D, (double) (0.0F - par5), (double) par1, (double) par2);
    par0Tessellator.addVertexWithUV(
        (double) var6, 1.0D, (double) (0.0F - par5), (double) par3, (double) par2);
    par0Tessellator.addVertexWithUV(
        (double) var6, 0.0D, (double) (0.0F - par5), (double) par3, (double) par4);
    par0Tessellator.addVertexWithUV(
        0.0D, 0.0D, (double) (0.0F - par5), (double) par1, (double) par4);
    par0Tessellator.draw();
    par0Tessellator.startDrawingQuads();
    par0Tessellator.setNormal(-1.0F, 0.0F, 0.0F);
    int var7;
    float var8;
    float var9;
    float var10;

    for (var7 = 0; var7 < 16; ++var7) {
      var8 = (float) var7 / 16.0F;
      var9 = par1 + (par3 - par1) * var8 - 0.001953125F;
      var10 = var6 * var8;
      par0Tessellator.addVertexWithUV(
          (double) var10, 0.0D, (double) (0.0F - par5), (double) var9, (double) par4);
      par0Tessellator.addVertexWithUV((double) var10, 0.0D, 0.0D, (double) var9, (double) par4);
      par0Tessellator.addVertexWithUV((double) var10, 1.0D, 0.0D, (double) var9, (double) par2);
      par0Tessellator.addVertexWithUV(
          (double) var10, 1.0D, (double) (0.0F - par5), (double) var9, (double) par2);
    }

    par0Tessellator.draw();
    par0Tessellator.startDrawingQuads();
    par0Tessellator.setNormal(1.0F, 0.0F, 0.0F);

    for (var7 = 0; var7 < 16; ++var7) {
      var8 = (float) var7 / 16.0F;
      var9 = par1 + (par3 - par1) * var8 - 0.001953125F;
      var10 = var6 * var8 + 0.0625F;
      par0Tessellator.addVertexWithUV(
          (double) var10, 1.0D, (double) (0.0F - par5), (double) var9, (double) par2);
      par0Tessellator.addVertexWithUV((double) var10, 1.0D, 0.0D, (double) var9, (double) par2);
      par0Tessellator.addVertexWithUV((double) var10, 0.0D, 0.0D, (double) var9, (double) par4);
      par0Tessellator.addVertexWithUV(
          (double) var10, 0.0D, (double) (0.0F - par5), (double) var9, (double) par4);
    }

    par0Tessellator.draw();
    par0Tessellator.startDrawingQuads();
    par0Tessellator.setNormal(0.0F, 1.0F, 0.0F);

    for (var7 = 0; var7 < 16; ++var7) {
      var8 = (float) var7 / 16.0F;
      var9 = par4 + (par2 - par4) * var8 - 0.001953125F;
      var10 = var6 * var8 + 0.0625F;
      par0Tessellator.addVertexWithUV(0.0D, (double) var10, 0.0D, (double) par1, (double) var9);
      par0Tessellator.addVertexWithUV(
          (double) var6, (double) var10, 0.0D, (double) par3, (double) var9);
      par0Tessellator.addVertexWithUV(
          (double) var6, (double) var10, (double) (0.0F - par5), (double) par3, (double) var9);
      par0Tessellator.addVertexWithUV(
          0.0D, (double) var10, (double) (0.0F - par5), (double) par1, (double) var9);
    }

    par0Tessellator.draw();
    par0Tessellator.startDrawingQuads();
    par0Tessellator.setNormal(0.0F, -1.0F, 0.0F);

    for (var7 = 0; var7 < 16; ++var7) {
      var8 = (float) var7 / 16.0F;
      var9 = par4 + (par2 - par4) * var8 - 0.001953125F;
      var10 = var6 * var8;
      par0Tessellator.addVertexWithUV(
          (double) var6, (double) var10, 0.0D, (double) par3, (double) var9);
      par0Tessellator.addVertexWithUV(0.0D, (double) var10, 0.0D, (double) par1, (double) var9);
      par0Tessellator.addVertexWithUV(
          0.0D, (double) var10, (double) (0.0F - par5), (double) par1, (double) var9);
      par0Tessellator.addVertexWithUV(
          (double) var6, (double) var10, (double) (0.0F - par5), (double) par3, (double) var9);
    }

