Пример #1
0
  /** Called to update the entity's position/logic. */
  public void onUpdate() {
    if (this.field_82344_g != null) {
      this.field_82344_g.update();
    }

    if (this.func_70496_j() > 0) {
      this.func_70497_h(this.func_70496_j() - 1);
    }

    if (this.getDamage() > 0) {
      this.setDamage(this.getDamage() - 1);
    }

    if (this.posY < -64.0D) {
      this.kill();
    }

    if (this.isMinecartPowered() && this.rand.nextInt(4) == 0) {
      this.worldObj.spawnParticle(
          "largesmoke", this.posX, this.posY + 0.8D, this.posZ, 0.0D, 0.0D, 0.0D);
    }

    int var2;

    if (!this.worldObj.isRemote && this.worldObj instanceof WorldServer) {
      this.worldObj.theProfiler.startSection("portal");
      MinecraftServer var1 = ((WorldServer) this.worldObj).getMinecraftServer();
      var2 = this.getMaxInPortalTime();

      if (this.inPortal) {
        if (var1.getAllowNether()) {
          if (this.ridingEntity == null && this.field_82153_h++ >= var2) {
            this.field_82153_h = var2;
            this.timeUntilPortal = this.getPortalCooldown();
            byte var3;

            if (this.worldObj.provider.dimensionId == -1) {
              var3 = 0;
            } else {
              var3 = -1;
            }

            this.travelToDimension(var3);
          }

          this.inPortal = false;
        }
      } else {
        if (this.field_82153_h > 0) {
          this.field_82153_h -= 4;
        }

        if (this.field_82153_h < 0) {
          this.field_82153_h = 0;
        }
      }

      if (this.timeUntilPortal > 0) {
        --this.timeUntilPortal;
      }

      this.worldObj.theProfiler.endSection();
    }

    if (this.worldObj.isRemote) {
      if (this.turnProgress > 0) {
        double var46 = this.posX + (this.minecartX - this.posX) / (double) this.turnProgress;
        double var48 = this.posY + (this.minecartY - this.posY) / (double) this.turnProgress;
        double var5 = this.posZ + (this.minecartZ - this.posZ) / (double) this.turnProgress;
        double var7 =
            MathHelper.wrapAngleTo180_double(this.minecartYaw - (double) this.rotationYaw);
        this.rotationYaw = (float) ((double) this.rotationYaw + var7 / (double) this.turnProgress);
        this.rotationPitch =
            (float)
                ((double) this.rotationPitch
                    + (this.minecartPitch - (double) this.rotationPitch)
                        / (double) this.turnProgress);
        --this.turnProgress;
        this.setPosition(var46, var48, var5);
        this.setRotation(this.rotationYaw, this.rotationPitch);
      } else {
        this.setPosition(this.posX, this.posY, this.posZ);
        this.setRotation(this.rotationYaw, this.rotationPitch);
      }
    } else {
      this.prevPosX = this.posX;
      this.prevPosY = this.posY;
      this.prevPosZ = this.posZ;
      this.motionY -= 0.03999999910593033D;
      int var45 = MathHelper.floor_double(this.posX);
      var2 = MathHelper.floor_double(this.posY);
      int var47 = MathHelper.floor_double(this.posZ);

      if (BlockRail.isRailBlockAt(this.worldObj, var45, var2 - 1, var47)) {
        --var2;
      }

      double var4 = 0.4D;
      double var6 = 0.0078125D;
      int var8 = this.worldObj.getBlockId(var45, var2, var47);

      if (BlockRail.isRailBlock(var8)) {
        this.fallDistance = 0.0F;
        Vec3 var9 = this.func_70489_a(this.posX, this.posY, this.posZ);
        int var10 = this.worldObj.getBlockMetadata(var45, var2, var47);
        this.posY = (double) var2;
        boolean var11 = false;
        boolean var12 = false;

        if (var8 == Block.railPowered.blockID) {
          var11 = (var10 & 8) != 0;
          var12 = !var11;
        }

        if (((BlockRail) Block.blocksList[var8]).isPowered()) {
          var10 &= 7;
        }

        if (var10 >= 2 && var10 <= 5) {
          this.posY = (double) (var2 + 1);
        }

