Пример #1
0
  public static void attack(EntityLiving handle, Entity target) {
    AttributeInstance attackDamage = handle.getAttributeInstance(GenericAttributes.ATTACK_DAMAGE);
    float f = (float) (attackDamage == null ? 1 : attackDamage.getValue());
    int i = 0;

    if (target instanceof EntityLiving) {
      f += EnchantmentManager.a(handle.bA(), ((EntityLiving) target).getMonsterType());
      i += EnchantmentManager.a(handle);
    }

    boolean flag = target.damageEntity(DamageSource.mobAttack(handle), f);

    if (!flag) return;
    if (i > 0) {
      target.g(
          -Math.sin(handle.yaw * Math.PI / 180.0F) * i * 0.5F,
          0.1D,
          Math.cos(handle.yaw * Math.PI / 180.0F) * i * 0.5F);
      handle.motX *= 0.6D;
      handle.motZ *= 0.6D;
    }

    int fireAspectLevel = EnchantmentManager.getFireAspectEnchantmentLevel(handle);

    if (fireAspectLevel > 0) {
      target.setOnFire(fireAspectLevel * 4);
    }
  }
Пример #2
0
  /**
   * WASD Control.
   *
   * @param sideMot
   * @param forMot
   */
  @Override
  public void g(float sideMot, float forMot) {
    if (!CustomEntities.customEntities.contains(this)) {
      super.g(sideMot, forMot);
      return;
    }
    if (getSize() != 3) setSize(3);
    if (this.passenger != null
        && this.passenger instanceof EntityHuman
        && CustomEntities.customEntities.contains(this)) {
      this.lastYaw = this.yaw = this.passenger.yaw;
      this.pitch = this.passenger.pitch * 0.5F;
      this.setYawPitch(this.yaw, this.pitch); // Update the pitch and yaw
      this.aI = this.aG = this.yaw;
      sideMot = ((EntityLiving) this.passenger).aZ * 0.5F;
      forMot = ((EntityLiving) this.passenger).ba;

      Field jump = null; // Jumping
      try {
        jump = EntityLiving.class.getDeclaredField("aY");
      } catch (NoSuchFieldException | SecurityException e1) {
        e1.printStackTrace();
      }
      jump.setAccessible(true);

      if (jump != null && BlockUtils.isOnGround(this.getBukkitEntity())) {
        try {
          if (jump.getBoolean(this.passenger)) {
            double jumpHeight = 0.3D;
            this.motY = jumpHeight;
          }
        } catch (IllegalAccessException e) {
          e.printStackTrace();
        }
      }

      this.S = 1.0F;
      this.aK = this.yaw;
      if (!this.world.isClientSide) {
        this.k(0.2f);

        if (bM()) {
          if (V()) {
            double d0 = locY;
            float f3 = 0.8F;
            float f4 = 0.02F;
            float f2 = EnchantmentManager.b(this);
            if (f2 > 3.0F) {
              f2 = 3.0F;
            }

            if (f2 > 0.0F) {
              f3 += (0.5460001F - f3) * f2 / 3.0F;
              f4 += (bI() * 1.0F - f4) * f2 / 3.0F;
            }

            a(sideMot, forMot, f4);
            move(motX, motY, motZ);
            motX *= f3;
            motY *= 0.800000011920929D;
            motZ *= f3;
            motY -= 0.02D;
            if ((positionChanged) && (c(motX, motY + 0.6000000238418579D - locY + d0, motZ)))
              motY = 0.300000011920929D;
          } else if (ab()) {
            double d0 = locY;
            a(sideMot, forMot, 0.02F);
            move(motX, motY, motZ);
            motX *= 0.5D;
            motY *= 0.5D;
            motZ *= 0.5D;
            motY -= 0.02D;
            if ((positionChanged) && (c(motX, motY + 0.6000000238418579D - locY + d0, motZ)))
              motY = 0.300000011920929D;
          } else {
            float f5 =
                world
                        .getType(
                            new BlockPosition(
                                MathHelper.floor(locX),
                                MathHelper.floor(getBoundingBox().b) - 1,
                                MathHelper.floor(locZ)))
                        .getBlock()
                        .frictionFactor
                    * 0.91F;

            float f6 = 0.1627714F / (f5 * f5 * f5);
            float f3 = bI() * f6;

            a(sideMot, forMot, f3);
            f5 =
                world
                        .getType(
                            new BlockPosition(
                                MathHelper.floor(locX),
                                MathHelper.floor(getBoundingBox().b) - 1,
                                MathHelper.floor(locZ)))
                        .getBlock()
                        .frictionFactor
                    * 0.91F;

            if (k_()) {
              float f4 = 0.15F;
              motX = MathHelper.a(motX, -f4, f4);
              motZ = MathHelper.a(motZ, -f4, f4);
              fallDistance = 0.0F;
              if (motY < -0.15D) {
                motY = -0.15D;
              }

              if (motY < 0.0D) {
                motY = 0.0D;
              }
            }

            move(motX, motY, motZ);
            if ((positionChanged) && (k_())) {
              motY = 0.2D;
            }