    par0Tessellator.draw();
  }
Пример #9
0
  /** Renders an item held in hand as a 2D texture with thickness */
  private void renderItemIn2D(
      Tessellator par1Tessellator, float par2, float par3, float par4, float par5) {
    float f = 1.0F;
    float f1 = 0.0625F;
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, 0.0F, 1.0F);
    par1Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, par2, par5);
    par1Tessellator.addVertexWithUV(f, 0.0D, 0.0D, par4, par5);
    par1Tessellator.addVertexWithUV(f, 1.0D, 0.0D, par4, par3);
    par1Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, par2, par3);
    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, 0.0F, -1F);
    par1Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0F - f1, par2, par3);
    par1Tessellator.addVertexWithUV(f, 1.0D, 0.0F - f1, par4, par3);
    par1Tessellator.addVertexWithUV(f, 0.0D, 0.0F - f1, par4, par5);
    par1Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0F - f1, par2, par5);
    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(-1F, 0.0F, 0.0F);

    for (int i = 0; i < 16; i++) {
      float f2 = (float) i / 16F;
      float f6 = (par2 + (par4 - par2) * f2) - 0.001953125F;
      float f10 = f * f2;
      par1Tessellator.addVertexWithUV(f10, 0.0D, 0.0F - f1, f6, par5);
      par1Tessellator.addVertexWithUV(f10, 0.0D, 0.0D, f6, par5);
      par1Tessellator.addVertexWithUV(f10, 1.0D, 0.0D, f6, par3);
      par1Tessellator.addVertexWithUV(f10, 1.0D, 0.0F - f1, f6, par3);
    }

    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(1.0F, 0.0F, 0.0F);

    for (int j = 0; j < 16; j++) {
      float f3 = (float) j / 16F;
      float f7 = (par2 + (par4 - par2) * f3) - 0.001953125F;
      float f11 = f * f3 + 0.0625F;
      par1Tessellator.addVertexWithUV(f11, 1.0D, 0.0F - f1, f7, par3);
      par1Tessellator.addVertexWithUV(f11, 1.0D, 0.0D, f7, par3);
      par1Tessellator.addVertexWithUV(f11, 0.0D, 0.0D, f7, par5);
      par1Tessellator.addVertexWithUV(f11, 0.0D, 0.0F - f1, f7, par5);
    }

    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);

    for (int k = 0; k < 16; k++) {
      float f4 = (float) k / 16F;
      float f8 = (par5 + (par3 - par5) * f4) - 0.001953125F;
      float f12 = f * f4 + 0.0625F;
      par1Tessellator.addVertexWithUV(0.0D, f12, 0.0D, par2, f8);
      par1Tessellator.addVertexWithUV(f, f12, 0.0D, par4, f8);
      par1Tessellator.addVertexWithUV(f, f12, 0.0F - f1, par4, f8);
      par1Tessellator.addVertexWithUV(0.0D, f12, 0.0F - f1, par2, f8);
    }

    par1Tessellator.draw();
    par1Tessellator.startDrawingQuads();
    par1Tessellator.setNormal(0.0F, -1F, 0.0F);

    for (int l = 0; l < 16; l++) {
      float f5 = (float) l / 16F;
      float f9 = (par5 + (par3 - par5) * f5) - 0.001953125F;
      float f13 = f * f5;
      par1Tessellator.addVertexWithUV(f, f13, 0.0D, par4, f9);
      par1Tessellator.addVertexWithUV(0.0D, f13, 0.0D, par2, f9);
      par1Tessellator.addVertexWithUV(0.0D, f13, 0.0F - f1, par2, f9);
      par1Tessellator.addVertexWithUV(f, f13, 0.0F - f1, par4, f9);
    }

    par1Tessellator.draw();
  }
Пример #10
0
  private void func_159_a(EntityBeams_Kaevator entitybeams, EnumBeams_Kaevator enumbeams) {
    GL11.glScalef(
        enumbeams.sizeX / 256.0F + 0.001F, enumbeams.sizeY / 256.0F + 0.001F, 1.0F / 16.0F);
    float f = -8.0F;
    float f1 = -8.0F;