        if (var10 == 2) {
          this.motionX -= var6;
        }

        if (var10 == 3) {
          this.motionX += var6;
        }

        if (var10 == 4) {
          this.motionZ += var6;
        }

        if (var10 == 5) {
          this.motionZ -= var6;
        }

        int[][] var13 = field_70500_g[var10];
        double var14 = (double) (var13[1][0] - var13[0][0]);
        double var16 = (double) (var13[1][2] - var13[0][2]);
        double var18 = Math.sqrt(var14 * var14 + var16 * var16);
        double var20 = this.motionX * var14 + this.motionZ * var16;

        if (var20 < 0.0D) {
          var14 = -var14;
          var16 = -var16;
        }

        double var22 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
        this.motionX = var22 * var14 / var18;
        this.motionZ = var22 * var16 / var18;
        double var24;
        double var26;

        if (this.riddenByEntity != null) {
          var24 =
              this.riddenByEntity.motionX * this.riddenByEntity.motionX
                  + this.riddenByEntity.motionZ * this.riddenByEntity.motionZ;
          var26 = this.motionX * this.motionX + this.motionZ * this.motionZ;

          if (var24 > 1.0E-4D && var26 < 0.01D) {
            this.motionX += this.riddenByEntity.motionX * 0.1D;
            this.motionZ += this.riddenByEntity.motionZ * 0.1D;
            var12 = false;
          }
        }

        if (var12) {
          var24 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);

          if (var24 < 0.03D) {
            this.motionX *= 0.0D;
            this.motionY *= 0.0D;
            this.motionZ *= 0.0D;
          } else {
            this.motionX *= 0.5D;
            this.motionY *= 0.0D;
            this.motionZ *= 0.5D;
          }
        }

        var24 = 0.0D;
        var26 = (double) var45 + 0.5D + (double) var13[0][0] * 0.5D;
        double var28 = (double) var47 + 0.5D + (double) var13[0][2] * 0.5D;
        double var30 = (double) var45 + 0.5D + (double) var13[1][0] * 0.5D;
        double var32 = (double) var47 + 0.5D + (double) var13[1][2] * 0.5D;
        var14 = var30 - var26;
        var16 = var32 - var28;
        double var34;
        double var36;

        if (var14 == 0.0D) {
          this.posX = (double) var45 + 0.5D;
          var24 = this.posZ - (double) var47;
        } else if (var16 == 0.0D) {
          this.posZ = (double) var47 + 0.5D;
          var24 = this.posX - (double) var45;
        } else {
          var34 = this.posX - var26;
          var36 = this.posZ - var28;
          var24 = (var34 * var14 + var36 * var16) * 2.0D;
        }

        this.posX = var26 + var14 * var24;
        this.posZ = var28 + var16 * var24;
        this.setPosition(this.posX, this.posY + (double) this.yOffset, this.posZ);
        var34 = this.motionX;
        var36 = this.motionZ;

        if (this.riddenByEntity != null) {
          var34 *= 0.75D;
          var36 *= 0.75D;
        }

        if (var34 < -var4) {
          var34 = -var4;
        }

        if (var34 > var4) {
          var34 = var4;
        }

        if (var36 < -var4) {
          var36 = -var4;
        }

        if (var36 > var4) {
          var36 = var4;
        }

        this.moveEntity(var34, 0.0D, var36);

        if (var13[0][1] != 0
            && MathHelper.floor_double(this.posX) - var45 == var13[0][0]
            && MathHelper.floor_double(this.posZ) - var47 == var13[0][2]) {
          this.setPosition(this.posX, this.posY + (double) var13[0][1], this.posZ);
        } else if (var13[1][1] != 0
            && MathHelper.floor_double(this.posX) - var45 == var13[1][0]
            && MathHelper.floor_double(this.posZ) - var47 == var13[1][2]) {
          this.setPosition(this.posX, this.posY + (double) var13[1][1], this.posZ);
        }

        if (this.riddenByEntity != null) {
          this.motionX *= 0.996999979019165D;
          this.motionY *= 0.0D;
          this.motionZ *= 0.996999979019165D;
        } else {
          if (this.minecartType == 2) {
            double var38 = this.pushX * this.pushX + this.pushZ * this.pushZ;

            if (var38 > 1.0E-4D) {
              var38 = (double) MathHelper.sqrt_double(var38);
              this.pushX /= var38;
              this.pushZ /= var38;
              double var40 = 0.04D;
              this.motionX *= 0.800000011920929D;
              this.motionY *= 0.0D;
              this.motionZ *= 0.800000011920929D;
              this.motionX += this.pushX * var40;
              this.motionZ += this.pushZ * var40;
            } else {
              this.motionX *= 0.8999999761581421D;
              this.motionY *= 0.0D;
              this.motionZ *= 0.8999999761581421D;
            }
          }

          this.motionX *= 0.9599999785423279D;
          this.motionY *= 0.0D;
          this.motionZ *= 0.9599999785423279D;
        }

