Пример #1
0
 public static Packet getPacket(TileEntityIronChest tileEntityIronChest) {
   ByteArrayOutputStream bos = new ByteArrayOutputStream(140);
   DataOutputStream dos = new DataOutputStream(bos);
   int x = tileEntityIronChest.xCoord;
   int y = tileEntityIronChest.yCoord;
   int z = tileEntityIronChest.zCoord;
   int typ = tileEntityIronChest.getType().ordinal();
   int[] items = tileEntityIronChest.buildIntDataList();
   boolean hasStacks = (items != null);
   try {
     dos.writeInt(x);
     dos.writeInt(y);
     dos.writeInt(z);
     dos.writeByte(typ);
     dos.writeByte(hasStacks ? 1 : 0);
     if (hasStacks) {
       for (int i = 0; i < 24; i++) {
         dos.writeInt(items[i]);
       }
     }
   } catch (IOException e) {
     // UNPOSSIBLE?
   }
   Packet250CustomPayload pkt = new Packet250CustomPayload();
   pkt.channel = "IronChest";
   pkt.data = bos.toByteArray();
   pkt.length = bos.size();
   pkt.isChunkDataPacket = true;
   return pkt;
 }
Пример #2
0
 void generateChannelRegistration(
     EntityPlayer player, NetHandler netHandler, NetworkManager manager) {
   Packet250CustomPayload pkt = new Packet250CustomPayload();
   pkt.channel = "REGISTER";
   pkt.data = getPacketRegistry(player instanceof EntityPlayerMP ? Side.SERVER : Side.CLIENT);
   pkt.length = pkt.data.length;
   manager.addToSendQueue(pkt);
 }
Пример #3
0
 void openRemoteGui(
     ModContainer mc, EntityPlayerMP player, int modGuiId, World world, int x, int y, int z) {
   IGuiHandler handler = serverGuiHandlers.get(mc);
   NetworkModHandler nmh = FMLNetworkHandler.instance().findNetworkModHandler(mc);
   if (handler != null && nmh != null) {
     Container container =
         (Container) handler.getServerGuiElement(modGuiId, player, world, x, y, z);
     if (container != null) {
       player.incrementWindowID();
       player.closeInventory();
       int windowId = player.currentWindowId;
       Packet250CustomPayload pkt = new Packet250CustomPayload();
       pkt.channel = "FML";
       pkt.data =
           FMLPacket.makePacket(Type.GUIOPEN, windowId, nmh.getNetworkId(), modGuiId, x, y, z);
       pkt.length = pkt.data.length;
       player.serverForThisPlayer.sendPacketToPlayer(pkt);
       player.craftingInventory = container;
       player.craftingInventory.windowId = windowId;
       player.craftingInventory.addCraftingToCrafters(player);
     }
   }
 }