    EnumPlanks_Kaevator lPlanks[] = EnumPlanks_Kaevator.values();
    Tessellator tessellator = Tessellator.instance;

    for (int iPlank = 0; iPlank < enumbeams.planks.length; iPlank++) {

      int lCurPlank = enumbeams.planks[iPlank];
      float f2 = lPlanks[lCurPlank].Zfront;
      float f3 = lPlanks[lCurPlank].Zback;
      float f4 = 0.5F * entitybeams.material;
      float f5 = 0.5F * (entitybeams.material + lPlanks[lCurPlank].TexSize);
      float f5_2 = 0.5F * (entitybeams.material + 0.5F);
      if (!enumbeams.isCollidable) {
        f5_2 = 0.5F * (entitybeams.material + 1.0F);
      }

      float lFactorX = (float) enumbeams.sizeX / 16.0F;
      float lFactorY = (float) enumbeams.sizeY / 16.0F;
      float lSide1 =
          (float)
              Math.sqrt(
                  Math.pow(
                          ((float) lPlanks[lCurPlank].X2 - (float) lPlanks[lCurPlank].X1)
                              * lFactorX,
                          2)
                      + Math.pow(
                          ((float) lPlanks[lCurPlank].Y2 - (float) lPlanks[lCurPlank].Y1)
                              * lFactorY,
                          2));
      float lSide2 =
          (float)
              Math.sqrt(
                  Math.pow(
                          ((float) lPlanks[lCurPlank].X4 - (float) lPlanks[lCurPlank].X3)
                              * lFactorX,
                          2)
                      + Math.pow(
                          ((float) lPlanks[lCurPlank].Y4 - (float) lPlanks[lCurPlank].Y3)
                              * lFactorY,
                          2));
      float lTexWrap = (lSide2 - lSide1) / (lSide2 * 2.0F);
      float lTexHeight = lSide2 / 32.0F;

      float f6 = lTexWrap * lTexHeight;
      float f7 = (1.0F - lTexWrap) * lTexHeight;
      float f8 = lTexHeight;
      float f9 = 0.0F;

      tessellator.startDrawingQuads();
      func_160_a(entitybeams, entitybeams.red, entitybeams.green, entitybeams.blue);
      tessellator.setBrightness(240);

      tessellator.setNormal(0.0F, 0.0F, -1.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X1, f1 + lPlanks[lCurPlank].Y1, f2, f4, f6);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X2, f1 + lPlanks[lCurPlank].Y2, f2, f4, f7);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X3, f1 + lPlanks[lCurPlank].Y3, f2, f5, f8);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X4, f1 + lPlanks[lCurPlank].Y4, f2, f5, f9);

      tessellator.setNormal(0.0F, 0.0F, 1.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X4, f1 + lPlanks[lCurPlank].Y4, f3, f5, f9);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X3, f1 + lPlanks[lCurPlank].Y3, f3, f5, f8);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X2, f1 + lPlanks[lCurPlank].Y2, f3, f4, f7);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X1, f1 + lPlanks[lCurPlank].Y1, f3, f4, f6);

      tessellator.setNormal(0.0F, -1.0F, 0.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X2, f1 + lPlanks[lCurPlank].Y2, f2, f5_2, f9);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X1, f1 + lPlanks[lCurPlank].Y1, f2, f5_2, f8);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X1, f1 + lPlanks[lCurPlank].Y1, f3, f4, f8);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X2, f1 + lPlanks[lCurPlank].Y2, f3, f4, f9);

      tessellator.setNormal(0.0F, -1.0F, 0.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X3, f1 + lPlanks[lCurPlank].Y3, f2, f5_2, f8 / 3.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X2, f1 + lPlanks[lCurPlank].Y2, f2, f5_2, f9);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X2, f1 + lPlanks[lCurPlank].Y2, f3, f4, f9);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X3, f1 + lPlanks[lCurPlank].Y3, f3, f4, f8 / 3.0F);

      tessellator.setNormal(0.0F, -1.0F, 0.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X4, f1 + lPlanks[lCurPlank].Y4, f2, f5_2, f9);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X3, f1 + lPlanks[lCurPlank].Y3, f2, f5_2, f8);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X3, f1 + lPlanks[lCurPlank].Y3, f3, f4, f8);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X4, f1 + lPlanks[lCurPlank].Y4, f3, f4, f9);

      tessellator.setNormal(0.0F, -1.0F, 0.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X1, f1 + lPlanks[lCurPlank].Y1, f2, f5_2, f8 / 3.0F);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X4, f1 + lPlanks[lCurPlank].Y4, f2, f5_2, f9);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X4, f1 + lPlanks[lCurPlank].Y4, f3, f4, f9);
      tessellator.addVertexWithUV(
          f + lPlanks[lCurPlank].X1, f1 + lPlanks[lCurPlank].Y1, f3, f4, f8 / 3.0F);
      tessellator.draw();
    }
  }