        Vec3 var54 = this.func_70489_a(this.posX, this.posY, this.posZ);

        if (var54 != null && var9 != null) {
          double var39 = (var9.yCoord - var54.yCoord) * 0.05D;
          var22 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);

          if (var22 > 0.0D) {
            this.motionX = this.motionX / var22 * (var22 + var39);
            this.motionZ = this.motionZ / var22 * (var22 + var39);
          }

          this.setPosition(this.posX, var54.yCoord, this.posZ);
        }

        int var53 = MathHelper.floor_double(this.posX);
        int var55 = MathHelper.floor_double(this.posZ);

        if (var53 != var45 || var55 != var47) {
          var22 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
          this.motionX = var22 * (double) (var53 - var45);
          this.motionZ = var22 * (double) (var55 - var47);
        }

        double var41;

        if (this.minecartType == 2) {
          var41 = this.pushX * this.pushX + this.pushZ * this.pushZ;

          if (var41 > 1.0E-4D
              && this.motionX * this.motionX + this.motionZ * this.motionZ > 0.001D) {
            var41 = (double) MathHelper.sqrt_double(var41);
            this.pushX /= var41;
            this.pushZ /= var41;

            if (this.pushX * this.motionX + this.pushZ * this.motionZ < 0.0D) {
              this.pushX = 0.0D;
              this.pushZ = 0.0D;
            } else {
              this.pushX = this.motionX;
              this.pushZ = this.motionZ;
            }
          }
        }

        if (var11) {
          var41 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);

          if (var41 > 0.01D) {
            double var43 = 0.06D;
            this.motionX += this.motionX / var41 * var43;
            this.motionZ += this.motionZ / var41 * var43;
          } else if (var10 == 1) {
            if (this.worldObj.isBlockNormalCube(var45 - 1, var2, var47)) {
              this.motionX = 0.02D;
            } else if (this.worldObj.isBlockNormalCube(var45 + 1, var2, var47)) {
              this.motionX = -0.02D;
            }
          } else if (var10 == 0) {
            if (this.worldObj.isBlockNormalCube(var45, var2, var47 - 1)) {
              this.motionZ = 0.02D;
            } else if (this.worldObj.isBlockNormalCube(var45, var2, var47 + 1)) {
              this.motionZ = -0.02D;
            }
          }
        }
      } else {
        if (this.motionX < -var4) {
          this.motionX = -var4;
        }

        if (this.motionX > var4) {
          this.motionX = var4;
        }

        if (this.motionZ < -var4) {
          this.motionZ = -var4;
        }

        if (this.motionZ > var4) {
          this.motionZ = var4;
        }

        if (this.onGround) {
          this.motionX *= 0.5D;
          this.motionY *= 0.5D;
          this.motionZ *= 0.5D;
        }

        this.moveEntity(this.motionX, this.motionY, this.motionZ);

        if (!this.onGround) {
          this.motionX *= 0.949999988079071D;
          this.motionY *= 0.949999988079071D;
          this.motionZ *= 0.949999988079071D;
        }
      }

      this.doBlockCollisions();
      this.rotationPitch = 0.0F;
      double var49 = this.prevPosX - this.posX;
      double var50 = this.prevPosZ - this.posZ;

      if (var49 * var49 + var50 * var50 > 0.001D) {
        this.rotationYaw = (float) (Math.atan2(var50, var49) * 180.0D / Math.PI);

        if (this.field_70499_f) {
          this.rotationYaw += 180.0F;
        }
      }

      double var51 =
          (double) MathHelper.wrapAngleTo180_float(this.rotationYaw - this.prevRotationYaw);

