@Override public void setRotationAngles( float par1, float par2, float par3, float par4, float par5, float par6, Entity entity) { if (master != null) master.setRotationAngles(par1, par2, par3, par4, par5, par6, entity); else super.setRotationAngles(par1, par2, par3, par4, par5, par6, entity); }
public void superSetRotationAngles( float par1, float par2, float par3, float par4, float par5, float par6, Object entity) { super.setRotationAngles(par1, par2, par3, par4, par5, par6, (Entity) entity); }
public void drawFirstPersonHand() { modelBipedMain.onGround = 0.0F; modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); modelBipedMain.bipedRightArm.render(0.0625F); }