Пример #1
0
  /** Renders dragon's (boss) health on the HUD */
  private void renderBossHealth() {
    if (RenderDragon.entityDragon != null) {
      EntityDragon var1 = RenderDragon.entityDragon;
      RenderDragon.entityDragon = null;
      FontRenderer var2 = this.mc.fontRenderer;
      ScaledResolution var3 =
          new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
      int var4 = var3.getScaledWidth();
      short var5 = 182;
      int var6 = var4 / 2 - var5 / 2;
      int var7 =
          (int) ((float) var1.getDragonHealth() / (float) var1.getMaxHealth() * (float) (var5 + 1));
      byte var8 = 12;
      this.drawTexturedModalRect(var6, var8, 0, 74, var5, 5);
      this.drawTexturedModalRect(var6, var8, 0, 74, var5, 5);

      if (var7 > 0) {
        this.drawTexturedModalRect(var6, var8, 0, 79, var7, 5);
      }

      String var9 = "Boss health";
      var2.drawStringWithShadow(
          var9, var4 / 2 - var2.getStringWidth(var9) / 2, var8 - 10, 16711935);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/icons.png"));
    }
  }
Пример #2
0
 private void renderBossHealth() {
   if (RenderDragon.field_41038_a == null) {
     return;
   }
   EntityDragon entitydragon = RenderDragon.field_41038_a;
   RenderDragon.field_41038_a = null;
   FontRenderer fontrenderer = mc.fontRenderer;
   ScaledResolution scaledresolution =
       new ScaledResolution(mc.gameSettings, mc.displayWidth, mc.displayHeight);
   int i = scaledresolution.getScaledWidth();
   char c = '\266';
   int j = i / 2 - c / 2;
   int k =
       (int)
           (((float) entitydragon.func_41010_ax() / (float) entitydragon.getMaxHealth())
               * (float) (c + 1));
   byte byte0 = 12;
   drawTexturedModalRect(j, byte0, 0, 74, c, 5);
   drawTexturedModalRect(j, byte0, 0, 74, c, 5);
   if (k > 0) {
     drawTexturedModalRect(j, byte0, 0, 79, k, 5);
   }
   String s = "Boss health";
   fontrenderer.drawStringWithShadow(
       s, i / 2 - fontrenderer.getStringWidth(s) / 2, byte0 - 10, 0xff00ff);
   GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
   GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, mc.renderEngine.getTexture("/gui/icons.png"));
 }
Пример #3
0
  /** Renders the dragon model. Called by renderModel. */
  protected void renderDragonModel(
      EntityDragon par1EntityDragon,
      float par2,
      float par3,
      float par4,
      float par5,
      float par6,
      float par7) {
    if (par1EntityDragon.deathTicks > 0) {
      float f = (float) par1EntityDragon.deathTicks / 200F;
      GL11.glDepthFunc(GL11.GL_LEQUAL);
      GL11.glEnable(GL11.GL_ALPHA_TEST);
      GL11.glAlphaFunc(GL11.GL_GREATER, f);
      loadDownloadableImageTexture(par1EntityDragon.skinUrl, "/mob/enderdragon/shuffle.png");
      mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
      GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
      GL11.glDepthFunc(GL11.GL_EQUAL);
    }

    loadDownloadableImageTexture(par1EntityDragon.skinUrl, par1EntityDragon.getTexture());
    mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);

    if (par1EntityDragon.hurtTime > 0) {
      GL11.glDepthFunc(GL11.GL_EQUAL);
      GL11.glDisable(GL11.GL_TEXTURE_2D);
      GL11.glEnable(GL11.GL_BLEND);
      GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
      GL11.glColor4f(1.0F, 0.0F, 0.0F, 0.5F);
      mainModel.render(par1EntityDragon, par2, par3, par4, par5, par6, par7);
      GL11.glEnable(GL11.GL_TEXTURE_2D);
      GL11.glDisable(GL11.GL_BLEND);
      GL11.glDepthFunc(GL11.GL_LEQUAL);
    }
  }
Пример #4
0
  /**
   * Used to rotate the dragon as a whole in RenderDragon. It's called in the rotateCorpse method.
   */
  protected void rotateDragonBody(
      EntityDragon par1EntityDragon, float par2, float par3, float par4) {
    float f = (float) par1EntityDragon.getMovementOffsets(7, par4)[0];
    float f1 =
        (float)
            (par1EntityDragon.getMovementOffsets(5, par4)[1]
                - par1EntityDragon.getMovementOffsets(10, par4)[1]);
    GL11.glRotatef(-f, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(f1 * 10F, 1.0F, 0.0F, 0.0F);
    GL11.glTranslatef(0.0F, 0.0F, 1.0F);

