public boolean hitEntity(ItemStack itemstack, EntityLiving mob, EntityLiving entityliving1) { World world = entityliving1.worldObj; if (type1 == type2) { attacks(itemstack, world, entityliving1, mob, type1); } else { if (random.nextInt(100) + 1 <= 80) { attacks(itemstack, world, entityliving1, mob, type1); } if (random.nextInt(100) + 1 <= 20) { attacks(itemstack, world, entityliving1, mob, type2); } } int i = itemstack.getItemDamage(); if (i >= dur) { itemstack.stackSize = 0; } if (type1 == 3 || type2 == 3 || type1 == 4 || type2 == 4 || type1 == 8 || type2 == 8) { if (random.nextInt(100) + 1 <= 90) { itemstack.damageItem(1, entityliving1); } } else { itemstack.damageItem(1, entityliving1); } return true; }
public boolean onBlockDestroyed( ItemStack itemstack, int i, int j, int k, int l, EntityLiving entityliving) { int i1 = itemstack.getItemDamage(); if (i1 >= dur) { itemstack.stackSize = 0; } itemstack.damageItem(2, entityliving); return true; }
public boolean onBlockDestroyed( ItemStack par1ItemStack, int par2, int par3, int par4, int par5, EntityLiving par6EntityLiving) { par1ItemStack.damageItem(2, par6EntityLiving); return true; }
public ItemStack onItemRightClick( ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { super.onItemRightClick(par1ItemStack, par2World, par3EntityPlayer); InventoryPlayer inventory = par3EntityPlayer.inventory; for (int var2 = 0; var2 < par3EntityPlayer.inventory.mainInventory.length; ++var2) { if (par3EntityPlayer.inventory.mainInventory[var2] != null && par3EntityPlayer.inventory.mainInventory[var2].itemID == Alptraum.alpMultiItem.shiftedIndex && par3EntityPlayer.inventory.mainInventory[var2].getItemDamage() == 2) { System.out.println("yup"); ItemStack residueItemStack = inventory.mainInventory[var2]; int stackSize = residueItemStack.stackSize; if (stackSize >= 5) { for (int i = 0; i < 5; i++) { if (par3EntityPlayer.inventory.mainInventory[var2].getItemDamage() == 2) { par3EntityPlayer.inventory.mainInventory[var2].stackSize--; } } par1ItemStack.damageItem(-100, par3EntityPlayer); } else if (stackSize < 5) { System.out.println("" + stackSize); for (int i = 0; i <= stackSize + 1; i++) { if (par3EntityPlayer.inventory.mainInventory[var2] != null && par3EntityPlayer.inventory.mainInventory[var2].getItemDamage() == 2) { par3EntityPlayer.inventory.mainInventory[var2].stackSize--; stackSize--; System.out.println("" + stackSize); if (stackSize <= 0) { inventory.mainInventory[var2] = null; } } par1ItemStack.damageItem(-20, par3EntityPlayer); } } if (par1ItemStack.getItemDamage() < 0) { par1ItemStack.setItemDamage(0); } return par1ItemStack; } } return par1ItemStack; }
@Override public boolean onItemUse( ItemStack itemStack, EntityPlayer entityPlayer, World world, int x, int y, int z, int l, float f1, float f2, float f3) { boolean result = TransmutationHelper.transmuteInWorld(world, entityPlayer, itemStack, x, y, z); if (result) { itemStack.damageItem(1, entityPlayer); } return result; }
public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean flag) { if (itemstack.getItemDamage() > 0) { itemstack.damageItem(-1, (EntityLiving) entity); } }
/** * Current implementations of this method in child classes do not use the entry argument beside * ev. They just raise the damage on the stack. */ public boolean hitEntity( ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving) { par1ItemStack.damageItem(1, par3EntityLiving); return true; }