Пример #1
0
 @Override
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6, Entity entity) {
   if (master != null) master.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
   else super.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);
 }
Пример #2
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 public void superSetRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6, Object entity) {
   super.setRotationAngles(par1, par2, par3, par4, par5, par6, (Entity) entity);
 }
Пример #3
0
 public void drawFirstPersonHand() {
   modelBipedMain.onGround = 0.0F;
   modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
   modelBipedMain.bipedRightArm.render(0.0625F);
 }