            if ((world.isClientSide)
                && ((!world.isLoaded(new BlockPosition((int) locX, 0, (int) locZ)))
                    || (!world
                        .getChunkAtWorldCoords(new BlockPosition((int) locX, 0, (int) locZ))
                        .o()))) {
              if (locY > 0.0D) motY = -0.1D;
              else motY = 0.0D;
            } else {
              motY += 0D;
            }

            motY *= 0.9800000190734863D;
            motX *= f5;
            motZ *= f5;
          }
        }

        ay = az;
        double d0 = locX - lastX;
        double d1 = locZ - lastZ;

        float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
        if (f2 > 1.0F) {
          f2 = 1.0F;
        }

        az += (f2 - az) * 0.4F;
        aA += az;

        super.g(sideMot, forMot);
      }

      this.ay = this.az;
      double d0 = this.locX - this.lastX;
      double d1 = this.locZ - this.lastZ;
      float f4 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
      if (f4 > 1.0F) {
        f4 = 1.0F;
      }

      this.az += (f4 - this.az) * 0.4F;
      this.aA += this.az;
    } else {
      this.S = 0.5F;
      this.aK = 0.02F;
      super.g(sideMot, forMot);
    }
  }
Пример #3
0
  public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
    if (entity.bM()) {
      if (entity.V()) {
        double d0 = entity.locY;
        float f3 = 0.8F;
        float f4 = 0.02F;
        float f2 = EnchantmentManager.b(entity);
        if (f2 > 3.0F) {
          f2 = 3.0F;
        }

        if (!entity.onGround) {
          f2 *= 0.5F;
        }

        if (f2 > 0.0F) {
          f3 += (0.5460001F - f3) * f2 / 3.0F;
          f4 += (entity.bI() * 1.0F - f4) * f2 / 3.0F;
        }

        entity.a(f, f1, f4);
        entity.move(entity.motX, entity.motY, entity.motZ);
        entity.motX *= f3;
        entity.motY *= 0.800000011920929D;
        entity.motZ *= f3;
        entity.motY -= 0.02D;
        if ((entity.positionChanged)
            && (entity.c(
                entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ)))
          entity.motY = 0.300000011920929D;
      } else if (entity.ab()) {
        double d0 = entity.locY;
        entity.a(f, f1, 0.02F);
        entity.move(entity.motX, entity.motY, entity.motZ);
        entity.motX *= 0.5D;
        entity.motY *= 0.5D;
        entity.motZ *= 0.5D;
        entity.motY -= 0.02D;
        if ((entity.positionChanged)
            && (entity.c(
                entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ)))
          entity.motY = 0.300000011920929D;
      } else {
        float f5 = 0.91F;

        if (entity.onGround) {
          f5 =
              entity
                      .world
                      .getType(
                          new BlockPosition(
                              MathHelper.floor(entity.locX),
                              MathHelper.floor(entity.getBoundingBox().b) - 1,
                              MathHelper.floor(entity.locZ)))
                      .getBlock()
                      .frictionFactor
                  * 0.91F;
        }

        float f6 = 0.1627714F / (f5 * f5 * f5);
        float f3;
        if (entity.onGround) f3 = entity.bI() * f6;
        else {
          f3 = entity.aM;
        }

        entity.a(f, f1, f3);
        f5 = 0.91F;
        if (entity.onGround) {
          f5 =
              entity
                      .world
                      .getType(
                          new BlockPosition(
                              MathHelper.floor(entity.locX),
                              MathHelper.floor(entity.getBoundingBox().b) - 1,
                              MathHelper.floor(entity.locZ)))
                      .getBlock()
                      .frictionFactor
                  * 0.91F;
        }

        if (entity.k_()) {
          float f4 = 0.15F;
          entity.motX = MathHelper.a(entity.motX, -f4, f4);
          entity.motZ = MathHelper.a(entity.motZ, -f4, f4);
          entity.fallDistance = 0.0F;
          if (entity.motY < -0.15D) {
            entity.motY = -0.15D;
          }

          boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));

          if ((flag) && (entity.motY < 0.0D)) {
            entity.motY = 0.0D;
          }
        }

        entity.move(entity.motX, entity.motY, entity.motZ);
        if ((entity.positionChanged) && (entity.k_())) {
          entity.motY = 0.2D;
        }

        if ((entity.world.isClientSide)
            && ((!entity.world.isLoaded(new BlockPosition((int) entity.locX, 0, (int) entity.locZ)))
                || (!entity
                    .world
                    .getChunkAtWorldCoords(
                        new BlockPosition((int) entity.locX, 0, (int) entity.locZ))
                    .o()))) {
          if (entity.locY > 0.0D) entity.motY = -0.1D;
          else entity.motY = 0.0D;
        } else {
          entity.motY -= 0.08D;
        }

        entity.motY *= 0.9800000190734863D;
        entity.motX *= f5;
        entity.motZ *= f5;
      }
    }

    entity.aA = entity.aB;
    double d0 = entity.locX - entity.lastX;
    double d1 = entity.locZ - entity.lastZ;

    float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
    if (f2 > 1.0F) {
      f2 = 1.0F;
    }

    entity.aB += (f2 - entity.aB) * 0.4F;
    entity.aC += entity.aB;
  }