      if (var51 < -170.0D || var51 >= 170.0D) {
        this.rotationYaw += 180.0F;
        this.field_70499_f = !this.field_70499_f;
      }

      this.setRotation(this.rotationYaw, this.rotationPitch);
      List var15 =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));

      if (var15 != null && !var15.isEmpty()) {
        for (int var52 = 0; var52 < var15.size(); ++var52) {
          Entity var17 = (Entity) var15.get(var52);

          if (var17 != this.riddenByEntity
              && var17.canBePushed()
              && var17 instanceof EntityMinecart) {
            var17.applyEntityCollision(this);
          }
        }
      }

      if (this.riddenByEntity != null && this.riddenByEntity.isDead) {
        if (this.riddenByEntity.ridingEntity == this) {
          this.riddenByEntity.ridingEntity = null;
        }

        this.riddenByEntity = null;
      }

      if (this.fuel > 0) {
        --this.fuel;
      }

      if (this.fuel <= 0) {
        this.pushX = this.pushZ = 0.0D;
      }

      this.setMinecartPowered(this.fuel > 0);
    }
  }
Пример #2
0
  /**
   * Called frequently so the entity can update its state every tick as required. For example,
   * zombies and skeletons use this to react to sunlight and start to burn.
   */
  public void onLivingUpdate() {
    float var1;
    float var2;

    if (this.worldObj.isRemote) {
      var1 = MathHelper.cos(this.animTime * (float) Math.PI * 2.0F);
      var2 = MathHelper.cos(this.prevAnimTime * (float) Math.PI * 2.0F);

      if (var2 <= -0.3F && var1 >= -0.3F) {
        this.worldObj.playSound(
            this.posX,
            this.posY,
            this.posZ,
            "mob.enderdragon.wings",
            5.0F,
            0.8F + this.rand.nextFloat() * 0.3F,
            false);
      }
    }

    this.prevAnimTime = this.animTime;
    float var3;

    if (this.func_110143_aJ() <= 0.0F) {
      var1 = (this.rand.nextFloat() - 0.5F) * 8.0F;
      var2 = (this.rand.nextFloat() - 0.5F) * 4.0F;
      var3 = (this.rand.nextFloat() - 0.5F) * 8.0F;
      this.worldObj.spawnParticle(
          "largeexplode",
          this.posX + (double) var1,
          this.posY + 2.0D + (double) var2,
          this.posZ + (double) var3,
          0.0D,
          0.0D,
          0.0D);
    } else {
      this.updateDragonEnderCrystal();
      var1 =
          0.2F
              / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ)
                      * 10.0F
                  + 1.0F);
      var1 *= (float) Math.pow(2.0D, this.motionY);

      if (this.slowed) {
        this.animTime += var1 * 0.5F;
      } else {
        this.animTime += var1;
      }

      this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);

      if (this.ringBufferIndex < 0) {
        for (int var25 = 0; var25 < this.ringBuffer.length; ++var25) {
          this.ringBuffer[var25][0] = (double) this.rotationYaw;
          this.ringBuffer[var25][1] = this.posY;
        }
      }

      if (++this.ringBufferIndex == this.ringBuffer.length) {
        this.ringBufferIndex = 0;
      }

      this.ringBuffer[this.ringBufferIndex][0] = (double) this.rotationYaw;
      this.ringBuffer[this.ringBufferIndex][1] = this.posY;
      double var4;
      double var6;
      double var8;
      double var26;
      float var33;

      if (this.worldObj.isRemote) {
        if (this.newPosRotationIncrements > 0) {
          var26 = this.posX + (this.newPosX - this.posX) / (double) this.newPosRotationIncrements;
          var4 = this.posY + (this.newPosY - this.posY) / (double) this.newPosRotationIncrements;
          var6 =
              this.posZ
                  + (this.field_110152_bk - this.posZ) / (double) this.newPosRotationIncrements;
          var8 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double) this.rotationYaw);
          this.rotationYaw =
              (float) ((double) this.rotationYaw + var8 / (double) this.newPosRotationIncrements);
          this.rotationPitch =
              (float)
                  ((double) this.rotationPitch
                      + (this.newRotationPitch - (double) this.rotationPitch)
                          / (double) this.newPosRotationIncrements);
          --this.newPosRotationIncrements;
          this.setPosition(var26, var4, var6);
          this.setRotation(this.rotationYaw, this.rotationPitch);
        }
      } else {
        var26 = this.targetX - this.posX;
        var4 = this.targetY - this.posY;
        var6 = this.targetZ - this.posZ;
        var8 = var26 * var26 + var4 * var4 + var6 * var6;