    if (par1EntityDragon.deathTime > 0) {
      float f2 = ((((float) par1EntityDragon.deathTime + par4) - 1.0F) / 20F) * 1.6F;
      f2 = MathHelper.sqrt_float(f2);

      if (f2 > 1.0F) {
        f2 = 1.0F;
      }

      GL11.glRotatef(f2 * getDeathMaxRotation(par1EntityDragon), 0.0F, 0.0F, 1.0F);
    }
  }
Пример #5
0
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    GL11.glPushMatrix();
    EntityDragon entitydragon = (EntityDragon) entity;
    float f6 =
        entitydragon.field_40173_aw
            + (entitydragon.field_40172_ax - entitydragon.field_40173_aw) * field_40317_s;
    field_40313_c.rotateAngleX = (float) (Math.sin(f6 * 3.141593F * 2.0F) + 1.0D) * 0.2F;
    float f7 = (float) (Math.sin(f6 * 3.141593F * 2.0F - 1.0F) + 1.0D);
    f7 = (f7 * f7 * 1.0F + f7 * 2.0F) * 0.05F;
    GL11.glTranslatef(0.0F, f7 - 2.0F, -3F);
    GL11.glRotatef(f7 * 2.0F, 1.0F, 0.0F, 0.0F);
    float f8 = -30F;
    float f9 = 22F;
    float f10 = 0.0F;
    float f11 = 1.5F;
    double ad[] = entitydragon.func_40160_a(6, field_40317_s);
    float f12 =
        func_40307_a(
            entitydragon.func_40160_a(5, field_40317_s)[0]
                - entitydragon.func_40160_a(10, field_40317_s)[0]);
    float f13 =
        func_40307_a(entitydragon.func_40160_a(5, field_40317_s)[0] + (double) (f12 / 2.0F));
    f8 += 2.0F;
    float f14 = 0.0F;
    float f15 = f6 * 3.141593F * 2.0F;
    f8 = 20F;
    f9 = -12F;
    for (int i = 0; i < 5; i++) {
      double ad3[] = entitydragon.func_40160_a(5 - i, field_40317_s);
      f14 = (float) Math.cos((float) i * 0.45F + f15) * 0.15F;
      field_40312_b.rotateAngleY = ((func_40307_a(ad3[0] - ad[0]) * 3.141593F) / 180F) * f11;
      field_40312_b.rotateAngleX = f14 + (((float) (ad3[1] - ad[1]) * 3.141593F) / 180F) * f11 * 5F;
      field_40312_b.rotateAngleZ =
          ((-func_40307_a(ad3[0] - (double) f13) * 3.141593F) / 180F) * f11;
      field_40312_b.rotationPointY = f8;
      field_40312_b.rotationPointZ = f9;
      field_40312_b.rotationPointX = f10;
      f8 = (float) ((double) f8 + Math.sin(field_40312_b.rotateAngleX) * 10D);
      f9 =
          (float)
              ((double) f9
                  - Math.cos(field_40312_b.rotateAngleY)
                      * Math.cos(field_40312_b.rotateAngleX)
                      * 10D);
      f10 =
          (float)
              ((double) f10
                  - Math.sin(field_40312_b.rotateAngleY)
                      * Math.cos(field_40312_b.rotateAngleX)
                      * 10D);
      field_40312_b.render(f5);
    }

