Пример #1
0
 public boolean targetExists(World var1) {
   return var1.isLoaded(this.posX, this.posY, this.posZ);
 }
Пример #2
0
  public static boolean GenerateCustomObject(
      World world,
      Random rand,
      WorldConfig worldSettings,
      int x,
      int y,
      int z,
      CustomObject workObject,
      boolean notify) {
    /*
     * 1) ground check (moved to ObjectCanSpawn)
     * 2) add branches and copy all data to work array (dont change default CustomObject object)
     * 3) collision check and rotation
     * 4) spawn
     */

    // 1)

    // 2)

    int index = 0;
    int branchLimit = 0;
    ArrayList<CustomObject> branchGroup = worldSettings.BranchGroups.get(workObject.groupId);
    ArrayList<Coordinate> workingData = new ArrayList<Coordinate>();
    while (index < workObject.Data.size()) {
      Coordinate DataPoint = workObject.Data.get(index);
      workingData.add(DataPoint.GetCopy());

      if ((DataPoint.branchDirection != -1)
          && (branchGroup != null)
          && (branchLimit < workObject.branchLimit)) {
        CustomObject workingBranch = branchGroup.get(rand.nextInt(branchGroup.size()));
        int counter = 0;
        while (counter < workingBranch.Data.size()) {
          Coordinate untranslatedCoordinate = workingBranch.Data.get(counter).GetCopy();
          int directionCounter = 0;
          while (directionCounter < (DataPoint.branchDirection)) {
            untranslatedCoordinate.Rotate();
            directionCounter++;
          }

          workingData.add(untranslatedCoordinate.GetSumm(DataPoint));
          counter++;
        }
      }
      index++;
    }

    // 3)
    int RotationAmount = 0;
    index = 0;
    int faultCounter = 0;

    if (workObject.randomRotation) {
      RotationAmount = rand.nextInt(3);
    }

    while (index < workingData.size()) {
      int counter = 0;
      Coordinate point = workingData.get(index);
      while (counter < RotationAmount) {
        point.Rotate();
        counter++;
      }
      if (!world.isLoaded(point.getX() + x, point.getY() + y, point.getZ() + z)) return false;

      if (!workObject.dig) {
        if (world.getTypeId((x + point.getX()), (y + point.getY()), (z + point.getZ())) > 0) {
          faultCounter++;
          if (faultCounter > (workingData.size() * (workObject.collisionPercentage / 100))) {
            return false;
          }
        }
      }
      index++;
    }

    // 4)

    index = 0;
    while (index < workingData.size()) {
      Coordinate DataPoint = workingData.get(index);
      if (world.getTypeId(x + DataPoint.getX(), y + DataPoint.getY(), z + DataPoint.getZ()) == 0) {
        ChangeWorld(
            world,
            notify,
            (x + DataPoint.getX()),
            y + DataPoint.getY(),
            z + DataPoint.getZ(),
            DataPoint.workingData,
            DataPoint.workingExtra);
      } else if (DataPoint.Digs) {
        ChangeWorld(
            world,
            notify,
            (x + DataPoint.getX()),
            y + DataPoint.getY(),
            z + DataPoint.getZ(),
            DataPoint.workingData,
            DataPoint.workingExtra);
      }
      if ((!worldSettings.denyObjectsUnderFill)
          && (workObject.underFill)
          && (world.getTypeId(x + DataPoint.getX(), y, z + DataPoint.getZ()) > 0)) {
        int depthScanner = 0;
        int blockForFill = world.getTypeId(x, y - 1, z);
        while (depthScanner < 64) {
          if (DataPoint.getY() < depthScanner) {
            int countdown = depthScanner;
            while ((world.getTypeId(
                        x + DataPoint.getX(),
                        y + DataPoint.getY() - countdown,
                        z + DataPoint.getZ())
                    == 0)
                && (countdown < 64)) {
              ChangeWorld(
                  world,
                  notify,
                  (x + DataPoint.getX()),
                  y + DataPoint.getY() - countdown,
                  z + DataPoint.getZ(),
                  blockForFill,
                  0);
              countdown++;
            }
          }
          depthScanner++;
        }
      }
      index++;
    }
    return true;
  }