        if (this.target != null) {
          this.targetX = this.target.posX;
          this.targetZ = this.target.posZ;
          double var10 = this.targetX - this.posX;
          double var12 = this.targetZ - this.posZ;
          double var14 = Math.sqrt(var10 * var10 + var12 * var12);
          double var16 = 0.4000000059604645D + var14 / 80.0D - 1.0D;

          if (var16 > 10.0D) {
            var16 = 10.0D;
          }

          this.targetY = this.target.boundingBox.minY + var16;
        } else {
          this.targetX += this.rand.nextGaussian() * 2.0D;
          this.targetZ += this.rand.nextGaussian() * 2.0D;
        }

        if (this.forceNewTarget
            || var8 < 100.0D
            || var8 > 22500.0D
            || this.isCollidedHorizontally
            || this.isCollidedVertically) {
          this.setNewTarget();
        }

        var4 /= (double) MathHelper.sqrt_double(var26 * var26 + var6 * var6);
        var33 = 0.6F;

        if (var4 < (double) (-var33)) {
          var4 = (double) (-var33);
        }

        if (var4 > (double) var33) {
          var4 = (double) var33;
        }

        this.motionY += var4 * 0.10000000149011612D;
        this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw);
        double var11 = 180.0D - Math.atan2(var26, var6) * 180.0D / Math.PI;
        double var13 = MathHelper.wrapAngleTo180_double(var11 - (double) this.rotationYaw);

        if (var13 > 50.0D) {
          var13 = 50.0D;
        }

        if (var13 < -50.0D) {
          var13 = -50.0D;
        }

        Vec3 var15 =
            this.worldObj
                .getWorldVec3Pool()
                .getVecFromPool(
                    this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ)
                .normalize();
        Vec3 var40 =
            this.worldObj
                .getWorldVec3Pool()
                .getVecFromPool(
                    (double) MathHelper.sin(this.rotationYaw * (float) Math.PI / 180.0F),
                    this.motionY,
                    (double) (-MathHelper.cos(this.rotationYaw * (float) Math.PI / 180.0F)))
                .normalize();
        float var17 = (float) (var40.dotProduct(var15) + 0.5D) / 1.5F;

        if (var17 < 0.0F) {
          var17 = 0.0F;
        }

        this.randomYawVelocity *= 0.8F;
        float var18 =
            MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F
                + 1.0F;
        double var19 =
            Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D;

        if (var19 > 40.0D) {
          var19 = 40.0D;
        }

        this.randomYawVelocity =
            (float)
                ((double) this.randomYawVelocity
                    + var13 * (0.699999988079071D / var19 / (double) var18));
        this.rotationYaw += this.randomYawVelocity * 0.1F;
        float var21 = (float) (2.0D / (var19 + 1.0D));
        float var22 = 0.06F;
        this.moveFlying(0.0F, -1.0F, var22 * (var17 * var21 + (1.0F - var21)));

        if (this.slowed) {
          this.moveEntity(
              this.motionX * 0.800000011920929D,
              this.motionY * 0.800000011920929D,
              this.motionZ * 0.800000011920929D);
        } else {
          this.moveEntity(this.motionX, this.motionY, this.motionZ);
        }

        Vec3 var23 =
            this.worldObj
                .getWorldVec3Pool()
                .getVecFromPool(this.motionX, this.motionY, this.motionZ)
                .normalize();
        float var24 = (float) (var23.dotProduct(var40) + 1.0D) / 2.0F;
        var24 = 0.8F + 0.15F * var24;
        this.motionX *= (double) var24;
        this.motionZ *= (double) var24;
        this.motionY *= 0.9100000262260437D;
      }