    field_40314_a.rotationPointY = f8;
    field_40314_a.rotationPointZ = f9;
    field_40314_a.rotationPointX = f10;
    double ad1[] = entitydragon.func_40160_a(0, field_40317_s);
    field_40314_a.rotateAngleY = ((func_40307_a(ad1[0] - ad[0]) * 3.141593F) / 180F) * 1.0F;
    field_40314_a.rotateAngleZ = ((-func_40307_a(ad1[0] - (double) f13) * 3.141593F) / 180F) * 1.0F;
    field_40314_a.render(f5);
    GL11.glPushMatrix();
    GL11.glTranslatef(0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-f12 * f11 * 1.0F, 0.0F, 0.0F, 1.0F);
    GL11.glTranslatef(0.0F, -1F, 0.0F);
    field_40310_d.rotateAngleZ = 0.0F;
    field_40310_d.render(f5);
    for (int j = 0; j < 2; j++) {
      GL11.glEnable(2884 /*GL_CULL_FACE*/);
      float f16 = f6 * 3.141593F * 2.0F;
      field_40319_q.rotateAngleX = 0.125F - (float) Math.cos(f16) * 0.2F;
      field_40319_q.rotateAngleY = 0.25F;
      field_40319_q.rotateAngleZ = (float) (Math.sin(f16) + 0.125D) * 0.8F;
      field_40318_r.rotateAngleZ = -(float) (Math.sin(f16 + 2.0F) + 0.5D) * 0.75F;
      field_40311_e.rotateAngleX = 1.0F + f7 * 0.1F;
      field_40309_g.rotateAngleX = 0.5F + f7 * 0.1F;
      field_40316_o.rotateAngleX = 0.75F + f7 * 0.1F;
      field_40308_f.rotateAngleX = 1.3F + f7 * 0.1F;
      field_40315_n.rotateAngleX = -0.5F - f7 * 0.1F;
      field_40320_p.rotateAngleX = 0.75F + f7 * 0.1F;
      field_40319_q.render(f5);
      field_40308_f.render(f5);
      field_40311_e.render(f5);
      GL11.glScalef(-1F, 1.0F, 1.0F);
      if (j == 0) {
        GL11.glCullFace(1028 /*GL_FRONT*/);
      }
    }

    GL11.glPopMatrix();
    GL11.glCullFace(1029 /*GL_BACK*/);
    GL11.glDisable(2884 /*GL_CULL_FACE*/);
    f14 = -(float) Math.sin(f6 * 3.141593F * 2.0F) * 0.0F;
    f15 = f6 * 3.141593F * 2.0F;
    f8 = 10F;
    f9 = 60F;
    f10 = 0.0F;
    ad = entitydragon.func_40160_a(11, field_40317_s);
    for (int k = 0; k < 12; k++) {
      double ad2[] = entitydragon.func_40160_a(12 + k, field_40317_s);
      f14 = (float) ((double) f14 + Math.sin((float) k * 0.45F + f15) * 0.05000000074505806D);
      field_40312_b.rotateAngleY = ((func_40307_a(ad2[0] - ad[0]) * f11 + 180F) * 3.141593F) / 180F;
      field_40312_b.rotateAngleX = f14 + (((float) (ad2[1] - ad[1]) * 3.141593F) / 180F) * f11 * 5F;
      field_40312_b.rotateAngleZ = ((func_40307_a(ad2[0] - (double) f13) * 3.141593F) / 180F) * f11;
      field_40312_b.rotationPointY = f8;
      field_40312_b.rotationPointZ = f9;
      field_40312_b.rotationPointX = f10;
      f8 = (float) ((double) f8 + Math.sin(field_40312_b.rotateAngleX) * 10D);
      f9 =
          (float)
              ((double) f9
                  - Math.cos(field_40312_b.rotateAngleY)
                      * Math.cos(field_40312_b.rotateAngleX)
                      * 10D);
      f10 =
          (float)
              ((double) f10
                  - Math.sin(field_40312_b.rotateAngleY)
                      * Math.cos(field_40312_b.rotateAngleX)
                      * 10D);
      field_40312_b.render(f5);
    }

    GL11.glPopMatrix();
  }