      this.renderYawOffset = this.rotationYaw;
      this.dragonPartHead.width = this.dragonPartHead.height = 3.0F;
      this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F;
      this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F;
      this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F;
      this.dragonPartBody.height = 3.0F;
      this.dragonPartBody.width = 5.0F;
      this.dragonPartWing1.height = 2.0F;
      this.dragonPartWing1.width = 4.0F;
      this.dragonPartWing2.height = 3.0F;
      this.dragonPartWing2.width = 4.0F;
      var2 =
          (float) (this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1])
              * 10.0F
              / 180.0F
              * (float) Math.PI;
      var3 = MathHelper.cos(var2);
      float var28 = -MathHelper.sin(var2);
      float var5 = this.rotationYaw * (float) Math.PI / 180.0F;
      float var27 = MathHelper.sin(var5);
      float var7 = MathHelper.cos(var5);
      this.dragonPartBody.onUpdate();
      this.dragonPartBody.setLocationAndAngles(
          this.posX + (double) (var27 * 0.5F),
          this.posY,
          this.posZ - (double) (var7 * 0.5F),
          0.0F,
          0.0F);
      this.dragonPartWing1.onUpdate();
      this.dragonPartWing1.setLocationAndAngles(
          this.posX + (double) (var7 * 4.5F),
          this.posY + 2.0D,
          this.posZ + (double) (var27 * 4.5F),
          0.0F,
          0.0F);
      this.dragonPartWing2.onUpdate();
      this.dragonPartWing2.setLocationAndAngles(
          this.posX - (double) (var7 * 4.5F),
          this.posY + 2.0D,
          this.posZ - (double) (var27 * 4.5F),
          0.0F,
          0.0F);

      if (!this.worldObj.isRemote && this.hurtTime == 0) {
        this.collideWithEntities(
            this.worldObj.getEntitiesWithinAABBExcludingEntity(
                this,
                this.dragonPartWing1
                    .boundingBox
                    .expand(4.0D, 2.0D, 4.0D)
                    .offset(0.0D, -2.0D, 0.0D)));
        this.collideWithEntities(
            this.worldObj.getEntitiesWithinAABBExcludingEntity(
                this,
                this.dragonPartWing2
                    .boundingBox
                    .expand(4.0D, 2.0D, 4.0D)
                    .offset(0.0D, -2.0D, 0.0D)));
        this.attackEntitiesInList(
            this.worldObj.getEntitiesWithinAABBExcludingEntity(
                this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D)));
      }

      double[] var29 = this.getMovementOffsets(5, 1.0F);
      double[] var9 = this.getMovementOffsets(0, 1.0F);
      var33 =
          MathHelper.sin(
              this.rotationYaw * (float) Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
      float var32 =
          MathHelper.cos(
              this.rotationYaw * (float) Math.PI / 180.0F - this.randomYawVelocity * 0.01F);
      this.dragonPartHead.onUpdate();
      this.dragonPartHead.setLocationAndAngles(
          this.posX + (double) (var33 * 5.5F * var3),
          this.posY + (var9[1] - var29[1]) * 1.0D + (double) (var28 * 5.5F),
          this.posZ - (double) (var32 * 5.5F * var3),
          0.0F,
          0.0F);

      for (int var30 = 0; var30 < 3; ++var30) {
        EntityDragonPart var31 = null;

        if (var30 == 0) {
          var31 = this.dragonPartTail1;
        }

        if (var30 == 1) {
          var31 = this.dragonPartTail2;
        }

        if (var30 == 2) {
          var31 = this.dragonPartTail3;
        }

        double[] var35 = this.getMovementOffsets(12 + var30 * 2, 1.0F);
        float var34 =
            this.rotationYaw * (float) Math.PI / 180.0F
                + this.simplifyAngle(var35[0] - var29[0]) * (float) Math.PI / 180.0F * 1.0F;
        float var38 = MathHelper.sin(var34);
        float var37 = MathHelper.cos(var34);
        float var36 = 1.5F;
        float var39 = (float) (var30 + 1) * 2.0F;
        var31.onUpdate();
        var31.setLocationAndAngles(
            this.posX - (double) ((var27 * var36 + var38 * var39) * var3),
            this.posY + (var35[1] - var29[1]) * 1.0D - (double) ((var39 + var36) * var28) + 1.5D,
            this.posZ + (double) ((var7 * var36 + var37 * var39) * var3),
            0.0F,
            0.0F);
      }

      if (!this.worldObj.isRemote) {
        this.slowed =
            this.destroyBlocksInAABB(this.dragonPartHead.boundingBox)
                | this.destroyBlocksInAABB(this.dragonPartBody.boundingBox);
      }
    }
  }